csb Posted June 5, 2006 Posted June 5, 2006 (edited) I would like to completely remove the cockpit mirrors(I set them OFF) but when afterburners are on the blank mirror plates reflect too brightly(Night flight). The mirror plates also restrict view and are just there but blank. Perhaps a mod that makes the mirrors dissappear when turned OFF from Options screen would be best. Possible? The thread below is from '03 but I couldn't get it too work.. Perhaps Sal can help or Spacehogg (did you ever make a mod for this?) This example shown is for the F104 You will need the cockpit.ini file, so I am assuming you have that. All the edits below are found in the cockpit.iniHere's what you need to do: Add these two lines to the list of instruments. Make sure that the numbers are continuous and that these are next in the sequence. Instrument[049]=Mirror1_frame Instrument[050]=Mirror2_frame This will allow us to assign a movement type to the mirror frames as well as the mirror faces. (which are already in the intrument list) Next, locate the [Mirror1] and [Mirror2] sections further down in the file. Change them like this: [Mirror1] Type=RADAR_MODE_SELECTOR NodeName=mirror_right MovementType=LIGHT ItemNumber=9 [Mirror2] Type=RADAR_MODE_SELECTOR NodeName=mirror_left MovementType=LIGHT ItemNumber=9 What this does is assign the LIGHT movement type to the node. This is a on/off type of movement. You can also look at it as visible/invisible. Since the RADAR_MODE_SELECTOR does not have a selection as number 9, this will make the node invisible all the time. Next, We need to do the same thing for the mirror frames: [Mirror1_frame] Type=RADAR_MODE_SELECTOR NodeName=mirror_frame_right MovementType=LIGHT ItemNumber=9 [Mirror2_frame] Type=RADAR_MODE_SELECTOR NodeName=mirror_frame_left MovementType=LIGHT ItemNumber=9 How do I know what the node names for the mirror frames are? All I did was open the cockpit.lod file in notepad and searched the file for the word "mirror" the node names are in plain text in the lod file. You can also use a hex editor to do this. You can take this a step further and remove other instruments too, all you need to know is the node name. Edited June 6, 2006 by csb Quote
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