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Basic INI Editing: [Weapon Stations]

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Every great aircraft needs weapon stations, here is a breakdown of some of the Variables used.

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.00,-2.06,-0.25

AttachmentAngles=0.0,-1.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2280

AllowedWeaponClass=FT,BOMB,EOGR,TER

AttachmentType=NATO,USN,USAF

ModelNodeName=Pylon

RackLimitInsideOnly=FALSE

RackLimitOutsideOnly=TRUE

NoJettisonTank=TRUE

MovingPylon=TRUE

RotatingPylon=TRUE

PylonMass=86.18

PylonDragArea=0.02

LaunchRailNodeName=PylonRail

LaunchRailHeight=0.127

FuelTankName=Tank600_F4

 

[bOMBBAY]

LoadLimit=6800

NumWeapons=6

AttachmentPosition001=0.7105,4.9926,-0.3220

AttachmentPosition002=0.7105,4.9926,0.0316

AttachmentPosition003=0.7105,4.9926,0.3839

AttachmentPosition004=0.7105,4.9926,0.7208

AttachmentPosition005=0.7105,4.9926,1.0564

AttachmentPosition006=0.3498,4.9926,-0.5006

DiameterLimit=0.60

LengthLimit=4.0

BombBayAnimationID=4

BombBayOpenTime=1.0

BombBayCloseTime=5

AutomaticDoors=TRUE

 

-------------------------------------------------------------

External Variables

 

SystemType=WEAPON_STATION

-This indicates what this system entry is. In this case a Weapon_Station as opposed to Jet_Engine

 

StationID=# (up to 32)

-This assigns a number to the weapon station and directs the firing sequence in a group of Stations.

 

StationGroupID=# (up to 6)

-This makes up the Weapon Station Grouping. This is helpful for Aircraft that have more than 6 Weapon Stations.

 

StationType=EXTERNAL

-This indicates the type of Weapon Station. External or Internal (Bombbay) The Internal type has specific variable needed as discussed below.

 

AttachmentPosition= -3.00,-2.06,-0.25

-This indicates the position of the attachment point for the weapons in Metric X,Y,Z format in relation to the Models Exact Center.

 

AttachmentAngles=0.0,-1.0,0.0 (Yaw,Pitch,Roll)

-This is used to Angle the weapon for slanted pylons or rotate for side mounting. It is also in Degrees X,Y,Z format in relation to the Weapons CoG.

 

EjectVelocity=0.0,0.0,-1.0 (-Left/+Right,-Back/+Forward,-Down/+Up)

-This is used to eject the weapon in a direction other than the default direction (down). The format is G Forces in X,Y,Z format.

 

LoadLimit=2280

-Total Weight allowed on the pylon in Kilograms.

 

AllowedWeaponClass=FT,BOMB,EOGR,TER

-Weapon Types Allowed on a particular pylon. See Bottom of post for listing.

 

AttachmentType=NATO,USN,USAF

-Allowed Weapon Attachment Type. NATO,USAF,USN,USMC,ISRAEL,WGermany ETC

 

ModelNodeName=Pylon

-Model Part name for Weapon Station. This is used if you want the model note to dissapear when nothing is loaded.

 

RackLimitInsideOnly=TRUE

-This prevents weapons loaded on TERs, MERS, & Triple Launcher Rails (TLRs) to load the inner most weapon

 

RackLimitOutsideOnly=TRUE

-This prevents weapons loaded on TERs, MERS, & Triple Launcher Rails (TLRs) to load the outer most weapon

 

NoJettisonTank=TRUE/FALSE

-Prevents Jettison of Fuel Tanks on Fuel Tank Pylons. Helpful for CFT tanks.

 

MovingPylon=TRUE

-Indicates that the Pylon Moves with an animation or as part of another model node. Used for Variable Swept Wing Aircraft.

 

RotatingPylon=TRUE

-Indicates that the Pylon Rotates with an animation or as part of another model node. Used for Variable Swept Wing Aircraft.

 

PylonMass=86.18

-The amount the Pylon Weighs in Kilograms. Help for pylons that are removed when nothing is loaded on them providing a more realistic Flight Model.

 

PylonDragArea=0.02

-The Surface area that causes drag in Meters. Help for pylons that are removed when nothing is loaded on them providing a more realistic Flight Model.

 

LaunchRailNodeName=PylonRail

-This is the Model Node that will appear when a Missile that uses the "Use Launch Rail" option is checked.

 

LaunchRailHeight=0.127

-The Height in Meters the Rail is from the Station Attahcment point

 

FuelTankName=Tank600_F4

-Name of the Fuel Tank allowed for the a Fuel Tank Pylon

 

-----------------------------------------------------------

Internal Variables

-These are used mostly for Internal Weapons Bays.

 

NumWeapons=# (32 Total Max)

-Total Number of weapons loaded inside the Weapons Bay.

 

AttachmentPosition001=0.7105,4.9926,-0.3220

AttachmentPosition002=0.7105,4.9926,0.0316

AttachmentPosition003=0.7105,4.9926,0.3839

AttachmentPosition004=0.7105,4.9926,0.7208

AttachmentPosition005=0.7105,4.9926,1.0564

AttachmentPosition006=0.3498,4.9926,-0.5006

-Position each weapon is loaded inside the Weapon Bay in relation to the Aircrafts CoG in Meters X,Y,Z format.

 

DiameterLimit=0.60

-Max Diameter of weapon that is allowed inside of Weapon Bay (this can also be used on External Pylons).

 

LengthLimit=4.0

-Max Length of weapon that is allowed inside of Weapon Bay (this can also be used on External Pylons).

 

BombBayAnimationID=4

-The Animation Key (Established in 3D Max) the weapon bay doors are located.

 

BombBayOpenTime=1.0

-Amount of time in Seconds it takes the doors to Open.

 

BombBayCloseTime=5

-Amount of time in Seconds it takes the doors to Close.

 

AutomaticDoors=TRUE

- Indicates if the doors will open automatically when the Pickle button is pressed

 

------------------------------------------------------------

Weapon Type Listing for the AllowedWeaponClass= Entry

 

BOMB ... Bomb

LGB ..... Laser-guided Bomb

EOGB .. Electro-Optically Guided Bomb

AWD ... Area-weapon Dispensor

NUC .... Nuclear Bomb

RCKT .. Rocket, single

WGR ... Wire-guided Rocket

CGR ... Command-guided Rocket

LGR .... Laser-Guided Rocket

EOGR .. Electro-Optically Guided Rocket

ARM .... Anti-radiation Missile

ASM .... Anti-ship missile

IRM ..... Heat-seeking Missile

SAHM .. Semi-active Homing Missile

AHM .... Active Homing Missile

RP ...... Rocket Pod

GP ...... GunPod

EP ...... ECM Pod

LP ...... Laser Pod

NP ...... Navigation Pod

DLP .... Data-link Pod

RCN ... Recon Camera Pod

IFP ..... Illuminiation Flare Dispensor

FT ....... Fuel Tank

2BR .... Twin Bomb Rack

2IR ..... Twin IRM Rack

2AR .... Twin AHM Rack

TER .... Triple Ejector Rack

TLR .... Triple Homing Rocket Rack

MER ... Multiple Ejector Rack

BFT .... Bomb carrying Fuel Tank

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