+EmlD Posted January 12, 2007 Author Posted January 12, 2007 Yes TexMurphy, than was the final touch that the plane needed! Thank you. I tested it, and i like it..What do say other testers? Quote
+EmlD Posted January 12, 2007 Author Posted January 12, 2007 There is one problem with last FM...when i start on runway, the plane goes to the left side.. and extreamely...like i do use the ruder hard left.....and in the sky the same... I calibrated my joy, it didnt help... anyone feels the same left side drag? Quote
+TexMurphy Posted January 12, 2007 Posted January 12, 2007 (edited) Ill have a look at it and fix it... Edit: Ive tested takeoffs on both hard and normal and they work well... on hard you do feel the torque so you need to apply throttle slowly but its still a very easy plane to take off on hard... compared to say Camel... Edited January 12, 2007 by TexMurphy Quote
+Tailspin Posted January 12, 2007 Posted January 12, 2007 Just a quick test flight...didn't notice any excessive torque effects. Good job Tex. Quote
Firecage Posted January 12, 2007 Posted January 12, 2007 (edited) EmlD I have a few questions.... It doesn't look like the eng has a mapping coord yet? and can you add a map coord for this white spont on the tail Many thanks Edited January 12, 2007 by Firecage Quote
Flamer50 Posted January 13, 2007 Posted January 13, 2007 (edited) <----------------What's This??? Edited January 13, 2007 by Bwf Quote
+TexMurphy Posted January 13, 2007 Posted January 13, 2007 Glas... could you please try to make the glass look like the glass does on the PfalzD3? It would do alot!! Tex Quote
+Tailspin Posted January 13, 2007 Posted January 13, 2007 <----------------What's This??? Oh, that? Thats a moderator tool for folks who've been misbehaving. You get a warning, it goes on the "warning level meter" with a written explanation so other mods can keep track of things like that. Don't worry, only you can see your own meter. Quote
Flamer50 Posted January 13, 2007 Posted January 13, 2007 Oh, that? Thats a moderator tool for folks who've been misbehaving. You get a warning, it goes on the "warning level meter" with a written explanation so other mods can keep track of things like that. Don't worry, only you can see your own meter. Thanks for the "info", must have been added with the new "format", never noticed it before. Quote
+Tailspin Posted January 13, 2007 Posted January 13, 2007 Is it out yet? Not quite. EmlD is still fine tuning and adding the damage modeling. You can get a Beta version here in this thread if you like. Never mind, Firecage beat me to it. Quote
+EmlD Posted January 13, 2007 Author Posted January 13, 2007 Hallo everybody! Today......just updated the N28.rar ..... 14.Added third level of detail with UVW coordinates 15.Reduced polygon count from 4227 to 4108 (TexMurphy rported a ...HUUUUGE FPS DROP when you get close to it...) :) Hope it helpes. 16.Edited FM, reduced rudder effect, inputs calmed down, increased the drag from use of inputs (Thank you TexMurphy) 17.Additional corrections in mapping and polly-count on nose, engine, ailerons and elevators (Thanx to Firecage). 18.Reduced polys to 3892 in LOD, 2064 in LOD2, 1513 in LOD3. coming soon 1. Damage nodes with textures Thanx you all, you do a great job!, and you give me a huge motivation! Quote
+pcpilot Posted January 13, 2007 Posted January 13, 2007 Hey Emil, thanks for the work. This is a cool aircraft and a must have for FE. Keep up the good work pal... :fans: Quote
Red Von Hammer Posted January 13, 2007 Posted January 13, 2007 The low polys still didnt do it. Is there a way to remove the first level of detail? When we fly the N28 online, it`s incredibly laggy, We tried making the Lod001 to appear at 3 meters, no positive results, tryed deleting the entire entry, no positive results. S! RvH Quote
Bandy Posted January 13, 2007 Posted January 13, 2007 16.Edited FM, reduced rudder effect, inputs calmed down, increased the drag from use of inputs EmID, Your Nieuport is exquisitely done. I downloaded the beta yesterday and flew it most of the night (yes, Friday night, I have a toddler at home... ) I was going to post to mention the rudder response was a bit too much (yikes!), and while the Nieuport line were awesome AC, it really made it into a super-uber-plane, but you read my mind. I can hardly wait to download and try this version tonight!!! Thanks for the great work, my French pilot, Major Doutie also thanks you he's tired of flying Salmsons and SPADs only... Best regards... Quote
Firecage Posted January 13, 2007 Posted January 13, 2007 Nice work 8) this is a sweet plane I like the changes you did. Thanks Quote
Edward Posted January 14, 2007 Posted January 14, 2007 RedHammer Go into the Nieuport28.ini file and change shadow from TRUE to FALSE. Then the frame rates will return to normal. Edward Quote
+EmlD Posted January 14, 2007 Author Posted January 14, 2007 (edited) Here small preview of damage lookslike Please... how do i use "_holes.tga" in FE? How can i make an tga in Photoshop, that works for holes, (alfa, transparencety that works in FE).... tutorial maybe anywhere to look on? Thanx Edited January 14, 2007 by EmlD Quote
+TexMurphy Posted January 14, 2007 Posted January 14, 2007 EmID Speakin of the shadows.... I dont know how the shadow file works but is it a 3D model of its own or is it generated? Both your plane and the DH2 show huge increase when you turn of the shadow casting... this would make me assume that the shadow file is the problem. If it is a 3D model that is the shadow then make it as low poly count as possible.. if it is generated make sure to generate it of the LOD with the lowest detail... Tex Quote
Red Von Hammer Posted January 14, 2007 Posted January 14, 2007 First thing I ever did was turning of the shadow, it lags just as much. Also tryed messing with the LOD entries, with same results. S! RvH Quote
+TexMurphy Posted January 14, 2007 Posted January 14, 2007 Ive found a few errors in the data.ini file I will fix them so please wait for the fixes before you release. Also Ive noted one thing. The plane dives extreamly well and can reach 220mph in a dive and easily recover it. The N28 was known for its fabric ripping of the top wing in dives, meaning not good dive characteristics. I will try to do something about this that would mimic the problem of ripping wings. We cant do wings destroying by speed but Im thinking maybe we could model some compression characteristics. I will look at it when I look at the other issues. Tex Quote
+EmlD Posted January 14, 2007 Author Posted January 14, 2007 TexMurphy, please download the last update of N28_data.ini befor you will fix errors, i have made some changes...(23.=>) ... 19.Made 4th LOD with only 881 polys. 20.Exported 4th LOD as shadow too -------------->(Thanx to TexMurphy and Red Von Hammer posts) 21.Edited LOD loading distance in N28.ini (100, 250, 500, 6000) 22.Compleate damage nodes ----------------------------->(hope you like it...or offer your changes) 23. Edited Vtail section in data.ini (detach vs remove...) coming soon 1. Damage textures as "..._holes.tga"???------------------> (just dont know how to. What is the procedure? Where i have them to apply?) 2. TexMurphy will fix some errors, he found in data.ini Thanx! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.