Jump to content

Recommended Posts

Posted

Starting to do some more Kidal-based missions, starting off with a CH-67 mission that is set for MP missions. I don't get much feedback from people on whether they prefer SP or MP, so I usually do the MP missions first, then modify them later for SP play. If you'd like to see more of a certain type, I'm all ears and would like people to say something on what suits them, but otherwise I'll churn out the two types just for giggles.

  • 4 weeks later...
Posted

More or less this week I want to focus on mission work, mainly Pilot missions. I don't have the gumption to create a series of scenarios based on a storyline, but I like flying more than I like missions that require actual thought and killing. So anyway, I am looking for another; Lythium came to mind, and I may look into it as a possible addition to the mission map list. I always am on the lookout for large maps, so if you have a recommendation, I can look at it and go from there, now that the old code that RobJ is basically flexible use. I teased the idea of an OPFOR-themed mission, but the PO-30 is the only one I can think of. I may add the Ka-145 or -152 to that mission to assist if you're not able to do it with the PO-30. More or less, I need ideas, and that would help, such as tasks to perform on the mission and so on. I'm always around most of the time, so drop a line if you've got a burning missive for me.

Posted

With the new MH-80s coming to Arma 3 (you can check them out in the RC Branch), I'll be redoing the Pilot MH-80 versions to use the newer MH-80 Assault and DAP versions instead of the current ones. I can't update the missions now, but I will in the future when they hit the Main Branch, as the RC build is experimental only,  not published to the Main Branch. So that's what's going on now. It should also be noted that sometimes I'm too tired or uninterested in filling out the Changelogs for the missions; I wish I did, but maybe I'll make more of an effort down the road if it matters. So far, I hope you all who play them enjoy them as much as I do.

Posted

I'm for now holding off on the MH-80 uploads of the mod, which will feature the two new helicopters for the Pilot misisons. They're only available via the RC Branch, and so right now the classname will remain the same in the mod, so switching to the new version of the helicopter will be little change, just the model and such. Overall I could make missions (was about to), but given the new RC Branch updates, it remains to be seen when the new patch (2.22) will hit the main branch, so we'll see when it is updated, and will update the Helicopter Pack accordingly. But for now the missions will stay as posted on the Workshop.

Posted

Been flying the new MH-80 and I have to say there is little difference from the UH-80 that it's derived from. The only noticeable thing is of course the spots for the operators to hang outside the doors (two on each side, for a total of four). Oddly, or maybe that's a feature, not a bug, but the cargo automatically goes to the cargo seats rather than the FFV positions like on my helos. I don't know if that will be an issue with the game, it does somewhat make the troops less vunlerable to enemy fire, with the exception of the FFV slots. Gameplay is pretty much the same, other than that for the Pilot missions you can't assign the nose thingie to the Co-Pilot, which it should by default in my opinion, but overall not much difference in handling, but it does seem to lift a GMV pretty well, better than the UH-80's anemic engines.

  • 4 weeks later...
Posted

Been getting a lot of complaints about the MP versions of the Pilot series, and it focuses on the blacking out of the mission. I think (but not sure) that the host or lead person who joins the pilot slot needs to first slot in, select the parameters, and then OK it, and then have the other players join in, just to solve the issue. I have contacted RobJ, but he doesn't respond rapidly, so I think that's the only real workaround for the MP missions. I did tell one guy to do it, and maybe that'll work for him, and such, and for other players. If that does work, then that can probably be the only thing people can do to alleviate that issue. I also plan on putting that on the MP missions once that is confirmed to work, hopefully.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..