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Posted

I am unable to load any SRAM missiles on to any fighter I have in the game. I have downloaded the latest weapon pack and I have checked to make sure that the aircraft can use EOGR weapons, made sure that I was flying in the right time period, and other things like nation and attachment type. Is there anything else that I need to check?

Posted
I am unable to load any SRAM missiles on to any fighter I have in the game. I have downloaded the latest weapon pack and I have checked to make sure that the aircraft can use EOGR weapons, made sure that I was flying in the right time period, and other things like nation and attachment type. Is there anything else that I need to check?

 

 

Can the pylon take the weight and length of the SRAM? SRAM wasn't made to go onto just any fighter as it was a big missile. So I think that is the reason why you can't load it.

Posted

Well, the one plane I've really been trying to use this with is the FB-111, which, as far as I can tell from previous posts I've read, should be able to carry the missile. But when every I load a FB-111 single mission, the SRAM just doesn't appear in the weapons inventory list at all, even though the FB-111 loadout.ini calls for them.

Posted

same for me.. availability is correct.

 

I use the 1980 year to be safe.

 

its weight is what 1000.00000...

 

FB can handle 3000 per station (2100 for bomb bay) and 200 for center..

 

Still it isn't working... I changed

 

Availibity=

 

I changed that from 0 to 1 to 2 to 3.

 

everytime still nothing...

 

Maybe I should get a new weapon editor? I mean I changed it through the ini file..

 

open and saved WE, then tried to edit it through WE..

 

I even upped the weight limit for the plane and dropped the missile weight to 10!!!! and it still didn't work

Posted

[WeaponData257]

TypeName=SRAM

FullName=AGM-69A SRAM

ModelName=SRAM

Mass=1000.000000

Diameter=0.457000

Length=4.300000

AttachmentType=USAF

NationName=USAF

StartYear=1972

EndYear=1990

Availability=4

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=NukeExplosionEffect

ReleaseDelay=0.000000

WarheadType=14

Explosives=3000000000.000000

FusingDistance=10.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=2

Accuracy=90

MaxTurnRate=12.000000

MaxLaunchG=4.000000

LockonChance=90

LaunchReliability=90

ArmingTime=5.000000

SeekerFOV=45.000000

SeekerGimbleLimit=45.000000

SeekerTrackRate=45.000000

SeekerRange=200000.000000

MinLaunchRange=25000.000000

MaxLaunchRange=160000.000000

Duration=1200.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10000007

BoosterStart=0.750000

BoosterDuration=5.000000

BoosterAccel=20.219999

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.720000,0.000000

SustainerDuration=30.000000

SustainerAccel=10.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-1.720000,0.000000

InFlightEffectName=

InFlightSoundName=JetEngine

ReleaseAnimationID=-1

EODisplayFlags=0

Posted

still no luck.. here is the FB-111A DATA ini I have

 

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.2000,-4.0000,-0.2190

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

AllowedWeaponClass=BOMB,TER,MER,FT,NUC

AttachmentType=NATO,USN,USAF

ModelNodeName=soportes_izqui_exter

MovingPylon=TRUE

RotatingPylon=FALSE

PylonMass=163.2

PylonDragArea=0.03

FuelTankName=F-111_FuelTank

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=3.2000,-4.0000,-0.2190

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

AllowedWeaponClass=BOMB,TER,MER,FT,NUC

AttachmentType=NATO,USN,USAF

ModelNodeName=soporte_dere_exter

MovingPylon=TRUE

RotatingPylon=FALSE

PylonMass=163.2

PylonDragArea=0.03

FuelTankName=F-111_FuelTank

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.4100,-1.4570,-0.1700

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR

AttachmentType=NATO,USN,USAF

ModelNodeName=soporte_izqui_inter

MovingPylon=TRUE

RotatingPylon=FALSE

PylonMass=163.2

PylonDragArea=0.03

FuelTankName=F-111_FuelTank

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.4100,-1.4570,-0.1700

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR

AttachmentType=NATO,USN,USAF

ModelNodeName=soporte_dere_inter

MovingPylon=TRUE

RotatingPylon=FALSE

PylonMass=163.2

PylonDragArea=0.03

FuelTankName=F-111_FuelTank

 

[WeaponsBay]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,1.226,-0.586

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2100

AllowedWeaponClass=BOMB,NUC,EOGR

AttachmentType=NATO,USN,USAF

NumWeapons=2

AttachmentPosition001=0.23,1.250,-0.33

AttachmentPosition002=-0.23,1.250,-0.33

DiameterLimit=0.48

LengthLimit=5.0

DeploymentMethod=OPEN_BOMBBAY_DOOR

BombBayAnimationID=8

BombBayOpenTime=1.5

BombBayCloseTime=2.0

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

[ECMStation]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

ModelNodeName=ECMpylon

AttachmentPosition=0.0,-5.495,-0.934

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=200

AllowedWeaponClass=EP

AttachmentType=NATO,USN,USAF

DiameterLimit=1

LengthLimit=2.85

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

Posted

thanks for that USAFMTL... it seems that was what needed to be done.. now I am good to go..

 

By the by, is that Radio Command the real layout or is TV Homing true? (I kind of like to keep things as real as possible but if its in a case like this I am willing to bend).

 

Just curious.. anyway definitely thanks for letting me know!

Posted

I was wondering if radio commnad guidance works. Someone add CGR to there weapons stations in the data.ini and then set the SRAM back to a radio command. Then try it out. I do not have my SF with me at all so I can not try this. Can some try this please and report back here with their findings? Thanks

Posted

well with the F-15E on the Bombing Range I managed to make the blast radius take out the object from 10000ft and 36nm

 

I took shots from 60, and 50, with both times the missile undershooting by problably 2-3nm or maybe a lil bit more, but you could always see the target even when it crashed.. I'll try 20,000 ft later to see if height may have been an issue.

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