Dale 0 Posted October 25, 2006 Goodday Can anyone help me as to how to keep the communications box open a little longer. I am a little old fellow and not as fast as most of you. Thanks Dale Share this post Link to post Share on other sites
Dagger 21 Posted October 25, 2006 Goodday Can anyone help me as to how to keep the communications box open a little longer. I am a little old fellow and not as fast as most of you. Thanks Dale Dale what Comm box?is it in a game and if so which one. Share this post Link to post Share on other sites
Guest 531_Ghost Posted October 25, 2006 Well if we're talkin' SFP1-WOV-WOE you could: Radio-Comm TAB // // Wingman Commands // WM-Attack-My-Target TAB 1 1 WM-Cover-Me TAB 1 2 WM-Break TAB 1 3 WM-Rejoin-Formation TAB 1 4 WM-Radar-On/Off TAB 1 5 WM-Jettison-Drop-Tanks TAB 1 6 WM-Status-Check TAB 1 7 WM-Return-to-Base TAB 1 8 // // Flight One Commands // F1-Engage-Aircraft TAB 2 1 F1-Engage-Ground-Targets TAB 2 2 F1-Break TAB 2 3 F1-Rejoin-Formation TAB 2 4 F1-Radar-On/Off TAB 2 5 F1-Jettison-Drop-Tanks TAB 2 6 F1-Return-to-Base TAB 2 8 F1-Change-Formation-Spread-Out TAB 2 7 1 F1-Change-Formation-Close-Up TAB 2 7 2 F1-Change-Formation-Fluid-Four TAB 2 7 3 F1-Change-Formation-Wall TAB 2 7 4 F1-Change-Formation-Box TAB 2 7 5 F1-Change-Formation-Arrowhead TAB 2 7 6 F1-Change-Formation-Wedge TAB 2 7 7 // // Flight Two Commands // F2-Engage-Aircraft TAB 3 1 F2-Engage-Ground-Targets TAB 3 2 F2-Break TAB 3 3 F2-Rejoin-Formation TAB 3 4 F2-Radar-On/Off TAB 3 5 F2-Jettison-Drop-Tanks TAB 3 6 F2-Return-to-Base TAB 3 8 F2-Change-Formation-Spread-Out TAB 3 7 1 F2-Change-Formation-Close-Up TAB 3 7 2 F2-Change-Formation-Fluid-Four TAB 3 7 3 F2-Change-Formation-Wall TAB 3 7 4 F2-Change-Formation-Box TAB 3 7 5 F2-Change-Formation-Arrowhead TAB 3 7 6 F2-Change-Formation-Wedge TAB 3 7 7 // // Flight Three Commands // F3-Engage-Aircraft TAB 4 1 F3-Engage-Ground-Targets TAB 4 2 F3-Break TAB 4 3 F3-Rejoin-Formation TAB 4 4 F3-Radar-On/Off TAB 4 5 F3-Jettison-Drop-Tanks TAB 4 6 F3-Return-to-Base TAB 4 8 F3-Change-Formation-Spread-Out TAB 4 7 1 F3-Change-Formation-Close-Up TAB 4 7 2 F3-Change-Formation-Fluid-Four TAB 4 7 3 F3-Change-Formation-Wall TAB 4 7 4 F3-Change-Formation-Box TAB 4 7 5 F3-Change-Formation-Arrowhead TAB 4 7 6 F3-Change-Formation-Wedge TAB 4 7 7 // // Flight Four Commands // F4-Engage-Aircraft TAB 5 1 F4-Engage-Ground-Targets TAB 5 2 F4-Break TAB 5 3 F4-Rejoin-Formation TAB 5 4 F4-Radar-On/Off TAB 5 5 F4-Jettison-Drop-Tanks TAB 5 6 F4-Return-to-Base TAB 5 8 F4-Change-Formation-Spread-Out TAB 5 7 1 F4-Change-Formation-Close-Up TAB 5 7 2 F4-Change-Formation-Fluid-Four TAB 5 7 3 F4-Change-Formation-Wall TAB 5 7 4 F4-Change-Formation-Box TAB 5 7 5 F4-Change-Formation-Arrowhead TAB 5 7 6 F4-Change-Formation-Wedge TAB 5 7 7 // // Squadron Commands // SQ-Engage-Aircraft TAB 6 1 SQ-Engage-Ground-Targets TAB 6 2 SQ-Break TAB 6 3 SQ-Rejoin-Formation TAB 6 4 SQ-Radar-On/Off TAB 6 5 SQ-Jettison-Drop-Tanks TAB 6 6 SQ-Return-to-Base TAB 6 8 SQ-Change-Formation-Spread-Out TAB 6 7 1 SQ-Change-Formation-Close-Up TAB 6 7 2 SQ-Change-Formation-Fluid-Four TAB 6 7 3 SQ-Change-Formation-Wall TAB 6 7 4 SQ-Change-Formation-Box TAB 6 7 5 SQ-Change-Formation-Arrowhead TAB 6 7 6 SQ-Change-Formation-Wedge TAB 6 7 7 // // Tactical Air Command Center Commands // TAC-Request-Help TAB 7 1 TAC-Request-Vector-Nearest-Target TAB 7 2 TAC-Request-Vector-Primary-Target TAB 7 3 TAC-Request-Vector-Home-Base TAB 7 4 TAC-Repeat-Mission-Status TAB 7 5 And if yer talkin' Falcon 4.0 Allied Force: // AWACS AWACS_Picture q 1 AWACS_Declare q 2 AWACS_Help q 3 AWACS_Roger q 4 AWACS_Negative q 5 AWACS_Check_In q 6 AWACS_Check_Out q 7 AWACS_Relief q 8 AWACS_Mayday q 9 AWACS_Vector_Threat q q 1 AWACS_Vector_Target q q 2 AWACS_Vector_Package q q 3 AWACS_Vector_Tanker q q 4 AWACS_Vector_Divert q q 5 AWACS_Vector_Home q q 6 AWACS_Vector_Carrier q q 7 // Wingman WM_Atk_Tgt w 1 WM_Buddy_Spike w 2 WM_Raygun w 3 WM_Wpn_Free w 4 WM_Wpn_Hold w 5 WM_Check_Six w 6 WM_Clear_Six w 7 WM_Atk_Tgts w 8 WM_Go_Shooter w 9 WM_Go_Cover w 0 WM_Rejoin w w 1 WM_Offset w w 2 WM_Pince w w 3 WM_Posthole w w 4 WM_Chainsaw w w 5 WM_Split_Wing w w 6 WM_Glue_Wing w w 7 WM_Drop_Stores w w 8 WM_Resume w w w 1 WM_RTB w w w 2 WM_Radar_off w w w 3 WM_Radar_on w w w 4 WM_Say_Position w w w 5 WM_Say_Damage w w w 6 WM_Say_Status w w w 7 WM_Say_Fuel w w w 8 WM_Say_Weapons w w w 9 WM_Take_Lead w w w 0 WM_Smoke_On w w w w 1 WM_Smoke_Off w w w w 2 WM_Music_On w w w w 3 WM_Music_Off w w w w 4 WM_Close_Up w w w w w 1 WM_Switch_Side w w w w w 2 WM_Break_Rt w w w w w 3 WM_Break_Lt w w w w w 4 WM_Go_High w w w w w 5 WM_Go_Low w w w w w 6 WM_Flex w w w w w 7 WM_Kickout w w w w w 8 WM_Wedge w w w w w w 1 WM_Trail w w w w w w 2 WM_Ladder w w w w w w 3 WM_Stack w w w w w w 4 WM_Fluid w w w w w w 5 WM_Spread w w w w w w 6 WM_Arrowhead w w w w w w 7 // Element EL_Atk_Tgt e 1 EL_Buddy_Spike e 2 EL_Raygun e 3 EL_Wpn_Free e 4 EL_Wpn_Hold e 5 EL_Check_Six e 6 EL_Clear_Six e 7 EL_Atk_Tgts e 8 EL_Go_Shooter e 9 EL_Go_Cover e 0 EL_Rejoin e e 1 EL_Offset e e 2 EL_Pince e e 3 EL_Posthole e e 4 EL_Chainsaw e e 5 EL_Drop_Stores e e 6 EL_Off_Engagement e e e 1 EL_Cons_Engagement e e e 2 EL_Def_Engagement e e e 3 EL_Beam_Deploy e e e e 1 EL_Beam_Beam e e e e 2 EL_Wall e e e e 3 EL_Grinder e e e e 4 EL_Wide_Az e e e e 5 EL_Short_Az e e e e 6 EL_Wide_LT e e e e 7 EL_Short_LT e e e e 8 EL_Defensive e e e e 9 EL_Resume e e e e e 1 EL_RTB e e e e e 2 EL_Radar_off e e e e e 3 EL_Radar_on e e e e e 4 EL_Say_Position e e e e e 5 EL_Say_Damage e e e e e 6 EL_Say_Status e e e e e 7 EL_Say_Fuel e e e e e 8 EL_Say_Weapons e e e e e 9 EL_Smoke_On e e e e e e 1 EL_Smoke_Off e e e e e e 2 EL_Music_On e e e e e e 3 EL_Music_Off e e e e e e 4 EL_Close_Up e e e e e e e 1 EL_Switch_Side e e e e e e e 2 EL_Break_Rt e e e e e e e 3 EL_Break_Lt e e e e e e e 4 EL_Go_High e e e e e e e 5 EL_Go_Low e e e e e e e 6 EL_Flex e e e e e e e 7 EL_Kickout e e e e e e e 8 // Flight FL_Atk_Tgt r 1 FL_Buddy_Spike r 2 FL_Raygun r 3 FL_Wpn_Free r 4 FL_Wpn_Hold r 5 FL_Check_Six r 6 FL_Clear_Six r 7 FL_Atk_Tgts r 8 FL_Rejoin r r 1 FL_Offset r r 2 FL_Pince r r 3 FL_Posthole r r 4 FL_Chainsaw r r 5 FL_Drop_Stores r r 6 FL_Resume r r r 1 FL_RTB r r r 2 FL_Radar_off r r r 3 FL_Radar_on r r r 4 FL_Say_Position r r r 5 FL_Say_Damage r r r 6 FL_Say_Status r r r 7 FL_Say_Fuel r r r 8 FL_Say_Weapons r r r 9 FL_Smoke_On r r r r 1 FL_Smoke_Off r r r r 2 FL_Music_On r r r r 3 FL_Music_Off r r r r 4 FL_Close_Up r r r r r 1 FL_Switch_Side r r r r r 2 FL_Break_Rt r r r r r 3 FL_Break_Lt r r r r r 4 FL_Go_High r r r r r 5 FL_Go_Low r r r r r 6 FL_Flex r r r r r 7 FL_Kickout r r r r r 8 FL_Wedge r r r r r r 1 FL_Trail r r r r r r 2 FL_Ladder r r r r r r 3 FL_Stack r r r r r r 4 FL_Fluid r r r r r r 5 FL_Spread r r r r r r 6 FL_Arrowhead r r r r r r 7 FL_Vic r r r r r r r 1 FL_Line r r r r r r r 2 FL_Finger_Four r r r r r r r 3 FL_Echelon_Lt r r r r r r r 4 FL_Echelon_Rt r r r r r r r 5 FL_Diamond r r r r r r r 6 // Tower Tower_Inbound t 1 Tower_Landing t 2 Tower_Emergency t 3 Tower_Abort t 4 Tower_Taxi t 5 // Tanker Tanker_Request y 1 Tanker_Ready y 2 Tanker_Done y 3 Share this post Link to post Share on other sites