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Dave

Basic INI Editing : [DetectSystem]

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This is a very important section to get right because it defines the AI's ability 'see' what is going on in the game world. Keep in mind that these parameters affect the AI only! The aircraft avionics INI file is much more detailed is where you setup the information that will affect the player. Here is an example:

 

[DetectSystem]

RadarType=AIR_INTERCEPT

RangeUnit=NM

RadarAzimuthLimit=60

RadarElevationLimit=60

RadarSearchTime=2.0

RadarSearchRange=70

RadarSearchStrength=70

RadarTrackTime=5.0

RadarTrackRange=60

RadarTrackStrength=40

VisualBlindArc=5,6,7

VisualRestrictedArc=4L,8L

MaxVisibleDistance=8400.0

HasRWR=TRUE

 

RadarType=

On this line, you set either AIR_INTERCEPT or RANGING depending on whether the aircraft has an airborne intercept radar or just a gun-ranging radar. If you select RANGING, you don't need to enter any of the other radar parameters below. EDIT: You can also leve this line blank (RadarType=) if the aircraft has neither an air intercept nor a gun-ranging radar.

 

RangeUnit=

Sets the unit of measure you will use in the remaining parameters. Use NM for nautical miles or KM for kilometers.

 

RadarAzimuthLimit=

RadarElevationLimit=

These lines set the maximum elevation (vertical) and azimuth (horizontal) search limits of the aircraft's radar. Measured in degrees.

 

RadarSearchTime=

RadarSearchRange=

RadarSearchStrength=

SearchTime is the time (I believe in seconds) that it takes the AI to 'notice' a target on its radar when it comes within range. SearchRange is the maximum range at which the AIs radar can detect targets in search mode. SearchStrength is an abstraction of the 'power' of the radar unit which can range from 01 to 100 (or possibly higher).

 

RadarTrackTime=

RadarTrackRange=

RadarTrackStrength=

These settings are similar to the Search settings above but apply when the AI switches from Search to Track mode on a target.

 

VisualBlindArc=

VisualRestrictedArc=

These define the 'blind spots' the AI has to deal with when attempting to acquire targets visually. Use clock references. For example, if an aircraft has no vidibility to the rear, set VisualBlindArc=6. If, in addition, the aircraft has poor visibility in its rear hemisphere, set VisualRestrictedArc=5,7. You can modify these by adding H for high or L for low. For example, VisualBlindArc=6L means the pilot is blind to his 6 o'clock low, but can see his 6 o'clock and 6 o'clock high without interference.

 

MaxVisibleDistance=

The maximum distance in meters within which the aircraft is visible to the naked eye.

 

HasRWR=

Defaults to FALSE, set this to TRUE if the aircraft is equipped with RWR equipment. Allows the AI to be aware when emitting radars are present.

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