About This File
This Update brings the First Eagles to the latest code level, fixing many issues reported by users and adding new features to enhance the gameplay.
This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied.
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First Eagles / Apr 2008
Readme File
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Table of Contents
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1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
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1. Update Notes
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This Update brings the First Eagles to the latest code level,
fixing many issues reported by users and adding new features to
enhance the gameplay.
This Update contains all the fixes from previous patches, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
If you have purchased Expansion Pack 1, you should install the
Expansion Pack first before applying this Update.
If you have installed any mods to the game, you should back up any
changes you've made before applying this Update. Update will delete
any files that may conflict with newer files. You should reapply the
change to new, updated files installed by this Update.
List of changes in this Update include:
Apr 2008
--------
* Shadow option is changed to adjust distance as well as the types of
object casting shadow. Low: No shadows are cast. Medium: Aircraft
cast shadow only in external view and only at close range. High: Aircraft
and some ground objects cast shadow. Unlimited: All objects cast shadow
at furthest distance.
* Rear view (Shift+F5 by default) is added.
* Delete Pilot and View Medal buttons have been added to the
Pilot Record Screen.
* Better support for dual-analog stick gamepads has been added.
* Static aircraft kills are no longer counted as air kills.
* AI pilots for player's squadron in campaign now start with higher
initial skill level.
* Compass for SE5A and Camel cockpits are now functional.
* Selection of army Co-operation mission sometimes causing crash to
desktop is fixed.
* View limits are adjusted correctly for widescreen and Matrox
surround gaming display.
* Flight model, AI, and campaign engine have all been further tweaked.
Oct 2007 (Expansion Pack 1)
---------------------------
* Blip Switch control is added for Camel and Fokker Dr.1. When HARD
flight model options is used, the throttle can only be set at
0 or 100%. Move the throttle past half-way position to get 100%,
or move it below the half-way position to get 0%. Blip Switch key
(by default Numpad Enter key or Joystick button 3), while pressed
down, can also be used set the throttle to 0%.
* During campaign play, unit name is now displayed on HUD instead
of aircraft type.
* Terrain engine can now use seasonal texture sets, which are
automatically selected based on mission date.
* Older style German insignia are added - they're used when the
mission date is before March 1918.
* New and more detailed pilot 3d models are included.
* Shadows can now be cast using more detailed geometry model.
* Airfields in Single Mission and Campaign play now include randomly
placed parked aircraft.
* Machinegun fire sometimes not stopping correctly in Multiplayer
has been fixed.
* Individual aircraft data.ini can now contain customized Dogfight
and ground-attack AI Data.
* Version numbering system has been changed to show month and year
in less ambiguous format.
* And many more minor fixes and improvements.
The following is a list of files that are explicitly deleted by the
Update installer. Additional files may be over-written by newer
files.
CAMPAIGN\WWICAMP1\WWICAMP1_DATA.INI
CAMPAIGN\WWICAMP2\WWICAMP2_DATA.INI
CAMPAIGN\WWIE1CAMP1\WWIE1CAMP1_DATA.INI
CAMPAIGN\WWIE1CAMP2\WWIE1CAMP2_DATA.INI
FLIGHT\FLIGHTENGINE.INI
FLIGHT\COMMDATA.INI
FLIGHT\EASYAVIONICS.DLL
FLIGHT\HUDDATA.INI
FLIGHT\MISSIONCONTROL.INI
FLIGHT\MISSIONSUMMARY.INI
FLIGHT\NATIONS.INI
FLIGHT\PARTICLESYSTEM.INI
FLIGHT\VIEWLIST.INI
MENU\CAMPAIGNSCREEN.INI
MENU\DEFAULT.BAK
MENU\PILOTRECORDSCREEN.BMP
MENU\PILOTRECORDSCREEN.INI
MENU\OPTIONSSCREEN.INI
MENU\WWIMENUTEXTSETTING.INI
OBJECTS\AIRCRAFTOBJECT.INI
OBJECTS\AIRCRAFT\AEG_G4\AEG_G4.INI
OBJECTS\AIRCRAFT\AEG_G4\AEG_G4_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3.INI
OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW.INI
OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5.INI
OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A.INI
OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_DATA.INI
OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_LOADOUT.INI
OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110.INI
OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110_DATA.INI
OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_COCKPIT.INI
OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130.INI
OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130_DATA.INI
OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_COCKPIT.INI
OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150.INI
OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150_DATA.INI
OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_COCKPIT.INI
OBJECTS\AIRCRAFT\DFWC5\DFWC5.INI
OBJECTS\AIRCRAFT\DFWC5\DFWC5_DATA.INI
OBJECTS\AIRCRAFT\DFWC5\DFWC5_LOADOUT.IN
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7.INI
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_COCKPIT.INI
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_DATA.INI
OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_LOADOUT.INI
OBJECTS\AIRCRAFT\FOKKERD7\COCKPIT\FOKKERD7_CPIT.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_COCKPIT.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7_LOADOUT.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F.INI
OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F_DATA.INI
OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1.INI
OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1_DATA.INI
OBJECTS\AIRCRAFT\RE8\RE8.INI
OBJECTS\AIRCRAFT\RE8\RE8_DATA.INI
OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A.INI
OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_DATA.INI
OBJECTS\AIRCRAFT\SALMSON2A\SALMSON2A_LOADOUT.INI
OBJECTS\AIRCRAFT\SE5A\SE5A.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_AVIONICS.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_COCKPIT.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_DATA.INI
OBJECTS\AIRCRAFT\SE5A\SE5A_LOADOUT.INI
OBJECTS\AIRCRAFT\SE5A\COCKPIT\SE-5A_COCKPIT.INI
OBJECTS\AIRCRAFT\SPAD13\SPAD13.INI
OBJECTS\AIRCRAFT\SPAD13\SPAD13_COCKPIT.INI
OBJECTS\AIRCRAFT\SPAD13\SPAD13_DATA.INI
OBJECTS\AIRCRAFT\SPAD13\COCKPIT\S13_CPIT.INI
OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150.INI
OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150_DATA.INI
OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180.INI
OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180_DATA.INI
OBJECTS\GUNDATA.DAT
OBJECTS\GUNDATA.INI
OBJECTS\MISSILEOBJECT.INI
OBJECTS\OBJECTLIST.INI
OBJECTS\WEAPONDATA.DAT
OBJECTS\WEAPONDATA.INI
PILOTDATA\SQUADRONLIST.INI
TERRAIN\WWICAMBRAI\WWICAMBRAI_DATA.INI
TERRAIN\WWICAMBRAI\WWICAMBRAI_MOVEMENT.INI
TERRAIN\WWICAMBRAI\WWICAMBRAI_TARGETS.INI
TERRAIN\WWIVERDUN\WWI_AIRFIELD1.INI
TERRAIN\WWIVERDUN\WWIVERDUN.INI
TERRAIN\WWIVERDUN\WWIVERDUN.TFD
TERRAIN\WWIVERDUN\WWIVERDUN_DATA.INI
TERRAIN\WWIVERDUN\WWIVERDUN_MOVEMENT.INI
TERRAIN\WWIVERDUN\WWIVERDUN_TARGETS.INI
TERRAIN\WWIVERDUN\WWIVERDUN_TYPES.INI
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2. Troubleshooting
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Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/support.htm
- Please refer to the readme.txt included on your game CD.
- Run scandisk and defragment your drive.
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3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at