dfang Posted February 18, 2006 Posted February 18, 2006 I've put a little afterburner pack together,,,31 to choose from,,,hope you'll find one you like... You can get em....Here **************************************************************************************** Quote
HrntFixr Posted February 18, 2006 Posted February 18, 2006 If i do some ini editing, I can make different aircraft use different AB's right? Quote
dfang Posted February 18, 2006 Author Posted February 18, 2006 Sidewinder, Yes you can, First,, make sure the AB.tga you want to use is in your Effects folder,,im using AB#11.tga for this EXAMPLE,,as i said in the pack readme,,put all of the AB.tga's you want in your effects folder just to keep em sort of organized for easy use... One way to do it would be to make a copy of the AfterburnerEmitter.ini that was provided in the pack,,,rename it to say... AfterburnerEmitter1.ini,, put it in the [Effects] folder,,open it and make two changes,,EXAMPLE: [EmitterType001] Name=AfterburnerEmitter1<<<<<-------Change to this EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-125.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.040000 ParticleLifeTimeDeviation=0.040000 ParticleWeight=-0.15000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.380000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.360000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.310000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.240000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.200000 ParticleSizeDeviation=0.015000 TextureMaterial=AfterburnerMaterial [AfterburnerMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=AB#11.tga<<<<<----Change to this, if you wanted to use this AB effect TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE ***************************************************************************************** Then choose the aircraft you want to use AB#11.tga,,open it's Data.ini & scroll down to [ENGINES],, and make this change,,EXAMPLE: [Engine] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=45371.9 SLThrustWet=71171.6 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=7 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.00 AltitudeTableNumData=7 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.690,0.463,0.300,0.182,0.123,0.000 DryMachTableNumData=5 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.942,1.041,1.240,0.000 WetMachTableNumData=5 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473 TSFCM0=0.770 TSFCM1=1.060 AfterburnerTSFC=2.100 MinFuelFlow=0.02 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition=0.0,-7.009,-0.215 AfterburnerNodeName=afterburner AfterburnerEmitterName=AfterburnerEmitter1<<<<<<<<------Change to this... MinExtentPosition=-0.56,-7.36,-0.81 MaxExtentPosition= 0.56,-2.28, 0.35 FireSuppression=TRUE GasTempMaxRPM=580.0 GasTempIdleRPM=340.0 GasTempChangeRate=5.0 OverheatTemp=680.0 DamageTempDelta=300.0 OilPressMaxRPM=48.0 OilPressIdleRPM=42.0 OilPressChangeRate=0.3 LowOilPress=35.0 LowOilTempDelta=400.0 ***************************************************************************************** Simply put, you would have to have a separate AfterburnerEmitter.ini file for each different AB effect you want to use for a particular aircraft... :) Quote
HrntFixr Posted February 19, 2006 Posted February 19, 2006 You da man DFang... thats what i was thinking I had to do. I like the different types of burners man... good job!!! Quote
Vader2 Posted February 19, 2006 Posted February 19, 2006 Good Instructions... Great Work!! Burners On... Quote
ALF Posted February 19, 2006 Posted February 19, 2006 hahahaha!! java script:emoticon('', 'smid_13') How ironic. A burners pack from member 666. LOL looks great. Quote
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