+Fates 63 Posted February 26, 2007 The full changelog for 1.0.10 is listed below: PATCH 1.10 CHANGELOG ==================== ARTIFICIAL INTELLIGENCE The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request. Fix SAM units being sometimes fixated on far away flights. "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight. Increased lethality of enemy AI. Better energy management when entering merge of engagement. Fix MADDOG missiles not being recognized by the locked AI plane. AVIONICS / WEAPONS Fix for A2G missiles with large blast radius exploding way up in the air. Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis). Adjustment on letality of SA7, SA14, SA16, HN-5. Fix so R27RE and -TE aren't fired at extreme range, losing lock. DATA Fixed an issue with Matra-530D missiles not showing on a Mirage 2000. Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen. Fixed an issue with A-10 center hardpoint not showing both bombs loaded. Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases. Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode. CAMPAIGN Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking. For Korea: Iron Fortress, make Russia and China entering the war more probable. Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns. Increase of manpads available in the SAM AD units. COCKPIT Fixed too large AOA bracket on Head Up Display. Fixed jumping CCRP release cue in GMT radar mode. Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps". Fixed position of RWR symbols in 3D cockpit. Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI. Correct HUD/MFD text alignment and position in 3d cockpit. Adjusted Simple avionics HUD/MFD text position as well. Fixed DED position in 3D cockpit. Fix for the famous MARK point bug. Display HUD numbers < 10 with a leading 0. GRAPHICS Enhanced night-lighting of airbases and a few other objects. Fixed issue with runway and taxi-signs so they show at night. Added point lighting to water tower and some bridges. Raised visibility range for VASI lights at night. Fixed some texture issues on hangars at night. New nosewheel spotlight for F-16. Fixed an issue with some small bridges disappearing after being destroyed. Fixed some issues with runways and taxiways so they match better at all distances. MULTIPLAYER While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen. When being the only one left in 3D world, a message saying so appears instead. Send weather information now to other clients in dogfight games. USER INTERFACE Correct country flags in all modes and theaters. Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files. STABILITY Workaround for Geforce 8800GTX hang in pie screen. OTHER Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode. Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held. Share this post Link to post Share on other sites