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dfang

Afterburner Buffet

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I've put a little afterburner pack together,,,31 to choose from,,,hope you'll find one you like... :biggrin:

 

You can get em....Here

 

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AB11.jpg

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Looks damn good

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If i do some ini editing, I can make different aircraft use different AB's right?

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Sidewinder,

 

Yes you can,

 

First,, make sure the AB.tga you want to use is in your Effects folder,,im using AB#11.tga for this EXAMPLE,,as i said in the pack readme,,put all of the AB.tga's you want in your effects folder just to keep em sort of organized for easy use...

 

One way to do it would be to make a copy of the AfterburnerEmitter.ini that was provided in the pack,,,rename it to say... AfterburnerEmitter1.ini,, put it in the [Effects] folder,,open it and make two changes,,EXAMPLE:

 

[EmitterType001]

Name=AfterburnerEmitter1<<<<<-------Change to this

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.000800

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-125.000000,0.000000

HasLightSource=TRUE

LightColor=0.405,0.396,0.342

LightRange=200.0

LightSrcOffset=0.0,0.0,0.0

SubLightSourceX=TRUE

SubLightSrcDist=5.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.040000

ParticleLifeTimeDeviation=0.040000

ParticleWeight=-0.15000

ParticleRandomness=0.010000

ParticleDragFactor=18.000000

ParticleInheritence=0.900000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000

ParticleColor[02].Time=0.200000

ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900

ParticleColor[03].Time=0.700000

ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.380000

ParticleSize[02].Time=0.250000

ParticleSize[02].Value=0.360000

ParticleSize[03].Time=0.500000

ParticleSize[03].Value=0.310000

ParticleSize[04].Time=0.750000

ParticleSize[04].Value=0.240000

ParticleSize[05].Time=1.000000

ParticleSize[05].Value=0.200000

ParticleSizeDeviation=0.015000

TextureMaterial=AfterburnerMaterial

 

 

[AfterburnerMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=AB#11.tga<<<<<----Change to this, if you wanted to use this AB effect

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

*****************************************************************************************

Then choose the aircraft you want to use AB#11.tga,,open it's Data.ini & scroll down to [ENGINES],,

and make this change,,EXAMPLE:

 

 

[Engine]

SystemType=JET_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

HasAfterburner=TRUE

NumAfterburnerStages=1

SLThrustDry=45371.9

SLThrustWet=71171.6

ThrustAngles=0.0,0.0,0.0

ThrustPosition=0.0,0.0,0.0

ThrottleRate=0.4

NozzleAnimationID=7

IdleThrottle=0.10

IdleRPM=0.68

IdleNozzle=0.0

CruiseThrottle=0.37

CruiseRPM=0.82

CruiseNozzle=0.0

MilThrottle=0.65

MilRPM=1.00

MilNozzle=0.0

MaxThrottle=0.78

MaxRPM=1.00

MaxNozzle=0.0

FullABThrottle=1.12

FullABRPM=1.00

FullABNozzle=1.00

AltitudeTableNumData=7

AltitudeTableDeltaX=3048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.000,0.690,0.463,0.300,0.182,0.123,0.000

DryMachTableNumData=5

DryMachTableDeltaX=0.4

DryMachTableStartX=0.0

DryMachTableData=1.000,0.942,1.041,1.240,0.000

WetMachTableNumData=5

WetMachTableDeltaX=0.4

WetMachTableStartX=0.0

WetMachTableData=1.000,0.991,1.207,1.683,2.473

TSFCM0=0.770

TSFCM1=1.060

AfterburnerTSFC=2.100

MinFuelFlow=0.02

ExhaustEmitterName=DirtyExhaustEmitter

ExhaustPosition=0.0,-7.009,-0.215

AfterburnerNodeName=afterburner

AfterburnerEmitterName=AfterburnerEmitter1<<<<<<<<------Change to this...

MinExtentPosition=-0.56,-7.36,-0.81

MaxExtentPosition= 0.56,-2.28, 0.35

FireSuppression=TRUE

GasTempMaxRPM=580.0

GasTempIdleRPM=340.0

GasTempChangeRate=5.0

OverheatTemp=680.0

DamageTempDelta=300.0

OilPressMaxRPM=48.0

OilPressIdleRPM=42.0

OilPressChangeRate=0.3

LowOilPress=35.0

LowOilTempDelta=400.0

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Simply put, you would have to have a separate AfterburnerEmitter.ini file for each different AB effect you want to use for a particular aircraft... :)

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You da man DFang... thats what i was thinking I had to do.

I like the different types of burners man... good job!!! :clapping:

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:rofl::rofl:

Good Instructions...

Great Work!!

Burners On...

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hahahaha!!

java script:emoticon(':haha:', 'smid_13')

:haha:

How ironic. A burners pack from member 666. LOL

 

looks great.

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