eddie_brunette 0 Posted June 5, 2006 hi there! Is there anybody that can help me. I bought the LOGITECH JOYSTICK EXTREME 3D PRO, which is quite wonderfull since I only had a old non-feedback jouystick. I have changed my diffculty settings to realistic, because I can "feel" the aircraft now. I must say I actually flying the plane much better. The problem is when i stall the plane just fall to mother earth like a one way boomerang(maybe i should call it a stick, a boomerang always comes back) espescially the mosquito wich is my favourite. I know about the airspeed, yanking too hard on the joystick, but is there a warnig before I stall, like a sound or something and the most important: CAN I GET OUT OF A STALL? Please help Share this post Link to post Share on other sites
+baffmeister 1,205 Posted June 6, 2006 hi there! Is there anybody that can help me. I bought the LOGITECH JOYSTICK EXTREME 3D PRO, which is quite wonderfull since I only had a old non-feedback jouystick. I have changed my diffculty settings to realistic, because I can "feel" the aircraft now. I must say I actually flying the plane much better. The problem is when i stall the plane just fall to mother earth like a one way boomerang(maybe i should call it a stick, a boomerang always comes back) espescially the mosquito wich is my favourite. I know about the airspeed, yanking too hard on the joystick, but is there a warnig before I stall, like a sound or something and the most important: CAN I GET OUT OF A STALL? Please help Generally, just push the stick all the way forward and old it there until the plane is flying again. If your in a spin, which can happen after the aircraft stalls, hold the stick forward while applying rudder in the opposite direction of the spin. Hold the control imputs until the spin stops, then neutralize the rudder and pull out of the dive. Don't pull out to fast or you may get into a secondary stall/spin. If it's happening alot you might want to try adjusting the in game slider control for the pitch imputs. I find setting it at about 80% reduces the chances of stall/spins while still allowing enough pitch control for landings, take-offs and dogfights. Realistic settings are probably the way to go with IL-2/PF, the easy settings seem really strange. Regards :) Share this post Link to post Share on other sites
ODBTuv 0 Posted June 26, 2006 hi there! Is there anybody that can help me. I bought the LOGITECH JOYSTICK EXTREME 3D PRO, which is quite wonderfull since I only had a old non-feedback jouystick. I have changed my diffculty settings to realistic, because I can "feel" the aircraft now. I must say I actually flying the plane much better. The problem is when i stall the plane just fall to mother earth like a one way boomerang(maybe i should call it a stick, a boomerang always comes back) espescially the mosquito wich is my favourite. I know about the airspeed, yanking too hard on the joystick, but is there a warnig before I stall, like a sound or something and the most important: CAN I GET OUT OF A STALL? Please help The above information is correct but I would like to add to it if I may. There are "signs" that a stall is imminent. For one...... listen! Not to get into the physics too much but a stall is a consequence of not enough airflow over the wing, this has a distinctive sound, go into a server on your own and induce a stall, you will begin to pick up the sound ok. Try adjusting in game sound settings to help, if you have ground chatter over all the plane sounds it will be hard. You will also have a visual clue, white contrails will form at the wing tips when you are just about to stall, so keep an eye out for them (easier if you have a TrackIR) Also you have a FFB stick by the sounds of it and it should give you some sort of feedback when the wing is not generating enough lift, the prelude to a stall. The instructions for recovery are good, I would also suggest cutting your throttle, this will actually speed up getting the correct airflow over the wing and allowing you to recover the stall. THe other thing to check but may not apply is to ensure prop pitch is set to fine, or higher setting so as to "grip" the air better, its like shifting a car down to a lower ratio gear to climb a hill. Then when you do apply power again to recover the dive, you are getting maximum thrust at the low speed you are probably at. Share this post Link to post Share on other sites
+baffmeister 1,205 Posted June 27, 2006 The above information is correct but I would like to add to it if I may. There are "signs" that a stall is imminent. For one...... listen! Not to get into the physics too much but a stall is a consequence of not enough airflow over the wing, this has a distinctive sound, go into a server on your own and induce a stall, you will begin to pick up the sound ok. Try adjusting in game sound settings to help, if you have ground chatter over all the plane sounds it will be hard. You will also have a visual clue, white contrails will form at the wing tips when you are just about to stall, so keep an eye out for them (easier if you have a TrackIR) Also you have a FFB stick by the sounds of it and it should give you some sort of feedback when the wing is not generating enough lift, the prelude to a stall. The instructions for recovery are good, I would also suggest cutting your throttle, this will actually speed up getting the correct airflow over the wing and allowing you to recover the stall. THe other thing to check but may not apply is to ensure prop pitch is set to fine, or higher setting so as to "grip" the air better, its like shifting a car down to a lower ratio gear to climb a hill. Then when you do apply power again to recover the dive, you are getting maximum thrust at the low speed you are probably at. Good points. The power thing I forgot to mention. Light aircraft you can generally go to max power during the stall recovery. WW 2 aircraft had a lot of torque and slip stream effect so gentle power application probably required. The torque effect does seem to be modeled quite well in IL-2. I recall torque rolling and crashing a Hellcat in that game during a botched go around from a messed up carrier approach. Great Fun! :) Share this post Link to post Share on other sites