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Posted (edited)

Hi everyone..

 

if you're interested, here are some in-progress screenies, showing where i'm at.

----------------

64 snipes go at it

sopwith cockpit prototype

more snipe frenzy

lohner cockpit prototype

----------------

needs more graphical love, obviously. but you get the general idea.

some form of damage modelling, and terrain decoration are next on the priority list.

things just blow up when they reach 0 at the moment. plenty of room for improvement there.

 

been fiddling with AI recently... pathfinding, hunting, guarding, and patrolling are in. all seem to work fine.

 

I don't know how large the RB3D campaign regions were? but the test terrain for missions is 500km square here.

draped with a 50m resolution ETOPO5 heightmap of the correct geographical area (which will allow for correct

placement of landmarks, hopefully). maybe i could use smaller regions, and improve the framerate, but i wanted

to stress test with something large first, and scale it down from there.

 

the models are environment mapped, with shadows. things still need optimising, but tests across a LAN with 64 AI

controlled planes didn't bring the game to it's knees, or crash it. things did get a bit jerky, but i haven't implemented

LOD or billboarding on any of the models yet.

 

would also like to thank JG6_Oddball for joining the team, and providing inspiration.

you too, Justin.

 

cheers...

ken

 

edit->fixed pic links

Edited by kendo353
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Posted

Sorry I haven't dropped in lately. Everything is looking very good. I can't wait until I get the chance to test those planes out. Kendo: Just pm me when you need anything tested. I'll write a manual too if you want something like that off your workload.

Posted

thanks for the kind words guys.

 

anyone have any cures for RSI ? (repetitive strain injury).

i've been clicking a mouse for 20 years, and my right shoulder is really painful.

tried heat, massage, and hot water soaks. which works for a while, but after an

hour or two of clicking it seizes up again. I bought a lefthanded mouse, but that

isn't going to help my other arm (obviously). any ideas? wrist brace? sling?

 

 

cheers,

ken

Posted

Nice furball you've got there, Kendo!

Looking very good.

 

About your arm - get an adjustable desk (if you haven't already).

Having a desk that I can move up and down to change my work-position (for example stand up for while) have done wonders for my sore arms/legs/back/neck.

Such a desk can be quite expensive, though. A decent one at least.

Posted

Hi Briny_Norman, Hi GR_Viper.

 

thanks guys. it's embarrassing that i didn't think of it myself.

it seems so obvious when it's pointed out.

 

i needed a taller chair. *doh*

the left handed mouse is helping too.

 

--> Amara's RSI page <--

 

 

:smile:

regards to you.

ken

Posted (edited)

oct12.jpg

discovered that i can use coloured detail maps for a more familiar look.

mapsize 250kmx250km, visibility 40,000m

 

oct11.jpg

 

gonna try and slap some rivers and lakes in next.

TGEA does water very well, but i'm not sure how large i can get the water table.

the village and forest replicators are progressing OK, but i'm not sure how much

impact they're going to have on FPS. i can turn the objects to billboards at a

certain distance, so i'm hoping "not much".

 

edit-->

waterworking.jpg

wehey...the water is in.. looks good, and doesn't kill the speed very much. (has realtime reflections, waves, and bump mapping). downside is... because the terrain is so gently sloping, i'm getting a lot of flickering along the shoreline.

(z-fighting). will read up on that.

 

cheers for your interest.

still having fun.

 

ken

Edited by kendo353
Posted
This is a bit OT but, I heard that the plug was pulled on KOTS. Is that true?

 

what does their website say? maybe the news is in Russian?

GR.Viper would be the person to ask, i think.

 

I hope that it isn't true.

Posted

Hi people..

 

ift1.jpg

applied a similar detailing technique to the Italian front.

ift2.jpg

the water flickers because the view distance is far away.

a lot of people have faced this very same problem.

 

TrackIR integration is going OK, with full 6DoF hopefully.

still a ton of stuff to learn and do, but it's all going well.

and no dead ends yet.

 

 

regards to all.

 

:smile:

Posted (edited)
*drools* It's beautiful. I heard the news at the OFF forum. Someone said they pulled the plug. I asked here to verify it.

 

Coming together nicely Ken :good: . Justin, it's Knights over Europe that's been pulled. KotS is still going apparently ..... maybe others in the know will provide an update ? It's hard to find anything recently relevant on their forum.

 

cheers,

catch.

Edited by catch
Posted

We have Down in Flames right here! It has a no-Knights-name. And it looks great! But I can't recognize the plane on the last screenshot (not the balloon one).

Posted

cheers people...

 

I'm very interested in the "little man", the petty officers, corporals and sergeants, who for the most part remain undocumented.

it fascinates me to read that the pilot was once "other ranks", and considered a virtual bus driver to the observer, who sat there

and did nothing, but was an officer.

 

I guess if you have something to "sell", you have to make it as shiny and glamourous as possible (ie: flyboys).

it's a world of short attention spans, and i was reading that even topnotch AAA games only get 27 days shelf life.

If "Knight games" get more people interested in WW1 aviation i'd say it was a good thing. The genre is so small

it's never going to appeal to the HALO3 instant action posse. so developers aren't in it for the bigbucks money.

 

S! to them all. :yes:

 

** ADDED TODAY ** Polysoup Collision detection courtesy of the Opcode collision detection library

....which means players can fly under bridges, and through hangars. It was dissapointing that

Torque didn't support this natively..... but now this feature is "in", and i'm well happy about it.

 

I can't recognize the plane on the last screenshot

Caudron G.3 link --> early italian air force markings

cigar for Justin.

 

:wink:

Posted
....which means players can fly under bridges, and through hangars

Which means that I'll be able to use my RB3D tactic of shaking AI off by crashing them into bridge! :good:

:clapping:

  • 1 year later...
Posted

This is amazing. :biggrin:

Havent seen anything like this before. Just started looking for WWI sims to try out and see if theyre any fun. But the way you've made this is brilliant. The multiplayer looks fab and i think you mentioned about how the main objective was to survive. I really cant wait, Yet what I was wondering, could you give us a close estimated guess for the arrival of the game?

 

Thnx though for making the game and for using information, not just plucking facts out and changing them completely. Very promising. :good:

  • 5 months later...
Posted
thanks for the kind words guys.

 

anyone have any cures for RSI ? (repetitive strain injury).

i've been clicking a mouse for 20 years, and my right shoulder is really painful.

tried heat, massage, and hot water soaks. which works for a while, but after an

hour or two of clicking it seizes up again. I bought a lefthanded mouse, but that

isn't going to help my other arm (obviously). any ideas? wrist brace? sling?

 

 

cheers,

ken

  • 3 weeks later...

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