Jump to content
Sign in to follow this  
Dave

How To Edit Loadouts For Weapons Packs: BunyapPak

Recommended Posts

Yak-25B Brewer (by Pasko & Co.)

 

data ini:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,0.55,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=5000

AllowedWeaponClass=BOMB,NUC

AttachmentType=SOVIET

NumWeapons=1

ModelNodeName=

PylonMass=30

PylonDragArea=

// DiameterLimit=0.6

// LengthLimit=3.0

// BombBayAnimationID=

// BombBayOpenTime=0.8

// BombBayCloseTime=0.8

// MinExtentPosition=-0.61,-1.16,-1.12

// MaxExtentPosition= 0.61, 4.31,-0.45

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.18,1.95,-0.47

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT,BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=LPylon

PylonMass=30

PylonDragArea=0.03

FuelTankName=Tank540_MiG19

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.18,1.95,-0.47

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT,BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=RPylon

PylonMass=30

PylonDragArea=0.03

FuelTankName=Tank540_MiG19

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=RDS-4

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=0

Loadout[03].WeaponType=

Loadout[03].Quantity=0

 

Loadout[01].WeaponType=RDS-4

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank540_MiG19

Loadout[03].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=FAB1500

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=FAB1500

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=0

Loadout[03].WeaponType=

Loadout[03].Quantity=0

 

[Recon]

Loadout[01].WeaponType=

Loadout[01].Quantity=0

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=

Loadout[03].WeaponType=Tank540_MiG19

Loadout[03].Quantity=

 

Note: this bomber/attack bird holds ONE bomb: either a very large HE unit or the RDS nuke.

It is concievable, of course, that you can add the UV rocket pods for both the ATTACK or ANTI_SHIP by just adding them to hardpoints 2 & 3, as seen in the SEAD loadout.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Yak-28 Brewer C

 

data ini:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,-2.250,0.00

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

AllowedWeaponClass=BOMB,NUC,LGB,LP,IFP,DLP,RCN

AttachmentType=SOVIET

NumWeapons=24

 

(some info snipped for brevity. these top lines are the important ones!)

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=RBK-250 PTAB 2.5

Loadout[01].Quantity=12

 

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=6

 

[Recon]

Loadout[01].WeaponType=FAB100

Loadout[01].Quantity=24

 

[sEAD]

Loadout[01].WeaponType=FAB100

Loadout[01].Quantity=24

 

[AntiShip]

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=6

 

-- it should be noted that although the "LGB" weapon type is called out, this aircraft is not equipped with a laser designator. One could be easily added via data ini edits, but I have no information if these aircraft actually carried one. Perhaps an EOGB would be more realistic?? As it stands now, these loadouts are 'good enough' The "IFP" and "DLP" items do NOT exist, either as weapons or in the various avionics.dlls

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Yak-28P Firebar (by Pasko & Co.)

 

Remember, this is another gunless bird!!

 

data ini:

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.52,-3.70,-0.55

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=LeftOuterPylon

PylonMass=90

PylonDragArea=0.02

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=4.52,-3.70,-0.55

AttachmentAngles=0.0,-1.537,0.0

LoadLimit=350.0

AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=RightOuterPylon

PylonMass=90

PylonDragArea=0.02

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.8,-3.00,-0.68

AttachmentAngles=0.0,0.00,0.0

LoadLimit=350.0

AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=LeftInnerPylon

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.8,-3.00,-0.68

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=SAHM,IRM,BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=RightInnerPylon

PylonMass=30

PylonDragArea=0.01

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-8MR

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-8MT

Loadout[04].Quantity=1

 

 

[AirToAirLongRange]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-8MR

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-8MT

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-8MR

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-8MT

Loadout[04].Quantity=1

 

[ArmedRecon]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

 

Although primarily an interceptor, these 'attack' 'anti-ship' and 'sead' loadouts are best guesses on my part. I don't actually think the VVS would use a valuable missile carrying interceptor to go shoot up boats or get shot full of holes punching through the NATO air defenses. But...

Also, you may load the humongous S-24 rockets on any of the hardpoints; these, although unguided, will sink any merchant vessel, and blow really big holes on most buildings (aircraft shelters, fuel tanks, etc). Personally, I prefer the UV series of rocket pods :biggrin:

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-4 Bull (by MontyCZ)

 

We're going to do something different with this, as there have been several fixes for several different things. I'm going to try to 'cut' out the relevant sections, that you're going to 'paste' into you data ini.

 

Ready?? Ok, here goes...

 

the section below replaces the //Engines section in it's entirety, with the corrected exhaust emitter placement:

 

[Engine1]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

SLPowerDry=3256375.0

ThrustAngles=0.0,0.0,0.0

ThrustPosition=-4.2,4.5,-0.4

ThrottleRate=0.51

AltitudeTableNumData=10

AltitudeTableDeltaX=5048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.0,0.982,0.834,0.982,1.0,1.034,0.982,0.834,0.788,0.606

SpinnerNodeName=Spinner01

StaticPropNodeName=Propeller01

SlowPropNodeName=PropellerDisc01

FastPropNodeName=

SlowPropRPM=480

FastPropRPM=2000

MaxPropRPM=3000

IdlePropRPM=50

ExhaustEmitterName=

ExhaustPosition=-10.06,2.70,0.24

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-10.68, 6.59,-0.27

MaxExtentPosition= -9.51, 4.72, 1.24

 

[Engine2]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=2

SLPowerDry=3256375.0

ThrustAngles=0.0,0.0,0.0

ThrustPosition=-9.3,4.0,0.0

ThrottleRate=0.5

AltitudeTableNumData=10

AltitudeTableDeltaX=5048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.0,0.982,0.834,0.982,1.0,1.034,0.982,0.834,0.788,0.606

SpinnerNodeName=Spinner02

StaticPropNodeName=Propeller02

SlowPropNodeName=PropellerDisc02

FastPropNodeName=

SlowPropRPM=480

FastPropRPM=2000

MaxPropRPM=3000

IdlePropRPM=50

ExhaustEmitterName=

ExhaustPosition=-4.91,2.75,0.24

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-5.49, 6.59,-0.27

MaxExtentPosition=-4.32, 4.54, 1.24

 

[Engine3]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=3

SLPowerDry=3256375.0

ThrustAngles=0.0,0.0,0.0

ThrustPosition= 4.2,4.5,-0.4

ThrottleRate=0.51

AltitudeTableNumData=10

AltitudeTableDeltaX=5048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.0,0.982,0.834,0.982,1.0,1.034,0.982,0.834,0.788,0.606

SpinnerNodeName=Spinner03

StaticPropNodeName=Propeller03

SlowPropNodeName=PropellerDisc03

FastPropNodeName=

SlowPropRPM=480

FastPropRPM=2000

MaxPropRPM=3000

IdlePropRPM=50

ExhaustEmitterName=

ExhaustPosition=4.91,2.75,0.24

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition= 5.49, 6.59,-0.27

MaxExtentPosition= 4.32, 4.54, 1.24

 

[Engine4]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=4

SLPowerDry=3256375.0

ThrustAngles=0.0,0.0,0.0

ThrustPosition= 9.3,4.0,0.0

ThrottleRate=0.5

AltitudeTableNumData=10

AltitudeTableDeltaX=5048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.0,0.982,0.834,0.982,1.0,1.034,0.982,0.834,0.788,0.606

SpinnerNodeName=Spinner04

StaticPropNodeName=Propeller04

SlowPropNodeName=PropellerDisc04

FastPropNodeName=

SlowPropRPM=480

FastPropRPM=2000

MaxPropRPM=3000

IdlePropRPM=50

ExhaustEmitterName=

ExhaustPosition=10.06,2.70,0.24

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=10.68, 6.59,-0.27

MaxExtentPosition= 9.51, 4.72, 1.24

 

[ExhaustEngine1]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=5

ExhaustEmitterName=CleanExhaustEmitter

ExhaustPosition=-4.2,2.5,-0.4

MinExtentPosition=-10.68, 6.59,-0.27

MaxExtentPosition= -9.51, 4.72, 1.24

 

[ExhaustEngine2]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=6

ExhaustEmitterName=CleanExhaustEmitter

ExhaustPosition=-9.3,2.0,0.0

MinExtentPosition=-5.49, 6.59,-0.27

MaxExtentPosition=-4.32, 4.54, 1.24

 

[ExhaustEngine3]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=7

ExhaustEmitterName=CleanExhaustEmitter

ExhaustPosition=4.2,2.5,-0.4

MinExtentPosition= 5.49, 6.59,-0.27

MaxExtentPosition= 4.32, 4.54, 1.24

 

[ExhaustEngine4]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=8

ExhaustEmitterName=CleanExhaustEmitter

ExhaustPosition=9.3,2.0,0.0

MinExtentPosition=10.68, 6.59,-0.27

MaxExtentPosition= 9.51, 4.72, 1.24

 

This section replaces the guns with the correct 23mm cannons. Shown in the example below, is for the TailGun1. You can simply just replace the "GunTypeName=" on the other stations to match.

 

[TailGun1]

SystemType=FLEXIBLE_GUN

GunTypeName=23MM_NS23 <-- this the correct gun

MuzzlePosition= -0.1,-19.0, 0.4

MaxAmmo=450

TracerLoading=5

BurstAmount=5

GunnerID=1

MinExtentPosition=

MaxExtentPosition=

HasArmor=TRUE

ArmorMaterial=STEEL

 

 

Here's the bomb bay, showing just the top sections, snipped for brevity:

 

[bombBay1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,1.250,-0.50

AttachmentAngles=0.0,0.0,0.0

LoadLimit=31500

AllowedWeaponClass=BOMB

AttachmentType=SOVIET

NumWeapons=18

AttachmentPosition001=-0.6,3.25,-1.0

AttachmentPosition002= 0.6,3.25,-1.0

DiameterLimit=0.50

LengthLimit=3.5

BombBayAnimationID=2

 

(you can see, it's the standard "change to SOVIET" fix)

 

 

and finally, the loadout ini:

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=8

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=8

 

[Attack]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=16

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=8

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=8

 

 

[Anti-Ship]

Loadout[01].WeaponType=FAB100

Loadout[01].Quantity=16

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=8

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=8

 

[Recon]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=16

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=8

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=8

 

[sEAD]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=8

Loadout[03].WeaponType=FAB100

Loadout[03].Quantity=24

 

[FAC]

Loadout[01].WeaponType=FAB100

Loadout[01].Quantity=24

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=24

Loadout[03].WeaponType=FAB100

Loadout[03].Quantity=24

 

I personaly do NOT use this (or the B-29) as flyable aircraft. Bombers just don't fly right for some reason, and it's harder than hell to bomb correctly (with the Bombsight fix), but mods are available if you wish to. It does, however, need a ground mapping radar.

 

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-16 Badger (stock 3rd Wire) NOTE: although a Badger A, this is NOT the one released by Pasko.

 

data ini: again the standard "change to SOVIET" applies:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=12000

AllowedWeaponClass=BOMB

AttachmentType=SOVIET

NumWeapons=24

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

[sEAD]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

[Anti-Ship]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

You'll note the lack of A-G missiles on the particular model. Not to worry, Pasko's version fixes that. Also, you may with to switch to RBK cluster bombs, when available, for use in the ATTACK (which is CAS btw) loadout.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-16A Badger A (by Pasko)

 

data ini: some info snipped for laziness. As usual, the "change to SOVIET" fixes all! :biggrin:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,-3.5,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=9100

AllowedWeaponClass=BOMB,NUC

AttachmentType=SOVIET

NumWeapons=24

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=24

 

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=24

 

[sEAD]

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=24

 

[Anti-Ship]

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=24

 

On a side note, for the Badgers (all versions), if you have WoV or access to the cockpit of one the A-6 Intruders, this makes for quite a workable substitute cockpit. You can also use the Intruder avaioncs ini, as you'll only need the ground mappin and maybe terrain advoidance modes.

If doing so, you'll need to adjust the 'pilot position' to match that of the aircraft (being the Badger is substantualy larger than the A-6) as show below. Remember: the cockpit ini MUST be placed in the aircraft's main folder; you should also have /cockpit folder if you wish a gunsight/bombsight. I also reccomend having all the cockpit bits in there as well, just to make sure.

 

cockpit ini mod: copy/paste this over the cockpitseat section in the A-6 cockpit ini. DON"T FORGET TO RENAME IT "TU16_cockpit.ini" and leave in the Tu-16A's main folder. Make the needed change in the Tu-16A.ini to point to this cockpit ini!!!

 

[CockpitSeat001]

ModelName=A-6A_pit.LOD

Offset=-0.004,0.00,0.01

Position=-0.40,10.55,0.80

ViewAngles=0.0,0.0,0.0

MaxYaw=150

MinYaw=-170

MaxPitch=150

MinPitchFront=-50

MinPitchRear=-40

LightRange=1.5

LightInnerConeAngle=43

LightOuterConeAngle=60

LightAngles=0.0,-35.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.55

NightLightColor=0.5,0.2,0.3

Gunsight=GunsightFront

 

This will give your view out of the cockpit pretty close to reality.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-16C Badger {Tu-16 K-10-26 Badger C(D)} (by Pasko)

 

NOTE: some of the called for items (ie: ECM pods) do NOT exist in the weapons pak. I believe they are 'vitrual', being built in to the aircraft itself. Therefore, they should be ignored, and nothing to worry about

 

data ini:

 

[FuselageStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-0.75,-1.15

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=15000.0

AllowedWeaponClass=LGB,ARM,ASM,CGR

AttachmentType=SOVIET

ModelNodeName=

PylonMass=100

 

[FuselageECMStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-0.75,-1.15

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=50.0

AllowedWeaponClass=GP

AttachmentType=SOVIET

ModelNodeName=ECMPod

PylonMass=1000

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-7.53,-4.38,-1.0

AttachmentAngles=0.0,-1.3,0.0

LoadLimit=15000.0

AllowedWeaponClass=LGB,ARM,ASM,CGR

AttachmentType=SOVIET

ModelNodeName=LeftMissilePylon

PylonMass=190

 

[LeftECMStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-7.53,-4.38,-1.0

AttachmentAngles=0.0,-1.3,0.0

LoadLimit=50.0

AllowedWeaponClass=GP

AttachmentType=SOVIET

ModelNodeName=LeftECMPod

PylonMass=100

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=7.53,-4.38,-1.0

AttachmentAngles=0.0,-1.3,0.0

LoadLimit=15000.0

AllowedWeaponClass=LGB,ARM,ASM,CGR

AttachmentType=SOVIET

ModelNodeName=RightMissilePylon

PylonMass=190

 

[RightECMStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=7.53,-4.38,-1.0

AttachmentAngles=0.0,-1.3,0.0

LoadLimit=50.0

AllowedWeaponClass=GP

AttachmentType=SOVIET

ModelNodeName=RightECMPod

PylonMass=100

 

It should also be noted, that due to changes since this aircraft's initial release, the LGB function has been activatied for real. I've never seen any reference to Badgers carrying a designator pod, so perhaps EOGB should be more realistic. Seeing this was designed as a cruise missile carrier, the loadouts below should take care of all.

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=K-10SN

Loadout[01].Quantity=1

Loadout[03].WeaponType=Kh-26MP

Loadout[03].Quantity=1

Loadout[05].WeaponType=Kh-26MP

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=K-10SN

Loadout[01].Quantity=1

Loadout[03].WeaponType=Kh-26MP

Loadout[03].Quantity=1

Loadout[05].WeaponType=Kh-26MP

Loadout[05].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=K-10SN

Loadout[01].Quantity=1

Loadout[03].WeaponType=Kh-22MP

Loadout[03].Quantity=1

Loadout[05].WeaponType=Kh-22MP

Loadout[05].Quantity=1

 

[Recon]

Loadout[02].WeaponType=ECMPod

Loadout[02].Quantity=1

Loadout[04].WeaponType=ECMPod

Loadout[04].Quantity=1

Loadout[06].WeaponType=ECMPod

Loadout[06].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-16G {Tu-16 Badger-G(E,F)} (by Pasko)

 

data ini: (again, showing just the top section)

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,-3.5,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=9100

AllowedWeaponClass=BOMB,NUC

AttachmentType=SOVIET

NumWeapons=24

 

loadout ini:

 

[Attack]

Loadout[03].WeaponType=KS-1

Loadout[03].Quantity=1

Loadout[05].WeaponType=KS-1

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=FAB3000

Loadout[01].Quantity=3

 

[Anti-Ship]

Loadout[03].WeaponType=KSR-2

Loadout[03].Quantity=1

Loadout[05].WeaponType=KSR-2

Loadout[05].Quantity=1

 

[Recon]

Loadout[02].WeaponType=ECMPod

Loadout[02].Quantity=1

Loadout[04].WeaponType=ECMPod

Loadout[04].Quantity=1

Loadout[06].WeaponType=ECMPod

Loadout[06].Quantity=1

 

The same applies to this model as well, about the "ECMPod". They are built in to the aircraft.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Tu-22 Blinder A (by 3rd Wire)

 

data ini:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=12000

AllowedWeaponClass=BOMB

AttachmentType=SOVIET

NumWeapons=24

 

(again, just showing the most important section)

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

[sEAD]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

[Anti-Ship]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-22K Blinder-B (model by 3rdWire, mods by howling1)

 

data ini:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=9000

AllowedWeaponClass=BOMB

AttachmentType=SOVIET

NumWeapons=24

AttachmentPosition001=-0.482,-0.515,-1.132

AttachmentPosition002= 0.482,-0.515,-1.132

AttachmentPosition003=-0.482,-2.148,-1.132

AttachmentPosition004= 0.482,-2.148,-1.132

AttachmentPosition005=-0.482,-3.793,-1.132

AttachmentPosition006= 0.482,-3.793,-1.132

AttachmentPosition007=-0.482,-5.433,-1.132

AttachmentPosition008= 0.482,-5.433,-1.132

AttachmentPosition009=-0.482,-0.515,-0.624

AttachmentPosition010= 0.482,-0.515,-0.624

AttachmentPosition011=-0.482,-2.148,-0.624

AttachmentPosition012= 0.482,-2.148,-0.624

AttachmentPosition013=-0.482,-3.793,-0.624

AttachmentPosition014= 0.482,-3.793,-0.624

AttachmentPosition015=-0.482,-5.433,-0.624

AttachmentPosition016= 0.482,-5.433,-0.624

AttachmentPosition017=-0.482,-0.515,-0.110

AttachmentPosition018= 0.482,-0.515,-0.110

AttachmentPosition019=-0.482,-2.148,-0.110

AttachmentPosition020= 0.482,-2.148,-0.110

AttachmentPosition021=-0.482,-3.793,-0.110

AttachmentPosition022= 0.482,-3.793,-0.110

AttachmentPosition023=-0.482,-5.433,-0.110

AttachmentPosition024= 0.482,-5.433,-0.110

DiameterLimit=0.5

LengthLimit=1.5

BombBayAnimationID=3

MinExtentPosition=-1.00, -6.40,-1.41

MaxExtentPosition= 1.00, 0.46, 0.42

 

[AS4Station]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.0,-1.52,-1.20

AttachmentAngles=0.0,0.0,0.0

LoadLimit=15000.0

AllowedWeaponClass=ARM,ASM,RCG

AttachmentType=SOVIET

ModelNodeName=

PylonMass=90

 

loadout ini:

 

[Attack]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=24

 

Loadout[01].WeaponType=FAB9000

Loadout[01].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=0

Loadout[02].WeaponType=Kh-22

Loadout[02].Quantity=1

 

It should be noted, that given the 'in service' date for the Blinder B, replacing the FAB HE bombs with the RBK units for the ATTACK load would be a good substitition.

It would look like this:

 

[Attack]

Loadout[01].WeaponType=RBK-250 PTAB 2.5

Loadout[01].Quantity=24

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-22P Blinder-E (model by 3rdWire, mods by howling1)

 

Note: this is an electronic countermeasures support aircraft, carrying only jammers and decoys (chaff/flares).

There are no loads for it; it needs no modifications

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Tu-22R Blinder-C (model by 3rdWire, mods by howling1)

 

This is a recce bird, and has no loadouts. No changes necessary (or possible!)

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Now that we've gotten the 'major league' player taken care off, we're going to step across into some of the more 'minor players' Again, we'll be showing more Soviet manufactured aircraft, but those use by some client states, or "field" modifications of existing birds.

Many of these aircraft are to be found in Madcaddie's "More Migs" and "More Migs 2" Paks that are over at AvSim. These two paks also include the Harbin H-5 PRC built Beagle's, the J-5s, J-6s and J-7s. Those will be covered in seperate posts.

 

We'll start with the Cuban MiG-17AS (model by 3rd Wire, mods by starfighter)

Please note, this aircraft seems closer to the Fresco A, non afterburning models

 

data ini:

 

[iRM Pylons]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-5.00,1.1

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=GP

AttachmentType=NATO

ModelNodeName=F6WP

PylonMass=50

PylonDragArea=0.08

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.2599,-0.43,-0.62

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.2599,-0.43,-0.62

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=

PylonMass=30

PylonDragArea=0.01

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=RightWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[LeftTankStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=Tank400_MiG17

 

[RightTankStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=Tank400_MiG17

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

[Attack]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=UV16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB100

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB100

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

[Recon]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=S-24

Loadout[04].Quantity=1

Loadout[05].WeaponType=S-24

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

MiG-17PF Fresco D (model by 3rdWire, mods by Madcaddie and others)

 

NOTE 12/05/07: The information below, execpting the fix for the radar nose, has been superceeded by a fully updated version of this aircraft, now available in our Downloads Section, Cold War Aircraft, MiG-17

 

Please note, this makes use of a moddified PF16 Izurmud radar nose. It has been modified ala the PFU's into a 0 power jammer. You'll need to use your text editor, and then the weapons editor to make the needed corrections:

 

copy/paste this data OVER the existing data. You'll be reusing the same number sequence, so I left that section out.

 

TypeName=17PF(SP16)

FullName=RP-1 (Mig-17PF(SP16)) Izumrud Radar

ModelName=17PF(SP-16)

Mass=252.000000

Diameter=0.500000

Length=1.000000

AttachmentType=NATO

NationName=SOVIET

StartYear=1955

EndYear=1985

Availability=2

BaseQuantity=12

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=4

StoreType=0

JammerStrength=0.000000

 

save and close. open the weapons editor, and find the 17PF(SP-16) entry, and do the 'open, look at, save and close' ini dance to update the weaponsdata.ini and weaponsdata.dat files.

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150.0

AllowedWeaponClass=RP

AttachmentType=SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150.0

AllowedWeaponClass=RP

AttachmentType=SOVIET

ModelNodeName=RightWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

 

[LeftTankStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

[RightTankStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

[RadarStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,3.90,0.15

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2350.0

AllowedWeaponClass=17PF(SP16),EP

AttachmentType=NATO

ModelNodeName=17PF(SP16)

PylonMass=140

PylonDragArea=0.08

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=tank400_mig17

Loadout[03].Quantity=1

Loadout[04].WeaponType=tank400_mig17

Loadout[04].Quantity=1

Loadout[05].WeaponType=17PF(SP16)

Loadout[05].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=tank400_mig17

Loadout[03].Quantity=1

Loadout[04].WeaponType=tank400_mig17

Loadout[04].Quantity=1

Loadout[05].WeaponType=17PF(SP16)

Loadout[05].Quantity=1

 

The only problem with this (and the other 17PF), is there are NO A-A unguided rocket pods in the weapons pak. When you order your wingmates to engage, they will dump them and use their guns. I've been trying for 2 years to modify a UV16 into a A-A FFAR pod with no luck. So if there's a weapons master out there that can figure it out, I'd be most appriciative!! :good:

 

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

MiG-17PF (SP16) Fresco-D (model by 3rdWire, mods by Madcaddie & others)

 

NOTE 12/05/07: The information below, execpting the fix for the radar nose, has been superceeded by a fully updated version of this aircraft, now available in our Downloads Section, Cold War Aircraft, MiG-17

 

Again, this mod makes use of the tweeked RP-1 radar nose above. Please make sure you've 'adjusted' your weaponsdata.ini to match the information above.

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150.0

AllowedWeaponClass=RP

AttachmentType=SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150.0

AllowedWeaponClass=RP

AttachmentType=SOVIET

ModelNodeName=RightWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

 

[LeftTankStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

[RightTankStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

[LeftAlkaliStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.86,2.00,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

 

[RightAlkaliStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.86,2.00,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

 

[RadarStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.0,3.90,0.15

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2350.0

AllowedWeaponClass=17PF(SP16),EP

AttachmentType=NATO

ModelNodeName=17PF(SP16)

PylonMass=140

PylonDragArea=0.08

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=tank400_mig17

Loadout[03].Quantity=1

Loadout[04].WeaponType=tank400_mig17

Loadout[04].Quantity=1

Loadout[05].WeaponType=RS-2US

Loadout[05].Quantity=1

Loadout[06].WeaponType=RS-2US

Loadout[06].Quantity=1

Loadout[07].WeaponType=17PF(SP16)

Loadout[07].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=tank400_mig17

Loadout[03].Quantity=1

Loadout[04].WeaponType=tank400_mig17

Loadout[04].Quantity=1

Loadout[05].WeaponType=RS-2US

Loadout[05].Quantity=1

Loadout[06].WeaponType=RS-2US

Loadout[06].Quantity=1

Loadout[07].WeaponType=17PF(SP16)

Loadout[07].Quantity=1

 

Like it's brother above, this one too suffers from lack of a good A-A FFAR pod. But at least this time, you'll have a pair of Alkali's to back up your guns.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

MiG-19M Farmer E -Field IRM Mod (mode by 3rdWire, mods by Madcaddie)

 

Please note this is NOT to be confused with the PRC and Pakistani J-6 Farmer

 

UPDATED!! 12/29/07 - fixing incorrectly loading missiles

 

Ok, this below is NEW data. After some experimentation, I've decieded to do a "Mirage Factory" fix, and duplicate the inner hardpoints, making them IRM capable ONLY, and leaving the original set for bombs, rocket pods, etc.

 

You'll need to add the new station designators to the Wing sections, so....

 

LeftWing:

 

SystemName[005]=LeftWingStationInboard2

 

RightWing:

 

SystemName[005]=RightWingStationInboard2

 

These are you NEW weapons stations callouts:

 

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.55,-0.82,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=750.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Left_Wing_Outer_Pylon

PylonMass=90

PylonDragArea=0.02

FuelTankName=Tank540_MiG19

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.55,-0.82,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=750.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Right_Wing_Outer_Pylon

PylonMass=90

PylonDragArea=0.02

FuelTankName=Tank540_MiG19

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=Left_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=Right_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

 

[LeftWingStationInboard2]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=89.0

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=Left_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

NotAllowedWeapon=R-60T

NotAllowedWeapon=R-60M

NotAllowedWeapon=R-60TM

 

[RightWingStationInboard2]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=89.0

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=Right_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

NotAllowedWeapon=R-60T

NotAllowedWeapon=R-60M

NotAllowedWeapon=R-60TM

 

By using the "NotAllowedWeapon" tag, prevents the loading of unwanted missiles (ie:the more advanced Aphids). By keeping the max weight (ie the LoadLimit=) just over the weight of the missile, also prevents loading of other, unwanted types.

 

This is you new loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

Loadout[05].WeaponType=R-13M

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-13M

Loadout[06].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

Loadout[05].WeaponType=R-13M

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-13M

Loadout[06].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank760_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank760_MiG19

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV16

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

Loadout[05].WeaponType=R-13M

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-13M

Loadout[06].Quantity=1

 

By setting the loadout to first look for the R-13s, it will load them after the operational end date for the R-3s. If you go eariler, ie: pre-1978, you'll find the R-3s will be loaded. Interestering discovery, that.

 

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

MiG-19SF Farmer-C (model by3rdWire, mods by Madcaddie)

 

According the Madcaddie's readme, the major differences between this one and the standard 19S are a slightly different engine, and the abiality to cary 500 kg bombs.

 

data ini:

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.55,-0.82,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=750.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Left_Wing_Outer_Pylon

PylonMass=90

PylonDragArea=0.02

FuelTankName=Tank540_MiG19

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.55,-0.82,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=750.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Right_Wing_Outer_Pylon

PylonMass=90

PylonDragArea=0.02

FuelTankName=Tank540_MiG19

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=Left_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=Right_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=

Loadout[01].Quantity=0

Loadout[02].WeaponType=

Loadout[02].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

 

[Attack]

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank540_MiG19

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank540_MiG19

Loadout[02].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Shenyang J-4 {PRC MiG-17F Fresco C} (model by 3rdWire, mods by madcaddie)

 

Aircraft is virtually identical to the Soviet Fresco C, and carries almost the same loads. In the data ini section below, "CHINA" has been added, although the loadout ini carries Soviet weapons

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET,China

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET,China

ModelNodeName=RightWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[LeftTankStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET,China

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

[RightTankStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET,China

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=

Loadout[01].Quantity=0

Loadout[02].WeaponType=

Loadout[02].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Shenyang J-4 Fresco {IRM Mod} (model by 3rdWire, mods by madcaddie)

 

Field mod to add the Atoll missile. Please note, you'll have the early Soviet Atolls, as there is not PLAAF equliviant as yet in the weapons pak

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=China,SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=China,SOVIET

ModelNodeName=RightWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[LeftTankStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=China,SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

[RightTankStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=China,SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=tank400_mig17

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=R-3S

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank400_MiG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank400_MiG17

Loadout[04].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Shenyang J-5A Fresco-E (model by 3rdWire, mods by madcaddie)

 

NOTE: you MUST have already made the corrections to the 17PFU radar nose for this to work properly!!!!

 

data ini:

 

[RadarStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,3.90,0.15

AttachmentAngles=0.0,0.0,0.0

LoadLimit=140.0

AllowedWeaponClass=17PFU

AttachmentType=NATO

ModelNodeName=17PFU

PylonMass=140

PylonDragArea=0.08

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.62,0.50,-0.41

AttachmentAngles=0.0,-2.20,0.0

LoadLimit=500.0

AllowedWeaponClass=FT

AttachmentType=China

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

LaunchRailNodeName=MissileRail_Outer_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank400_MiG17

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.62,0.50,-0.41

AttachmentAngles=0.0,-2.20,0.0

LoadLimit=500.0

AllowedWeaponClass=FT

AttachmentType=China

ModelNodeName=RightWing_InnerPylon

PylonMass=40

LaunchRailNodeName=MissileRail_Outer_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank400_MiG17

 

[LeftAlkaliStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.21,2.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=China

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

 

[LeftAlkaliStation2]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.86,2.00,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=China

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

 

[RightAlkaliStation1]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.21,2.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=China

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

 

[RightAlkaliStation2]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.86,2.00,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=350.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=China

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

 

loadout ini, now with Chinese missiles!

 

[AirToAir]

Loadout[01].WeaponType=17PFU

Loadout[01].Quantity=1

Loadout[02].WeaponType=TANK400_MIG17

Loadout[02].Quantity=1

Loadout[03].WeaponType=TANK400_MIG17

Loadout[03].Quantity=1

Loadout[04].WeaponType=PL-1

Loadout[04].Quantity=1

Loadout[05].WeaponType=PL-1

Loadout[05].Quantity=1

Loadout[06].WeaponType=PL-1

Loadout[06].Quantity=1

Loadout[07].WeaponType=PL-1

Loadout[07].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Pakistani Shenyang F-6 Farmer C (by ???)

 

NOTE: these are nation specific loadout mods for Pakistan. You'll also get 2 new weapons, a Paki LAU-32 7-shot rocket pod, and a Paki FAB-250 bomb. The only reason I created the FAB, is the Mk 82 series just looked wrong!!

 

data ini:

 

[iRM Pylons]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-5.50,1.22

AttachmentAngles=0.0,0.0,0.0

LoadLimit=50.0

AllowedWeaponClass=F6,GP

AttachmentType=NATO

ModelNodeName=F6

PylonMass=50

PylonDragArea=0.08

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.2599,-0.84,-0.52

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=WP

ModelNodeName=

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.2599,-0.84,-0.52

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=WP

ModelNodeName=

PylonMass=30

PylonDragArea=0.01

 

[LeftWingStationCenter]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.55,-0.82,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=750.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP

ModelNodeName=Left_Wing_Outer_Pylon

PylonMass=90

PylonDragArea=0.02

FuelTankName=Tank540_19

 

[RightWingStationCenter]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.55,-0.82,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=750.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP

ModelNodeName=Right_Wing_Outer_Pylon

PylonMass=90

PylonDragArea=0.02

FuelTankName=Tank540_19

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=WP

ModelNodeName=Left_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=1.74,2.36,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=WP

ModelNodeName=Right_Wing_Inner_Pylon

PylonMass=30

PylonDragArea=0.01

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=F6

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank540_MiG19

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank540_MiG19

Loadout[05].Quantity=1

 

 

[AirToAirLongRange]

Loadout[01].WeaponType=F6

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank540_MiG19

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank540_MiG19

Loadout[05].Quantity=1

 

 

[Attack]

Loadout[01].WeaponType=F6

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank540_MiG19

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank540_MiG19

Loadout[05].Quantity=1

Loadout[06].WeaponType=PAK LAU_32A

Loadout[06].Quantity=1

Loadout[07].WeaponType=PAK LAU_32A

Loadout[07].Quantity=1

 

Loadout[01].WeaponType=F6

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank540_MiG19

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank540_MiG19

Loadout[05].Quantity=1

Loadout[06].WeaponType=PAK FAB250

Loadout[06].Quantity=1

Loadout[07].WeaponType=PAK FAB250

Loadout[07].Quantity=1

 

[Recon]

Loadout[01].WeaponType=F6

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank540_MiG19

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank540_MiG19

Loadout[05].Quantity=1

 

new Pakastini LAU-32 RP:

add to weaponsdata ini, where **** is the next number in sequence

 

[WeaponData****]

TypeName=PAK LAU_32A

FullName=LAU-32A/A (HE Frag) Expendable Pod

ModelName=LAU-32A

Mass=18.820000

Diameter=0.270000

Length=1.560000

AttachmentType=WP

NationName=Pakistan

StartYear=1965

EndYear=1970

Availability=2

BaseQuantity=50

Exported=TRUE

ExportStartYear=1965

ExportEndYear=1970

ExportAvailability=1

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=Mk40_Hydra_M151

NumRockets=7

ROF=0.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=

RearCoverNodeName=

ShowRockets=TRUE

Rocket01Position=0.000000,-0.100000,0.000000

Rocket02Position=-0.038000,-0.100000,0.065000

Rocket03Position=0.039000,-0.100000,-0.065000

Rocket04Position=-0.077000,-0.100000,0.000000

Rocket05Position=0.077000,-0.100000,0.000000

Rocket06Position=-0.038000,-0.100000,-0.065000

Rocket07Position=0.039000,-0.100000,0.065000

 

WeaponData****]

TypeName=PAK FAB250

FullName=FAB-250 250-kg Bomb

ModelName=fab250

Mass=250.000000

Diameter=0.324000

Length=1.473000

AttachmentType=WP

NationName=Pakistan

StartYear=1955

EndYear=2020

Availability=3

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

Streamlined=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=MediumBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=100.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

 

 

do the usual weapons editor ini dance to add.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Chengdu F-7A Export Fishbed (mod by howling 1)

 

This is the Iraqi Air Force version.

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.10,-0.58,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP

ModelNodeName=WingPylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.10,-0.58,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP

ModelNodeName=WingPylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.0,-0.33,-0.73

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=FT,RCN

AttachmentType=WP

ModelNodeName=FuselagePylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank490_MiG21

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=IRAQ AA-2

Loadout[01].Quantity=1

Loadout[02].WeaponType=IRAQ AA-2

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=IRAQ AA-2

Loadout[01].Quantity=1

Loadout[02].WeaponType=IRAQ AA-2

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

[Attack]

Loadout[01].WeaponType=IRAQ UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=IRAQ UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

Loadout[01].WeaponType=NASR-250

Loadout[01].Quantity=1

Loadout[02].WeaponType=NASR-250

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

[Recon]

Loadout[03].WeaponType=ReconPod

Loadout[03].Quantity=1

 

EDIT: made a little oops there on the bombs, these are the correct Iragi type & adjusted placement

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Pakistani F-7MP Airbolt (Fishbed) (by howling1)

 

Please read the readme that comes with the aircraft for howling1's notes on weapons placement, especially for the outboard IRMs.

 

data ini:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.68,-2.17,-0.10

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,FT,IRM

AttachmentType=WP,FRANCE,CHINA

ModelNodeName=WingPylon_L

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.68,-2.17,-0.10

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,FT,IRM

AttachmentType=WP,FRANCE,CHINA

ModelNodeName=WingPylon_R

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.10,-0.58,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP,FRANCE,CHINA

ModelNodeName=WingPylon_L

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.10,-0.58,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP,FRANCE,CHINA

ModelNodeName=WingPylon_R

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.33,-0.70

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1500

AllowedWeaponClass=BOMB,FT

AttachmentType=WP,FRANCE,CHINA

ModelNodeName=Centerline_Pylon

PylonMass=40

PlyonDragArea=0.02

FuelTankName=Tank490_MiG21

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=PAK R-550

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK R-550

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK R-550

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK R-550

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK R-550

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK R-550

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Attack]

Loadout[01].WeaponType=PAK LAU-130_Mk66_M151

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK LAU-130_Mk66_M151

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK LAU-130_Mk66_M151

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK LAU-130_Mk66_M151

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=PAK Mk82

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK Mk82

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK Mk82

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK Mk82

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Recon]

Loadout[05].WeaponType=RecPod_MiG21

Loadout[05].Quantity=1

 

In case anyone is interested, I have a modified A-4F cockpit available for this, as these versions have an RWR gauge.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Pakistani F-7P Skybolt {Fishbed} (21F13 model by 3rdW, by howling1)

 

Please read the readme that comes with the aircraft for howling1's notes on weapons placement, especially for the outboard IRMs

 

data ini:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.68,-2.17,-0.10

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1200.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP,FRANCE,CHINA,USAF

ModelNodeName=WingPylon_L

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.68,-2.17,-0.10

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1200.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP,FRANCE,CHINA,USAF

ModelNodeName=WingPylon_R

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.10,-0.58,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP,FRANCE,CHINA,USAF

ModelNodeName=WingPylon_L

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.10,-0.58,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP,FRANCE,CHINA,USAF

ModelNodeName=WingPylon_R

PylonMass=60

PlyonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.33,-0.70

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1500

AllowedWeaponClass=BOMB,FT

AttachmentType=WP,FRANCE,CHINA,USAF

ModelNodeName=Centerline_Pylon

PylonMass=40

PlyonDragArea=0.02

FuelTankName=Tank490_MiG21

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK R-550

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK R-550

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK R-550

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK R-550

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=PAK Mk82

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK Mk82

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK Mk82

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK Mk82

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Recon]

Loadout[05].WeaponType=ReconPod

Loadout[05].Quantity=1

 

[Attack]

Loadout[01].WeaponType=PAK LAU-130_Mk66_M151

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK LAU-130_Mk66_M151

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK LAU-130_Mk66_M151

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK LAU-130_Mk66_M151

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

CAC J-7 III {PLAAF 21MF Fishbed J} (21MF model by 3rdW, mods by howling1)

 

data ini:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.68,-1.61,-0.42

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT

AttachmentType=CHINA,SOVIET

ModelNodeName=WingPylon_Outer_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_Outer_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.68,-1.61,-0.42

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT

AttachmentType=CHINA,SOVIET

ModelNodeName=WingPylon_Outer_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_Outer_R

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.01,-0.7,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM

AttachmentType=CHINA,SOVIET

ModelNodeName=WingPylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.01,-0.7,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM

AttachmentType=CHINA,SOVIET

ModelNodeName=WingPylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.23,-0.77

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=1000

AllowedWeaponClass=ASM,BOMB,FT,RCN

AttachmentType=CHINA,SOVIET

ModelNodeName=Centerline_Pylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank490_MiG21

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=PL-8

Loadout[01].Quantity=1

Loadout[02].WeaponType=PL-8

Loadout[02].Quantity=1

Loadout[03].WeaponType=PL-8

Loadout[03].Quantity=1

Loadout[04].WeaponType=PL-8

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=PL-8

Loadout[03].Quantity=1

Loadout[04].WeaponType=PL-8

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Attack]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[05].WeaponType=RecPod_MiG21

Loadout[05].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..