+Dave Posted June 13, 2006 Posted June 13, 2006 Every great aircraft needs weapon stations, here is a breakdown of some of the Variables used. [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.00,-2.06,-0.25 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2280 AllowedWeaponClass=FT,BOMB,EOGR,TER AttachmentType=NATO,USN,USAF ModelNodeName=Pylon RackLimitInsideOnly=FALSE RackLimitOutsideOnly=TRUE NoJettisonTank=TRUE MovingPylon=TRUE RotatingPylon=TRUE PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=PylonRail LaunchRailHeight=0.127 FuelTankName=Tank600_F4 [bOMBBAY] LoadLimit=6800 NumWeapons=6 AttachmentPosition001=0.7105,4.9926,-0.3220 AttachmentPosition002=0.7105,4.9926,0.0316 AttachmentPosition003=0.7105,4.9926,0.3839 AttachmentPosition004=0.7105,4.9926,0.7208 AttachmentPosition005=0.7105,4.9926,1.0564 AttachmentPosition006=0.3498,4.9926,-0.5006 DiameterLimit=0.60 LengthLimit=4.0 BombBayAnimationID=4 BombBayOpenTime=1.0 BombBayCloseTime=5 AutomaticDoors=TRUE ------------------------------------------------------------- External Variables SystemType=WEAPON_STATION -This indicates what this system entry is. In this case a Weapon_Station as opposed to Jet_Engine StationID=# (up to 32) -This assigns a number to the weapon station and directs the firing sequence in a group of Stations. StationGroupID=# (up to 6) -This makes up the Weapon Station Grouping. This is helpful for Aircraft that have more than 6 Weapon Stations. StationType=EXTERNAL -This indicates the type of Weapon Station. External or Internal (Bombbay) The Internal type has specific variable needed as discussed below. AttachmentPosition= -3.00,-2.06,-0.25 -This indicates the position of the attachment point for the weapons in Metric X,Y,Z format in relation to the Models Exact Center. AttachmentAngles=0.0,-1.0,0.0 (Yaw,Pitch,Roll) -This is used to Angle the weapon for slanted pylons or rotate for side mounting. It is also in Degrees X,Y,Z format in relation to the Weapons CoG. EjectVelocity=0.0,0.0,-1.0 (-Left/+Right,-Back/+Forward,-Down/+Up) -This is used to eject the weapon in a direction other than the default direction (down). The format is G Forces in X,Y,Z format. LoadLimit=2280 -Total Weight allowed on the pylon in Kilograms. AllowedWeaponClass=FT,BOMB,EOGR,TER -Weapon Types Allowed on a particular pylon. See Bottom of post for listing. AttachmentType=NATO,USN,USAF -Allowed Weapon Attachment Type. NATO,USAF,USN,USMC,ISRAEL,WGermany ETC ModelNodeName=Pylon -Model Part name for Weapon Station. This is used if you want the model note to dissapear when nothing is loaded. RackLimitInsideOnly=TRUE -This prevents weapons loaded on TERs, MERS, & Triple Launcher Rails (TLRs) to load the inner most weapon RackLimitOutsideOnly=TRUE -This prevents weapons loaded on TERs, MERS, & Triple Launcher Rails (TLRs) to load the outer most weapon NoJettisonTank=TRUE/FALSE -Prevents Jettison of Fuel Tanks on Fuel Tank Pylons. Helpful for CFT tanks. MovingPylon=TRUE -Indicates that the Pylon Moves with an animation or as part of another model node. Used for Variable Swept Wing Aircraft. RotatingPylon=TRUE -Indicates that the Pylon Rotates with an animation or as part of another model node. Used for Variable Swept Wing Aircraft. PylonMass=86.18 -The amount the Pylon Weighs in Kilograms. Help for pylons that are removed when nothing is loaded on them providing a more realistic Flight Model. PylonDragArea=0.02 -The Surface area that causes drag in Meters. Help for pylons that are removed when nothing is loaded on them providing a more realistic Flight Model. LaunchRailNodeName=PylonRail -This is the Model Node that will appear when a Missile that uses the "Use Launch Rail" option is checked. LaunchRailHeight=0.127 -The Height in Meters the Rail is from the Station Attahcment point FuelTankName=Tank600_F4 -Name of the Fuel Tank allowed for the a Fuel Tank Pylon ----------------------------------------------------------- Internal Variables -These are used mostly for Internal Weapons Bays. NumWeapons=# (32 Total Max) -Total Number of weapons loaded inside the Weapons Bay. AttachmentPosition001=0.7105,4.9926,-0.3220 AttachmentPosition002=0.7105,4.9926,0.0316 AttachmentPosition003=0.7105,4.9926,0.3839 AttachmentPosition004=0.7105,4.9926,0.7208 AttachmentPosition005=0.7105,4.9926,1.0564 AttachmentPosition006=0.3498,4.9926,-0.5006 -Position each weapon is loaded inside the Weapon Bay in relation to the Aircrafts CoG in Meters X,Y,Z format. DiameterLimit=0.60 -Max Diameter of weapon that is allowed inside of Weapon Bay (this can also be used on External Pylons). LengthLimit=4.0 -Max Length of weapon that is allowed inside of Weapon Bay (this can also be used on External Pylons). BombBayAnimationID=4 -The Animation Key (Established in 3D Max) the weapon bay doors are located. BombBayOpenTime=1.0 -Amount of time in Seconds it takes the doors to Open. BombBayCloseTime=5 -Amount of time in Seconds it takes the doors to Close. AutomaticDoors=TRUE - Indicates if the doors will open automatically when the Pickle button is pressed ------------------------------------------------------------ Weapon Type Listing for the AllowedWeaponClass= Entry BOMB ... Bomb LGB ..... Laser-guided Bomb EOGB .. Electro-Optically Guided Bomb AWD ... Area-weapon Dispensor NUC .... Nuclear Bomb RCKT .. Rocket, single WGR ... Wire-guided Rocket CGR ... Command-guided Rocket LGR .... Laser-Guided Rocket EOGR .. Electro-Optically Guided Rocket ARM .... Anti-radiation Missile ASM .... Anti-ship missile IRM ..... Heat-seeking Missile SAHM .. Semi-active Homing Missile AHM .... Active Homing Missile RP ...... Rocket Pod GP ...... GunPod EP ...... ECM Pod LP ...... Laser Pod NP ...... Navigation Pod DLP .... Data-link Pod RCN ... Recon Camera Pod IFP ..... Illuminiation Flare Dispensor FT ....... Fuel Tank 2BR .... Twin Bomb Rack 2IR ..... Twin IRM Rack 2AR .... Twin AHM Rack TER .... Triple Ejector Rack TLR .... Triple Homing Rocket Rack MER ... Multiple Ejector Rack BFT .... Bomb carrying Fuel Tank
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