Jump to content

Recommended Posts

Guest zerocinco
Posted (edited)

I need to make an invisible weapon. It destroys a target very close to and in front of the aircraft. It's a gun. It registers as being aboard. I know they don't have to be visible to shoot. But can they shoot without anything? You know: a short range death ray.

Edited by zerocinco
Guest zerocinco
Posted (edited)

I have it all done except one small thing: the boom.

 

How do I substitute one sound for another in an effect? If I can get rid of that pesky boom when he disappears and substitute another sound, he's done.

Edited by zerocinco
Posted

Cool. I see what you have in mind...

 

When you create the gun with the gun editor there is a block for the "Gun Fire Sound Name". Delete whatever is there and the gun's sound should be gone.

 

Was there an additional sound caused by the guy disappearing or was the gun's sound the only one?

Guest zerocinco
Posted (edited)

It's already blank.

 

I'm using a version of InertBombEffect in Gun Fire Effect Name. Sound is blank. Gun Effect Name for BulletObject is basically blank with a sound made when the object is hit. I will settle for no sound at all.

 

It goes BOOM when he gets hit, not when I pull the trigger.

 

Damned Death Rays from Best Buy. Not like they used to be.

 

No clue. Something simple I have left off.

Edited by zerocinco

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..