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Posted

Hi everyone,

what's the difference between “OpenCockpit=False” and “OpenCockpit=True”?
I’m using both ZBuffer Offset Shaders and Extended Fading Distance Shaders in my Terrains, but I still get objects flickering or popping up at the very last moment, when I’m very close (especially in Rend's Germany and in Vietnam Green Hell 3.5). This is very annoying and I can't get rid of it.

I’ve noticed that setting OpenCockpit=False in the aircraft’s _cockpit.ini file slightly improves the situation, but I don’t know whether this setting might cause other issues.

Thanks

Posted

"OpenCockpit=TRUE" permits to see more of your own aircraft like the fuselage or the nose or the cockpit frame.

On the other hand when you're in a cloud or in the fog you see cloud or fog in the cockpit, between you and your dashboard.

  • Thanks 1

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