Jump to content

Edward

JUNIOR MEMBER
  • Content count

    77
  • Joined

  • Last visited

Community Reputation

8 Neutral

3 Followers

About Edward

Profile Information

  • Gender
    Male
  1. WOE 1950's AAA Mod v1.0

  2. WW2 North Africa Terrain

  3. WW2 Tunisia/Malta Terrain

  4. 91 sqn dolphin

  5. 54sqn pup

  6. 11SQN BRISFIT

  7. 48sqn brisfit

  8. Le Grand C To fix the solid object .tga issue using FE2 go into the wwiVosges.data.ini file and replace the Solid Object Texture Material lines with this: [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Then all should work as advertised. gterl: Fantastic job on this terrain Really great work Edward
  9. Thanks Veltro for the re-model, but does anyone know how to fix the Props?? Edward
×

Important Information

By using this site, you agree to our Terms of Use.