Jump to content
Sign in to follow this  
Dave

How To Edit Loadouts For Weapons Packs: BunyapPak

Recommended Posts

Pakistani F-104A (by Ajundar)

 

data ini:

 

[LeftWingtipStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.250,-0.176,-0.513

AttachmentAngles=0.0,0.0,90.0

LoadLimit=250.0

AllowedWeaponClass=IRM,FT

AttachmentType=WP

ModelNodeName=

PylonMass=

LaunchRailNodeName=missile_rail_wt_left

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank170_F104

 

[RightWingtipStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=3.250,-0.176,-0.513

AttachmentAngles=0.0,0.0,-90.0

LoadLimit=250.0

AllowedWeaponClass=IRM,FT

AttachmentType=WP

ModelNodeName=

PylonMass=

LaunchRailNodeName=missile_rail_wt_right

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank170_F104

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.883,0.400,-0.665

AttachmentAngles=0.0,-3.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT

AttachmentType=WP

ModelNodeName=pylon_left_inner

PylonMass=72.58

PylonDragArea=0.02

LaunchRailNodeName=rail_Left

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank195_F104

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.883,0.400,-0.665

AttachmentAngles=0.0,-3.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,IRM,FT

AttachmentType=WP

ModelNodeName=pylon_right_inner

PylonMass=72.58

PylonDragArea=0.02

LaunchRailNodeName=rail_Right

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank195_F104

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,2.25,-0.857

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1000

AllowedWeaponClass=BOMB,NUC,RCN

AttachmentType=WP

ModelNodeName=Centre_pylon

PylonMass=57.61

PylonDragArea=0.005

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=PAK AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=PAK AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank195_F104

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank195_F104

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK SNEB Rocket Pod

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK M117

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK M117

Loadout[04].Quantity=1

 

 

[sEAD]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK SNEB Rocket Pod

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK M117

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK M117

Loadout[04].Quantity=1

 

 

[Recon]

Loadout[01].WeaponType=PAK AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank195_F104

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank195_F104

Loadout[04].Quantity=1

Loadout[05].WeaponType=RECONPOD

Loadout[05].Quantity=1

 

This is a slightly imperfect fix, as I don't like using the SNEB pods, but they look OK. It also means I don't have to create a new Paki LAU-3 RP. Just use these, and all will be well. You'll also notice that NUC is still active, even though we don't have any air-deliverable nukes for Pakistan. Fortunately. Oh, and just to let everyone know, there is NO recon pod for the Zippers anywhere in the WepPak.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Pakistani F-104B (by Ajundar) UPDATED! 12/29/07

 

NOTE: this is a gunless bird....don't forget that it goes very fast

 

data ini:

 

[LeftWingtipStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.25,-0.176,-0.513

AttachmentAngles=0.0,0.0,90.0

LoadLimit=250.0

AllowedWeaponClass=IRM,FT

AttachmentType=WP

ModelNodeName=

PylonMass=

LaunchRailNodeName=missile_rail_wt_left

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank170_F104

 

[RightWingtipStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=3.25,-0.176,-0.513

AttachmentAngles=0.0,0.0,-90.0

LoadLimit=250.0

AllowedWeaponClass=IRM,FT

AttachmentType=WP

ModelNodeName=

PylonMass=

LaunchRailNodeName=missile_rail_wt_right

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank170_F104

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.883,0.400,-0.665

AttachmentAngles=0.0,-3.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT

AttachmentType=WP

ModelNodeName=pylon_left_inner

PylonMass=72.58

PylonDragArea=0.02

LaunchRailNodeName=rail_Left

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank195_F104

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.883,0.400,-0.665

AttachmentAngles=0.0,-3.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT

AttachmentType=WP

ModelNodeName=pylon_right_inner

PylonMass=72.58

PylonDragArea=0.02

LaunchRailNodeName=rail_Right

LaunchRailHeight=0.15

LaunchRailMass=24.95

FuelTankName=Tank195_F104

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,2.25,-0.857

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1000

AllowedWeaponClass=BOMB,NUC,RCN

AttachmentType=WP

ModelNodeName=Centre_pylon

PylonMass=57.61

PylonDragArea=0.005

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=PAK AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=PAK AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank195_F104

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank195_F104

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK SNEB Rocket Pod

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK M117

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK M117

Loadout[04].Quantity=1

 

 

[sEAD]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK SNEB Rocket Pod

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK M117

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK M117

Loadout[04].Quantity=1

 

 

[Recon]

Loadout[01].WeaponType=Tank170_F104

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank170_F104

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank195_F104

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank195_F104

Loadout[04].Quantity=1

Loadout[05].WeaponType=RECONPOD

Loadout[05].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Indian Air Force Type 74 Fishbed C (model by 3rdW, mods by howling1)

 

NOTE: it is critically important that you use the lods supplied with this kit!! All the InAF Fishbeds are built on models that are Pre-Patch4, and if you use the later lods, you're going to run into a boatload of problems. Things will not line up, stuff will be mounted funny, and you'll have all kinds of visual anomolies by mixing and matching lods.

This is especially important in the Type 95 & 96 (which, unfortunately, don't have the lods in the package. I'll cover their issues when I get posting them)

 

All the Indian MiG's came with cockpit files of various types; it's my suggestion that you replace them with Magoo's superb Fishbed cockpit, available here at CA.

 

This is the original Fishbed that India recieved; it is a gunless, missile-less bird. The InAF had the Soviets create the GP-9 gunpod for this aircraft. You'll be doing an addition to the Weaponsdata.ini, so let's get started with that....

 

copy/paste this into your weaponsdata ini, where **** is the next number in sequence:

 

[WeaponData****]

TypeName=IAF 23mm GP

FullName=IAF 23mm Gunpod

ModelName=upk-23-250

Mass=350.000000

Diameter=0.330000

Length=3.078000

AttachmentType=WP

NationName=INDIA

StartYear=1962

EndYear=1969

Availability=2

BaseQuantity=1

Exported=FALSE

ExportStartYear=0

ExportAvailability=0

WeaponDataType=3

GunTypeName=23MM_GSH23

MaxRounds=250

MuzzlePosition=0.000000,1.675000,0.056000

LightPosition=0.000000,1.685000,0.056000

AimDirection=0.000000,1.000000,-0.025000

EjectShells=1

EjectPosition=0.000000,0.300000,-0.300000

EjectVelocity=0.000000,0.000000,-2.000000

 

You know the drill by now...do the standard 'adding a weapon ini dance', and you're good to go

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.207,-1.165,-0.347

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT

AttachmentType=WP

ModelNodeName=WingPylon01

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail01

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.207,-1.165,-0.347

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT

AttachmentType=WP

ModelNodeName=WingPylon02

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail02

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.0,-1.24,-0.60

AttachmentAngles=0.0,2.0,0.0

LoadLimit=500

AllowedWeaponClass=GP

AttachmentType=WP

ModelNodeName=FuselagePylon

PylonMass=40

PylonDragArea=0.02

 

You'll note that the "IRM" tag remains. I'm assuming that HAL-AA2 Atolls could be loaded at some point in it's carreer. They are noticably absent from the loadout ini, as I'm following what howling1 and crew used.

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=IAF 23mm GP

Loadout[03].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=IAF 23mm GP

Loadout[03].Quantity=1

 

[Attack]

Loadout[01].WeaponType=HAL UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=IAF 23mm GP

Loadout[03].Quantity=1

 

Loadout[01].WeaponType=HAL FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=IAF 23mm GP

Loadout[03].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

InAF Type 76 Fishbed-D (mods by howling1 & co.)

 

A gunless bird, with no provision for mounting the GP-9 on the centerline

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.01,-1.26,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP

ModelNodeName=WingPylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.01,-1.26,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP

ModelNodeName=WingPylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=HAL AA-2

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL AA-2

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=HAL AA-2

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL AA-2

Loadout[02].Quantity=1

 

[Attack]

Loadout[01].WeaponType=HAL UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL UV16

Loadout[02].Quantity=1

 

Loadout[01].WeaponType=HAL FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL FAB250

Loadout[02].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

InAF Type 77 Fishbed-E (mods by howling1 & co.)

 

data ini:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.10,-1.14,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM

AttachmentType=WP

ModelNodeName=WingPylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.10,-1.14,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=HAL AA-2

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL AA-2

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=HAL AA-2

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL AA-2

Loadout[02].Quantity=1

 

[Attack]

Loadout[01].WeaponType=HAL UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL UV16

Loadout[02].Quantity=1

 

Loadout[01].WeaponType=HAL FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL FAB250

Loadout[02].Quantity=1

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

InAF Type 95 Fishbed L (mods by howling1 & com.)

 

Now, since this is a later model, and can use a dual IRM rack on the outboard pylons, we're going to have to create one, since for some reason, the stock Soviet APU-62's don't load.

 

Add to weaponsdata ini via you text editor of choice; where **** is the next number in sequence:

 

[WeaponData****]

TypeName=HAL APU-62L

FullName=HAL APU-62-2L dual IR

ModelName=apu-62L

Mass=50.000000

Diameter=0.160000

Length=2.530000

AttachmentType=WP

NationName=INDIA

StartYear=1970

EndYear=2020

Availability=2

BaseQuantity=12

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=2IR

NumWeapons=2

LoadLimit=50.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.000000,0.295000,-0.200000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=-0.160000,0.295000,0.050000

Attachment02Angle=0.000000,0.000000,0.000000

 

[WeaponData****]

TypeName=HAL APU-62R

FullName=HAL APU-62-2R dual IR

ModelName=apu-62R

Mass=50.000000

Diameter=0.160000

Length=2.530000

AttachmentType=WP

NationName=INDIA

StartYear=1970

EndYear=2020

Availability=2

BaseQuantity=12

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=2IR

NumWeapons=2

LoadLimit=50.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.000000,0.295000,-0.200000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=-0.160000,0.295000,0.050000

Attachment02Angle=0.000000,0.000000,0.000000

 

Save and close. Now, do the usual 'weapons editor ini dance' we're so familiar with, and you've got yourself some new Duarl IRM rack for the Indian Air Force. I'm sure these will come in handy for other aircraft of their's as well :)

 

data ini:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.68,-2.17,-0.42

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,RCKT,RP,SAHM,IRM,FT,2IR

AttachmentType=WP

ModelNodeName=WingPylon_Outer_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_Outer_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.68,-2.17,-0.42

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,RCKT,RP,SAHM,IRM,FT,2IR

AttachmentType=WP

ModelNodeName=WingPylon_Outer_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_Outer_R

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.01,-1.26,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM,GP,SAHM

AttachmentType=WP

ModelNodeName=WingPylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.01,-1.26,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM,GP,SAHM

AttachmentType=WP

ModelNodeName=WingPylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.23,-0.77

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,FT,RCN

AttachmentType=WP,SOVIET

ModelNodeName=Centerline_Pylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank490_MiG21

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=HAL AA-8

Loadout[01].Quantity=2

Loadout[01].RackType=HAL APU-62L

Loadout[02].WeaponType=HAL AA-8

Loadout[02].Quantity=2

Loadout[02].RackType=HAL APU-62R

Loadout[03].WeaponType=HAL AA-2D

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL AA-2D

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=HAL AA-8

Loadout[01].Quantity=2

Loadout[01].RackType=HAL APU-62L

Loadout[02].WeaponType=HAL AA-8

Loadout[02].Quantity=2

Loadout[02].RackType=HAL APU-62R

Loadout[03].WeaponType=HAL AA-2D

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL AA-2D

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Attack]

Loadout[01].WeaponType=HAL UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=HAL FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[05].WeaponType=RecPod_MiG21

Loadout[05].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

InAF Type 96 Fishbed J (mods by howling1 & co.)

 

If you've already added the new HAL AP-62s, you should have no problems, as they are used on this version as well

 

data ini:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.68,-1.61,-0.42

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT,2IR

AttachmentType=WP

ModelNodeName=WingPylon_Outer_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_Outer_L

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.68,-1.61,-0.42

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT,2IR

AttachmentType=WP

ModelNodeName=WingPylon_Outer_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_Outer_R

LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.01,-0.7,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM

AttachmentType=WP

ModelNodeName=WingPylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_L

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.01,-0.7,-0.38

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM

AttachmentType=WP

ModelNodeName=WingPylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=MissileRail_R

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.23,-0.77

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,FT,RCN

AttachmentType=WP,SOVIET

ModelNodeName=Centerline_Pylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank490_MiG21

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=HAL AA-8

Loadout[01].Quantity=2

Loadout[01].RackType=HAL APU-62L

Loadout[02].WeaponType=HAL AA-8

Loadout[02].Quantity=2

Loadout[02].RackType=HAL APU-62R

Loadout[03].WeaponType=HAL AA-2D

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL AA-2D

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=HAL AA-8

Loadout[01].Quantity=2

Loadout[01].RackType=HAL APU-62L

Loadout[02].WeaponType=HAL AA-8

Loadout[02].Quantity=2

Loadout[02].RackType=HAL APU-62R

Loadout[03].WeaponType=HAL AA-2D

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL AA-2D

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Attack]

Loadout[01].WeaponType=HAL UV16

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL UV16

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

Loadout[01].WeaponType=HAL FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL UV16

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank490_MiG21

Loadout[05].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank490_MiG21

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank490_MiG21

Loadout[02].Quantity=1

Loadout[05].WeaponType=RecPod_MiG21

Loadout[05].Quantity=1

 

You'll notice the loads are identical. I've added "SOVIET" to the centerline station ONLY, to try to get the Fishbed Recon Pod to load. If it dosen't, well, it's only there for looks anyway

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Important Notice for Chinese, Indian and Pakistani Fishbed Variants

 

While running through these aircraft, and there are PLENTY!, I've discovered a few things

 

Using the latest patched versions of SF or WoE (and assuming WoV as well), there are serious issues with the aircraft lod files.

Many of you have run into this already, with missing pilots, misplaced afterburner emmitters and decals.

'Wonky' landing gear wheels (they look like used shopping carts!!), and a host of smaller problems.

 

Using the latest patched versions is what's causing the problems. So far, these are the aircraft I've found to be affected, from Madcaddie's "More MiGs Paks", and howling1's F/J-7 and InAF Paks (and possible other folks whose names I can't find):

 

F-7A Export

F-7BS

F-7MP Airbolt

F-7MP Airbolt GFS

F-7P Skybolt

F-7P Skybolt GFS

 

J-7 III (J-7C)

J-7 III ML

J-7D

J-7E

 

Type 74

Type 76

Type 77

Type 95

Type 96

MiG-21 Bison

 

MiG-21 Lancer

 

What it comes down to, is if you use the latest lod, you'll get all kinds of weirdness. The only sure cures are:

a) rebuild the aircraft from scratch -- not a truely viable option, given the time needed. Or;

b) use lods from an earlier, unpatched version.

 

Now, let me explain that last statement...

These aircraft are ALL pre-Patch 4, and most likely, pre-Patch 3. If you're lucky (or just plain lazy), like I've been on a few of my installs, and NOT patched them up to current standards (say, like the Iran/Iraq set, or possibly DBS), you can use the Cat Extractor to 'acquire' the necessary files. Then you just drop them into the folders of the aircraft requiring The Fix. By doing this, you change nothing in any of the inis, but in a sense 'restore' the model to it's original state.

 

If you have this option available, I can't stress this enough --- USE IT!!!

 

Now, to find out just exactly what parts are needs, we can consult our built-in catalogue, the aircraft's main ini. These list all needed bits; what inis describe the cockpit files, loadouts, aerodynamics. Most importantly, for us right now, they list the various lods and shd (shadow) files needed for the physical aircraft to appear in-game.

 

In the example below, we're looking at the Type 74:

 

[AircraftData]

AircraftFullName=IAF Type 74 Fishbed C #

AircraftDataFile=Type 74_data.ini

LoadoutFile=Type 74_loadout.ini

LoadoutImage=F-7Airguard_loadout.bmp

CockpitDataFile=Cabina_MiG-21MF.INI

HangarScreen=InAF_Hangar.bmp

LoadingScreen=Type 74.bmp

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=Avionica_MiG-21MF.INI

 

[LOD001]

Filename=MiG-21F.lod

Distance=100

 

[LOD002]

Filename=MiG-21F_lod002.lod

Distance=250

 

[LOD003]

Filename=MiG-21F_lod003.lod

Distance=1000

 

[LOD004]

Filename=MiG-21F_lod004.lod

Distance=8000

 

[shadow]

CastShadow=TRUE

ShadowLOD=MiG-21F_shadow.shd

ShadowType=1

ShadowCastDist=10000

MaxVisibleDistance=300

 

(Note: this is using the stock, 3rd Wire lods -- NOT those from the Mirage Factory's superb release)

 

You can see I've highlighted the LODs with blue, and the SHD in green.

Again, it's a simple matter to extract them, and CUT/PASTE, or MOVE to the relevant aircraft folder. Do not leave them in the /objects folder where they 'arrive' after extraction...they need to be IN the aircraft's folder for the game engine to see them. Simply put, the engine "looks" into folders first before drawing what it needs from the cat files. And, yes you need to use ALL the listed lods, or you risk more weirdness.

 

Simply put, all the above listed aircraft, expecially the more modern ones, need some work. I've fiddled with the Bison, and gotten it pretty damn close, given the fact we don't have a really good "late model" cockpit for a single engined Red Air bird by useing and tweeking the A-4F's. Even though it's not accurate, it's a 'best, closest, fit' given it's radar screen has buttons around it, and it has a modern-ish RWR display.

For the older versions, the Fishbed pit that's available here at CA is 99.9% what's needed.

 

If anyone has any questions, comments, needs more help, please feel free to post on the borads, email or PM me here. The best fix is to upload completed aircraft, with the 'backdated' lods, but I feel that might not be allowed.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

InAF MiG-23MF Rakshak (by Rafael, howling1, ghostrider883, etal)

 

Hopefully, you've added the new HAL dual IRM racks as seen above, as you're gonna need them again in this puppy

 

data ini:

 

[LeftGloveStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.330,0.50,-0.12

AttachmentAngles=0.0,0.0,0.0

LoadLimit=520.0

AllowedWeaponClass=SAHM,IRM,FT,GP

AttachmentType=WP

ModelNodeName=AAM_GlovePylon_Left

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank600_Su7

 

[RightGloveStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.330,0.50,-0.12

AttachmentAngles=0.0,0.0,0.0

LoadLimit=520.0

AllowedWeaponClass=SAHM,IRM,FT,GP

AttachmentType=WP

ModelNodeName=AAM_GlovePylon_Right

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank600_Su7

 

[LeftFuselageStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-0.40,0.55,-1.175

AttachmentAngles=0.0,0.0,0.0

LoadLimit=260.0

AllowedWeaponClass=IRM,2IR

AttachmentType=WP

ModelNodeName=AAM_Pylon_Left

PylonMass=108.9

PylonDragArea=0.03

 

[RightFuselageStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.40,0.55,-1.175

AttachmentAngles=0.0,0.0,0.0

LoadLimit=260.0

AllowedWeaponClass=IRM,2IR

AttachmentType=WP

ModelNodeName=AAM_Pylon_Right

PylonMass=108.9

PylonDragArea=0.03

 

[CenterFuselageStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.00,-0.25,-1.1

AttachmentAngles=0.0,0.0,0.0

LoadLimit=260.0

AllowedWeaponClass=FT,GP,RCN

AttachmentType=WP,SOVIET

ModelNodeName=CenterPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank600_Su7

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=HAL AA-6R

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL AA-6R

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL AA-8

Loadout[03].Quantity=2

Loadout[03].RackType=HAL APU-62L

Loadout[04].WeaponType=HAL AA-8

Loadout[04].Quantity=2

Loadout[04].RackType=HAL APU-62R

Loadout[05].WeaponType=Tank600_Su7

Loadout[05].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=HAL AA-6R

Loadout[01].Quantity=1

Loadout[02].WeaponType=HAL AA-6R

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL AA-8

Loadout[03].Quantity=2

Loadout[03].RackType=HAL APU-62L

Loadout[04].WeaponType=HAL AA-8

Loadout[04].Quantity=2

Loadout[04].RackType=HAL APU-62R

Loadout[05].WeaponType=Tank600_Su7

Loadout[05].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank600_Su7

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank600_Su7

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL AA-8

Loadout[03].Quantity=2

Loadout[03].RackType=HAL APU-62L

Loadout[04].WeaponType=HAL AA-8

Loadout[04].Quantity=2

Loadout[04].RackType=HAL APU-62R

Loadout[05].WeaponType=RecPod_MiG21

Loadout[05].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Ok, lets take a little break from all the MiGs and their cousins (cause I sure could use one!), and have a glance at the Royal Navy and Royal Air Focce.

 

We'll start it off with the

 

Hawker Seahawk series (by bunyap21)

 

All loads are identical, for the following models:

 

Seahawk FB.3

Seahawk FB.4

Seahawk FB.5

Seahawk FGA.4

Seahawk FGA.6

 

The other variants, Mk.100, Mk.101 (both MF, InAF and Netherlands Navy) will be covered seperately, as there's a little weapons tweek needed.

 

I'll only be listing one set of data and loads, as they use all the same hardpoints. Simply put, we're switching over the UK weapons.

 

data ini:

 

[LeftFuelStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=UK

ModelNodeName=LeftFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Early

 

[RightFuelStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=UK

ModelNodeName=RightFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Early

 

[LeftBombStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=LeftBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=RightBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftBombStation2]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=LeftBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation2]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=RightBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation2]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation3]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation3]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation4]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation4]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation5]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation5]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT,RP

AttachmentType=UK

ModelNodeName=RightRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

loadout ini:

 

[AirToAir]

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

 

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[FAC]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=60lb-rocket

Loadout[16].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Early

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Early

Loadout[02].Quantity=1

 

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

RNNAS Hawker Seahawk Mk.50 (by bunyap) Now, I'm not sure this was in the original Seahawk Package, but I've got one sitting here, so either I made this verson, or someone else did!

 

data ini:

 

Double check your year availibility dates. They should be something like these:

 

[MissionData]

NationName=Netherlands

ServiceStartYear=1960

ServiceEndYear=1975

AircraftRole=FIGHTER

 

Rather than run into problems with Netherlands specific weapons (as I did in testing), I've left them as "UK"

 

[LeftFuelStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=UK

ModelNodeName=LeftFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=UK

ModelNodeName=RightFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[LeftBombStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=LeftBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=RightBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftBombStation2]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=LeftBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation2]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=RightBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation2]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation3]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation3]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation4]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation4]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation5]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation5]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

[LeftMissileStation]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.4,0.349,-0.422

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=IRM

AttachmentType=UK

ModelNodeName=LeftMissilePylon

PylonMass=108.9

PylonDragArea=0.03

 

[RightMissileStation]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.4,0.349,-0.422

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=IRM

AttachmentType=UK

ModelNodeName=RightMissilePylon

PylonMass=108.9

PylonDragArea=0.03

 

loadout ini:

 

[AirToAir]

Loadout[17].WeaponType=AIM-9B

Loadout[17].Quantity=1

Loadout[18].WeaponType=AIM-9B

Loadout[18].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[17].WeaponType=AIM-9B

Loadout[17].Quantity=1

Loadout[18].WeaponType=AIM-9B

Loadout[18].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[17].WeaponType=AIM-9B

Loadout[17].Quantity=1

Loadout[18].WeaponType=AIM-9B

Loadout[18].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

 

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[FAC]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[17].WeaponType=AIM-9B

Loadout[17].Quantity=1

Loadout[18].WeaponType=AIM-9B

Loadout[18].Quantity=1

 

I've added a couple of extra rockets for the ATTACK mission set; can't find any historical data to confirm or deny a 6 rocket loadout. If you think this is too many, just remove them here (loadout 11 & 12) or on the in game loading screen

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

W.German MF Hawker Seahawk Mk.100 (by bunyap)

 

Please note and double check the availablity dates in the {MissionData} section, as shown below:

 

[MissionData]

NationName=WGermanNavy

ServiceStartYear=1957

ServiceEndYear=1966

AircraftRole=FIGHTER

 

These are the historically corrected dates. In 1965 the MF began re-equiping with Starfighters.

Again, I've used UK style weapons

 

data ini:

 

[LeftFuelStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=UK

ModelNodeName=LeftFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=UK

ModelNodeName=RightFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[LeftBombStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=LeftBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=RightBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftBombStation2]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=LeftBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation2]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=UK

ModelNodeName=RightBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation2]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation3]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation3]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation4]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation4]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation5]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=LeftRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation5]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=RightRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

 

loadout ini:

 

[AirToAir]

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

 

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

 

[FAC]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=60lb-rocket

Loadout[16].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

 

Given how 'thirsty' the early jets are, you may wish to add the drop tanks to the standard {AirtoAir} load.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

W.German MF Hawker Seahawk Mk.101 (by bunyap)

 

You're going to be doing some work on this one, so this post will be long, extensive and information packed!! You'll be doing editing on the usual items; data and loadout inis, plus we're going to "peak & tweek" the cockpit and avionics too.

 

So, lets get busy....

 

First, we're going to fix the Ekco radar pod. Copy the data below directly OVER the Ekco information in the weaponsdatat ini

REMINDER: this is for the W.German version ONLY -- we'll fix the Indian Navy's version in another post. It will be the same fix, although just for India, with their specific attachments.

 

You'll be re-using the same number in the weapons sequence, so don't remove that!!

 

TypeName=Ekco

FullName=Ekco Radar Pod

ModelName=Ekco

Mass=500.000000

Diameter=0.691000

Length=2.709000

AttachmentType=W_GERMANY

NationName=WGermanNavy

StartYear=1960

EndYear=1978

Availability=2

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=4

StoreType=0

JammerStrength=0.000000

 

Now do the usual 'weapons editor ini dance' you've all become so familiar with. You've just 'fixed' the Ekco pod, and it will load every time!

 

Data ini:

 

in the {MissionData} section, please correct the date by using the info below:

 

[MissionData]

NationName=WGermanNavy

ServiceStartYear=1957

ServiceEndYear=1966

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

 

Now, copy paste the info below OVER the existing Primay and Secondary Roles section:

 

PrimaryRoles=RECON

SecondaryRoles=SWEEP,CAP,INTERCEPT,ESCORT,ARMED_RECON

 

If you want, you can add this to the {DetectSystem} section by adding this line:

 

RadarName=ASV19

 

I don't think it actually does anything, but that's the real radar used.

 

weapons stations:

 

[LeftFuelStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=W_GERMANY

ModelNodeName=LeftFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=W_GERMANY

ModelNodeName=RightFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[LeftFuelStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.526,-0.136,-0.420

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=W_GERMANY

ModelNodeName=LeftFuelPylon2

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation1]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.526,-0.136,-0.420

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=W_GERMANY

ModelNodeName=RightFuelPylon2

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightRadarStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.45

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=EP,Ekco

AttachmentType=W_GERMANY

ModelNodeName=RightRadarPylon

PylonMass=108.9

PylonDragArea=0.03

//FuelTankName=Ekco

//NoJettisionTank=TRUE

 

don't worry about the "commented out" section. Just too lazy to remove them.

 

Due to the nature of the Mk.101's mission, there ain't much to the loadout ini

 

Loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[04].WeaponType=Tank_SeaHawk_Late

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_SeaHawk_Late

Loadout[05].Quantity=1

Loadout[02].WeaponType=Ekco

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[04].WeaponType=Tank_SeaHawk_Late

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_SeaHawk_Late

Loadout[05].Quantity=1

Loadout[02].WeaponType=Ekco

Loadout[02].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[04].WeaponType=Tank_SeaHawk_Late

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_SeaHawk_Late

Loadout[05].Quantity=1

Loadout[02].WeaponType=Ekco

Loadout[02].Quantity=1

 

 

[Attack]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[04].WeaponType=Tank_SeaHawk_Late

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_SeaHawk_Late

Loadout[05].Quantity=1

Loadout[02].WeaponType=Ekco

Loadout[02].Quantity=1

 

Now that we've got the aircraft sorted out, let's have a little look at the cockpit.

 

This aircraft, due to the need of a radar display, makes use of the F-104G's. We're not going to change that, although visually, it seem a little larger to me than it should. But, no matter....

 

If you have a copy of the F-104G_COCKPIT.INI already extracted somewhere, copy/paste it into the /SeaHawkMk.101's main folder, with all the other inis and lods and such. By doing this, the changes we're about to make will NOT affect any other aircraft.

 

If you do NOT have the F-104G_COCKPIT.INI extracted, please do so now, and put it into the Mk.101's folder.

 

Ok, open the cockpit ini in you'r text editor of choice. Scroll down until you see the "{CockpitSeat001}" section. We're going to adjust the pilot's positon to match that of the data ini (it's super close!), and also adjust the cockpit lights to have the turn on a little earlier. You can just copy/paste the info below over the existing.

 

[CockpitSeat001]

ModelName=f-104g_cockpit

Position=0.0,2.56,0.56

ViewAngles=0.0,0.0,0.0

 

Scroll down a little further, and find the line "NightLightOn="

We'll change that to:

 

NightLightOn=0.55

 

Ok, now the biggest section. In the main Mk101 folder, you have a file called "SeaHawkMk101_AVIONICS.INI". What we're going to do now, is replace EVERYTHING inside it.

 

Open it in you text editor, and copy/paste ALL the data below OVER the ENTIRE contents of your existing ini:

 

[TextureData]

RadarTexture=cockpit\f-4j_radar.bmp

 

[AvionicsData]

AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP,TERRAIN_AVOIDANCE

RangeUnit=NM

RangeSetting[1]=10

RangeSetting[2]=20

RangeSetting[3]=40

RadarPosition=

MaxElevationAngle=25

MinElevationAngle=-57

MaxAzimuthAngle=45

MinAltitude=1000.0

MinReturn=0.2

SearchRangeSetting=1,2,3

ScanPattern[1].BarElevation[1]=2.0

ScanPattern[1].BarElevation[2]=-2.0

ScanPattern[1].ScanRate=60

ScanPattern[1].ScanBeamAngle=6.0

ScanPattern[1].ScanArc=45

SearchStrength=40

SearchTargetTime=5.0

AcquisitionSymbolSpeed=0.5

AcquisitionTime=5.0

LostAquisitionTime=1.0

TrackRangeSetting=1,2

TrackCapabilities=

TrackStrength=40

TrackMemroyTime=5.0

BoresightRangeSetting=1

BoresightElevation=0.0

BoresightAzimuth=0.0

BoresightBeamAngle=6.0

GroundMapRangeSetting=1,2

GroundSearchStrength=60

TerrainAvoidanceRangeSetting=1,2

ClearanceDistance=152.4

 

[RadarDisplay]

FadeImageIntensity=0.3

TargetFadeTime=1.00

ImageFadeTime=0.30

SweepIntensity=0.4

StrobeIntensity=0.7

ElevationScale=100

ElevationStrobeSize=0.07

TargetStrobeSize=0.07

TargetShadowIntensity=0.25

AcquisitionSymbolHeight=0.05

AcquisitionSymbolSize=0.07

NoiseLevel=0.2

HorizonBarSize=1.00

HorizonBarTexture=RadarHorizon.tga

DitheredSweepWidth=0.05

DitheredSweepIntensity=0.35

RangeStrobeWidth=0.07

RangeStrobeHeight=0.04

RangeGateWidth=0.05

RangeGateHeight=0.05

RangeGateIntensity=0.25

PPIArc=40

AzimuthCursorIntensity=0.4

GroundReturnFadeTime=2.0

GroundClutter=0.7

MapBackgroundLevel=0.2

MapHighlightLevel=0.6

RangeRateCircleSize=0.86

RangeRateCircleScale=926

RangeRateCircleTexture=RadarVcCircle.tga

AimDotSize=0.03

AimDotTexture=RadarAimDot.tga

SteeringCircleSize=0.14

SteeringCircleTexture=RadarASEHeat.tga

BreakXRemovesRangeRate=TRUE

BreakXRemovesSteeringCircle=TRUE

 

[RadarDisplaySearch]

PPI=FALSE

Symbol[01]=B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ACQUISITION_SYMBOL

Symbol[04]=TARGET_SYMBOL

 

[RadarDisplayAcquisition]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=RANGE_GATE_STROBE

Symbol[04]=RANGE_STROBE

 

[RadarDisplayTrack]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=RANGE_GATE_STROBE

Symbol[04]=AIM_DOT

Symbol[05]=STEERING_CIRCLE

Symbol[06]=BREAK_X

Symbol[07]=RANGE_RATE_CIRCLE

 

[RadarDisplayBoresight]

PPI=TRUE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=TARGET_SYMBOL

 

[RadarDisplayGround_Map]

PPI=TRUE

Symbol[01]=PPI_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=AZIMUTH_CURSOR

 

[RadarDisplayTerrain_Avoidance]

Symbol[01]=PPI_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=AZIMUTH_CURSOR

 

The radar screen bmp is a best guess on my part, but it looks good in game.

 

Well, you're done with this bird. I told you I'd be making you work for this one!!

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Cockpit tweek for ALL Seahawks that use the F-100D cockpt ini:

 

In the nature of a shamless plug for CA's downloads section, there is a beautiful hi-rez F-100 cockpit available in the 'SF/WoV/WoE' Aircraft Cockpits section. I reccommend it highly, not just for the Seahawks, but for the Hun itself!

 

If you have a copy of the F-100D_COCKPIT.INI already extracted, you'll need to copy/paste it into the main folder of each individual version of the aircraft:

 

Ooppsy Edit: you only need to install it into ONE aircraft, when we're done with editing, you can copy/paste that 'fixed' copy into the others.

 

RN/RNNAS/MF versions:

 

Seahawk FB3

Seahawk FB5

Seahawk FGA 4

Seahawk FGA 6

Seahawk Mk.50

Seahawk Mk.100

 

Indian Navy:

 

Seahawk FGA 6 IN

Seahawk Mk.100 IN

 

If you've not extraced the Hun's cockpit ini, please do so now, and place copies in the aircraft listed above.

 

The primary reason for using the F-100's pit, is not everyone has WoE. Personally, I believe the Hunter pit would work superbly (and look "more British"), but for those folks without WoE, this is the 'next, best, closest' fit.

 

Ok, on to editing....

 

Open up the F-100D_COCKPIT INI, and again, scroll down to the {CockpitSeat001} section.

 

Copy/paste the date over the existing

 

[CockpitSeat001]

ModelName=f-100d_cockpit

Position=0.0,2.56,0.56

 

Again, the pilot position is taken from the Seahawk's data ini, and is within a few centimeters

 

Scroll down a little further to the "NightLightOn=" section and use this:

 

NightLightOn=0.55

 

Like before, this will turn on the cockpit lights a little earlier.

 

Now, for those fortunate enough to have WoE, you can pretty much do the same by using the Hunger FGA 9's pit.

As usual, you'll need to extract the "HUNTERFGA9_COCKPIT.INI" from the objects cat, and place it into the Hunter FGA9, and also a copy into one of the 'hawks above.

I'd also reccomend extracting the "HunterFGA9_sight.tga" and place it into the /cockpit folder. For some reason, the game wants the sight tgas IN the pit folder.

 

Ok, let's edit this one. We're using the same postion information as above:

 

[CockpitSeat001]

ModelName=Hunter9_cpit

Position=0.0,2.56,0.56

ViewAngles=0.0,0.0,0.0

 

To fix the dash light, same as above:

 

Scroll down to the "NightLightOn=" section and change to this:

 

NightLightOn=0.55

 

Now that you've got the Hunter's pit ini extracted, you can fix the light on it, too!

 

There ya' go!

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Indian Navy Seahawk Mk.100 (by bunyap)

 

This assumes you have created a 'country specific' version of the Mk.100

 

All the fixes listed above, in particular the cockpit pilot position, apply here as well.

 

data ini:

 

[LeftFuelStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=WP

ModelNodeName=LeftFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=WP

ModelNodeName=RightFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[LeftBombStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=WP

ModelNodeName=LeftBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.393,0.09,-0.418

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=WP

ModelNodeName=RightBombPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftBombStation2]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=WP

ModelNodeName=LeftBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightBombStation2]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.86,0.093,-0.469

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=BOMB

AttachmentType=WP

ModelNodeName=RightBombPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=LeftRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=3.531,-0.041,-0.21

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=RightRocketPylon1

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=LeftRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation2]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.168,-0.018,-0.236

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=RightRocketPylon2

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation3]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=LeftRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation3]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.789,0.002,-0.266

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=RightRocketPylon3

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation4]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=LeftRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation4]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.389,0.025,-0.302

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=RightRocketPylon4

PylonMass=108.9

PylonDragArea=0.03

 

[LeftRocketStation5]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=LeftRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

[RightRocketStation5]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.987,0.058,-0.336

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=RCKT

AttachmentType=WP

ModelNodeName=RightRocketPylon5

PylonMass=108.9

PylonDragArea=0.03

 

loadout ini:

 

[AirToAir]

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=HAL 60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=HAL 60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=HAL 60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=HAL 60lb-rocket

Loadout[10].Quantity=1

 

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=HAL 60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=HAL 60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=HAL 60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=HAL 60lb-rocket

Loadout[10].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=HAL 60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=HAL 60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=HAL 60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=HAL 60lb-rocket

Loadout[10].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[03].WeaponType=HAL Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=HAL Mk5_500

Loadout[04].Quantity=1

Loadout[07].WeaponType=HAL 60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=HAL 60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=HAL 60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=HAL 60lb-rocket

Loadout[10].Quantity=1

 

[FAC]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank_SeaHawk_Late

Loadout[02].Quantity=1

Loadout[07].WeaponType=HAL 60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=HAL 60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=HAL 60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=HAL 60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=HAL 60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=HAL 60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=HAL 60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=HAL 60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=HAL 60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=HAL 60lb-rocket

Loadout[16].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Indian Navy Seahawk Mk.101 (by bunyap)

 

Remember when I mentioned we're going to fix the Indian Ekco Pod? Well, now is that time! As far as I can remember, it should already exist in the WeaponsPak. My installs are so modded, that it's hard to keep track.

So, to make sure you don't double up, do a quick search/find with your text editor that it either exists, or dosent.

Either way, this is the data:

 

[WeaponsData****]

TypeName=HAL Ekco

FullName=Ekco Radar Pod

ModelName=Ekco

Mass=500.000000

Diameter=0.691000

Length=2.709000

AttachmentType=WP

NationName=India

StartYear=1966

EndYear=1984

Availability=2

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=4

StoreType=0

JammerStrength=0.000000

 

Please note, that I left the Weaponsdata *number* blank; if it already exists, just use the lines below it. If not, **** is the next number in sequence.

 

Either way, the standard 'add weapon' ini dance must proceed!

 

data ini:

 

Please note the changes in the Primary and Secondary Roles, copy/paste the info below over your existing data:

 

PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT

SecondaryRoles=RECON

 

weapons stations:

 

[LeftFuelStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=WP

ModelNodeName=LeftFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=WP

ModelNodeName=RightFuelPylon

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[LeftFuelStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.526,-0.136,-0.420

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=WP

ModelNodeName=LeftFuelPylon2

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightFuelStation1]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.526,-0.136,-0.420

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=FT

AttachmentType=WP

ModelNodeName=RightFuelPylon2

PylonMass=108.9

PylonDragArea=0.03

FuelTankName=Tank_SeaHawk_Late

 

[RightRadarStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.862,0.067,-0.45

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1020.6

AllowedWeaponClass=EP,HAL Ekco

AttachmentType=WP

ModelNodeName=RightRadarPylon

PylonMass=108.9

PylonDragArea=0.03

//FuelTankName=Ekco

//NoJettisionTank=TRUE

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[02].WeaponType=Ekco

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[04].WeaponType=Tank_SeaHawk_Late

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_SeaHawk_Late

Loadout[05].Quantity=1

Loadout[02].WeaponType=HAL Ekco

Loadout[02].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank_SeaHawk_Late

Loadout[01].Quantity=1

Loadout[04].WeaponType=Tank_SeaHawk_Late

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_SeaHawk_Late

Loadout[05].Quantity=1

Loadout[02].WeaponType=HAL Ekco

Loadout[02].Quantity=1

 

Also, the avionics and cockpit fixes for the MF Mk.101 also apply. You can simply use your newly modified cockpit and avionics inis by copying them, and dropping them into the Indian Mk.101's main folder.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Supermarine Scitimar (by Dev A-Team)

 

data ini:

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.0,-2.47,-0.87

AttachmentAngles=0.0,-4,0.0

LoadLimit=815.0

DiameterLimit=0.42

AllowedWeaponClass=BOMB,FT,CGR,IRM,RP

AttachmentType=UK

ModelNodeName=Left_Pylon

PylonMass=10.9

PylonDragArea=0.03

FuelTankName=TANK200_SH

LaunchRailNodeName=LWO_PylonRail

LaunchRailHeight=0.127

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=3.0,-2.47,-0.87

AttachmentAngles=0.0,-4,0.0

LoadLimit=815.0

DiameterLimit=0.42

AllowedWeaponClass=BOMB,FT,CGR,IRM,RP

AttachmentType=UK

ModelNodeName=Right_Pylon

PylonMass=10.9

PylonDragArea=0.03

FuelTankName=TANK200_SH

LaunchRailNodeName=RWO_PylonRail

LaunchRailHeight=0.127

 

[RightWingStationInboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.28,-1.44,-0.87

AttachmentAngles=0.0,-4,0.0

LoadLimit=815.0

DiameterLimit=0.42

AllowedWeaponClass=BOMB,FT,CGR,IRM,RP

AttachmentType=UK

ModelNodeName=Right_Inner_Pylon

PylonMass=10.9

PylonDragArea=0.03

FuelTankName=TANK200_SH

LaunchRailNodeName=RWI_PylonRail

LaunchRailHeight=0.127

 

[LeftWingStationInboard]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.28,-1.44,-0.87

AttachmentAngles=0.0,-4,0.0

LoadLimit=815.0

DiameterLimit=0.42

AllowedWeaponClass=BOMB,FT,CGR,IRM,RP

AttachmentType=UK

ModelNodeName=Left_Inner_Pylon

PylonMass=10.9

PylonDragArea=0.03

FuelTankName=TANK200_SH

LaunchRailNodeName=LWI_PylonRail

LaunchRailHeight=0.127

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=AIM-9B

Loadout[04].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank200_SH

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank200_SH

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk5_500

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Mk10_1000_LD

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk10_1000_LD

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk10_1000_LD

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk10_1000_LD

Loadout[04].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk5_500

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk5_500

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=AIM-9B

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9B

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank200_SH

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank200_SH

Loadout[04].Quantity=1

 

[FAC]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank200_SH

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank200_SH

Loadout[04].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Hawker Hunter F.6 (by ArmourDave)

 

data ini:

 

[LeftWingStationOuter]

SystemType=WEAPON_STATION

StationID=01

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.22,-1.45,-0.546

AttachmentAngles=0.0,0.0,0.0

LoadLimit=520

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=left_pylon_outer

PylonMass=40.0

PylonDragArea=0.03

FuelTankName=HunterTank100Gal

 

[LeftWingStationMiddle]

SystemType=WEAPON_STATION

StationID=02

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.88,-0.027,-0.49

AttachmentAngles=0.0,0.0,0.0

LoadLimit=901

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=left_pylon_middle

PylonMass=40.0

PylonDragArea=0.03

FuelTankName=HunterTank230Gal

 

[RightWingStationOuter]

SystemType=WEAPON_STATION

StationID=03

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=4.22,-1.45,-0.546

AttachmentAngles=0.0,0.0,0.0

LoadLimit=520

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=right_pylon_outer

PylonMass=40.0

PylonDragArea=0.03

FuelTankName=HunterTank100Gal

 

[RightWingStationMiddle]

SystemType=WEAPON_STATION

StationID=04

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.899,-0.027,-0.49

AttachmentAngles=0.0,0.0,0.0

LoadLimit=901

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=right_pylon_middle

PylonMass=40.0

PylonDragArea=0.03

FuelTankName=HunterTank230Gal

 

//Rockets outer

 

[LeftWingStationRocket1]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-4.38,-1.10,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=left_rocket_pylon

PylonMass=1

 

[LeftWingStationRocket2]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-4.38,-1.31,-0.57

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket3]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-4.38,-1.53,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.38,-1.10,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=right_rocket_pylon

PylonMass=1

 

[RightWingStationRocket2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.38,-1.31,-0.57

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket3]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.38,-1.53,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

// rockets center outer

 

[LeftWingStationRocket4]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-4.05,-0.77,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket5]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-4.05,-0.93,-0.57

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket6]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-4.05,-1.15,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket4]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.05,-0.77,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket5]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.05,-0.93,-0.57

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket6]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.05,-1.15,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

// rockets center inner

 

[LeftWingStationRocket7]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.71,-0.38,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket8]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.71,-0.59,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket9]

SystemType=WEAPON_STATION

StationID=19

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.71,-0.81,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket7]

SystemType=WEAPON_STATION

StationID=20

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.71,-0.38,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket8]

SystemType=WEAPON_STATION

StationID=21

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.71,-0.59,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket9]

SystemType=WEAPON_STATION

StationID=22

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.71,-0.81,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

// rockets inner

 

[LeftWingStationRocket10]

SystemType=WEAPON_STATION

StationID=23

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.38,-0.024,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket11]

SystemType=WEAPON_STATION

StationID=24

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.38,-0.23,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[LeftWingStationRocket12]

SystemType=WEAPON_STATION

StationID=25

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.38,-0.45,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket10]

SystemType=WEAPON_STATION

StationID=26

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.38,-0.024,-0.71

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket11]

SystemType=WEAPON_STATION

StationID=27

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.38,-0.23,-0.571

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

[RightWingStationRocket12]

SystemType=WEAPON_STATION

StationID=28

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.38,-0.45,-0.425

AttachmentAngles=0.0,0.0,0.0

LoadLimit=90.0

AllowedWeaponClass=RCKT

AttachmentType=UK

ModelNodeName=

PylonMass=1

 

loadout ini:

 

[AirToAir]

Loadout[02].WeaponType=HunterTank230Gal

Loadout[02].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=HunterTank100Gal

Loadout[01].Quantity=1

Loadout[02].WeaponType=HunterTank230Gal

Loadout[02].Quantity=1

Loadout[03].WeaponType=HunterTank100Gal

Loadout[03].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

[Attack]

Loadout[02].WeaponType=HunterNapalm100Gal

Loadout[02].Quantity=1

Loadout[04].WeaponType=HunterNapalm100Gal

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=60lb-rocket

Loadout[16].Quantity=1

Loadout[17].WeaponType=60lb-rocket

Loadout[17].Quantity=1

Loadout[18].WeaponType=60lb-rocket

Loadout[18].Quantity=1

Loadout[19].WeaponType=60lb-rocket

Loadout[19].Quantity=1

Loadout[20].WeaponType=60lb-rocket

Loadout[20].Quantity=1

Loadout[21].WeaponType=60lb-rocket

Loadout[21].Quantity=1

Loadout[22].WeaponType=60lb-rocket

Loadout[22].Quantity=1

Loadout[23].WeaponType=60lb-rocket

Loadout[23].Quantity=1

Loadout[24].WeaponType=60lb-rocket

Loadout[24].Quantity=1

Loadout[25].WeaponType=60lb-rocket

Loadout[25].Quantity=1

Loadout[26].WeaponType=60lb-rocket

Loadout[26].Quantity=1

Loadout[27].WeaponType=60lb-rocket

Loadout[27].Quantity=1

Loadout[28].WeaponType=60lb-rocket

Loadout[28].Quantity=1

 

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=HunterTank230Gal

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=HunterTank100Gal

Loadout[01].Quantity=1

Loadout[02].WeaponType=LE_155

Loadout[02].Quantity=1

Loadout[03].WeaponType=HunterTank100Gal

Loadout[03].Quantity=1

Loadout[04].WeaponType=LE_155

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=HunterTank230Gal

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=HunterTank100Gal

Loadout[01].Quantity=1

Loadout[02].WeaponType=HunterTank230Gal

Loadout[02].Quantity=1

Loadout[03].WeaponType=HunterTank100Gal

Loadout[03].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

There may be some visual anomalies with the drop tanks...for some reason they hang lower (below the pylon). If this position is adjusted, it messes up the bomb mounting, so I left it alone.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

Hunter FGA.9 (3rW - stock in WoE)

 

data ini:

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.80,-1.74,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=Pylon_Outer_L

PylonMass=17.01

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank100_Hunter

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.80,-1.74,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=Pylon_Outer_R

PylonMass=17.01

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank100_Hunter

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.64,-0.25,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=Pylon_Inner_L

PylonMass=28.35

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank230_Hunter

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.64,-0.25,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=UK

ModelNodeName=Pylon_Inner_R

PylonMass=28.35

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank230_Hunter

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=HunterTank100Gal

Loadout[01].Quantity=1

Loadout[02].WeaponType=HunterTank100Gal

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=HunterTank100Gal

Loadout[01].Quantity=1

Loadout[02].WeaponType=HunterTank100Gal

Loadout[02].Quantity=1

Loadout[03].WeaponType=HunterTank230Gal

Loadout[03].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=SNEB Rocket Pod

Loadout[01].Quantity=1

Loadout[02].WeaponType=SNEB Rocket Pod

Loadout[02].Quantity=1

Loadout[03].WeaponType=SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=SNEB Rocket Pod

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=Mk10_1000_LD

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk10_1000_LD

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk10_1000_LD

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk10_1000_LD

Loadout[04].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=SNEB Rocket Pod

Loadout[01].Quantity=1

Loadout[02].WeaponType=SNEB Rocket Pod

Loadout[02].Quantity=1

Loadout[03].WeaponType=SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=SNEB Rocket Pod

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Mk10_1000_LD

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk10_1000_LD

Loadout[02].Quantity=1

Loadout[03].WeaponType=HunterTank230Gal

Loadout[03].Quantity=1

Loadout[04].WeaponType=HunterTank230Gal

Loadout[04].Quantity=1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

MiG-29 Fulcrum C (by wpnsgt & co)

 

This is a big section, but I'm going to post it all, due to a slight adjustment in the drop tanks.

 

data ini:

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=Station1

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station1R

LaunchRailHeight=0.127

 

[station2b]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.182,-0.248

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=Station2

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station2R

LaunchRailHeight=0.127

 

[station2c]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=SAHM,AHM,BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Station2RL

PylonMass=86.18

//PylonDragArea=0.02

FuelTankName=Tank600_Su7

 

[station3]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Station3RL

PylonMass=86.18

//PylonDragArea=0.02

 

// Centerline ----------------------

 

[station4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.00,-0.042,-0.105

AttachmentAngles=0.0,-1.717,-0.161

EjectVelocity=0.0,0.0,-5.0

LoadLimit=2280

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=Tank800_Su9

 

// Right Wing ----------------------

 

[station5]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2000

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Station5RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station6c]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=SAHM,AHM,BOMB,RCKT,RP,FT

AttachmentType=SOVIET

ModelNodeName=Station6RL

PylonMass=86.18

//PylonDragArea=0.02

FuelTankName=Tank600_Su7

 

[station6b]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.182,-0.248

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=Station6

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station6R

LaunchRailHeight=0.127

 

[station7]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=Station7

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station7R

LaunchRailHeight=0.127

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[05].WeaponType=R-27ER

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-27ER

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-27ER

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-27ER

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[05].WeaponType=R-27ER

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-27ER

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-27ER

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-27ER

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB500

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB500

Loadout[06].Quantity=1

Loadout[07].WeaponType=FAB500

Loadout[07].Quantity=1

Loadout[08].WeaponType=FAB500

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

[Attack]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=RBK-500 OAB 2.5RT

Loadout[03].Quantity=1

Loadout[04].WeaponType=RBK-500 OAB 2.5RT

Loadout[04].Quantity=1

Loadout[05].WeaponType=RBK-500 OAB 2.5RT

Loadout[05].Quantity=1

Loadout[06].WeaponType=RBK-500 OAB 2.5RT

Loadout[06].Quantity=1

Loadout[07].WeaponType=RBK-500 OAB 2.5RT

Loadout[07].Quantity=1

Loadout[08].WeaponType=RBK-500 OAB 2.5RT

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB500

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB500

Loadout[06].Quantity=1

Loadout[07].WeaponType=FAB500

Loadout[07].Quantity=1

Loadout[08].WeaponType=FAB500

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB500

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB500

Loadout[06].Quantity=1

Loadout[07].WeaponType=FAB500

Loadout[07].Quantity=1

Loadout[08].WeaponType=FAB500

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

You'll notice that I've used CBU for the ATTACK load; these are probably something more realistic that just plain HE bombs.

It should also be possible to substitute UV rocket pods for some of the bombs on the ATTACK or even SEAD loadouts. If you want them preloaded, it would look something like this:

 

 

[Attack]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV-16

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV-16

Loadout[04].Quantity=1

Loadout[05].WeaponType=RBK-500 OAB 2.5RT

Loadout[05].Quantity=1

Loadout[06].WeaponType=RBK-500 OAB 2.5RT

Loadout[06].Quantity=1

Loadout[07].WeaponType=RBK-500 OAB 2.5RT

Loadout[07].Quantity=1

Loadout[08].WeaponType=RBK-500 OAB 2.5RT

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

Of course, you can always make the adjustments on the in-game loadout screen, too.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

MiG-29 Fulcrum G {BundsLuftwaffe} (by wpnsgt & team)

 

This is gonna be a large post folks, as we're adding weapons, adjusting hardpoint, loads, and adding the missing running & landing lights. BTW, the light fixes can also be used on MiG-29C above.

 

Since this is now a "NATO Forces" aircraft, some new weapons must be added. I've only created the 2 missiles needed for this aircraft. So, let's get those arrows loaded into the quiver....

 

Where **** is the next number is sequence

 

[WeaponData****]

TypeName=AA-11_G

FullName=AA-11 Archer (WG)

ModelName=R73

Mass=105.000000

Diameter=0.170000

Length=2.900000

AttachmentType=W_GERMANY

NationName=WGermany

StartYear=1990

EndYear=2020

Availability=3

BaseQuantity=40

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=7.400000

FusingDistance=1.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=90

MaxTurnRate=48.000000

MaxLaunchG=9.000000

LockonChance=85

LaunchReliability=85

ArmingTime=0.500000

SeekerFOV=2.500000

SeekerGimbleLimit=60.000000

SeekerTrackRate=60.000000

SeekerRange=15000.000000

MinLaunchRange=300.000000

MaxLaunchRange=20000.000000

Duration=72.000000

CounterCountermeasure=30.000000

NoiseRejection=90.000000

CapabilityFlags=0x100004c0

BoosterStart=0.000000

BoosterDuration=1.800000

BoosterAccel=46.810001

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=60.000000

SustainerAccel=0.375000

SustainerEffectName=RocketFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

[WeaponData****]

TypeName=AA-10A_G

FullName=AA-10A Alamo-C (WG)

ModelName=R27ER

Mass=352.000000

Diameter=0.230000

Length=4.780000

AttachmentType=W_GERMANY

NationName=WGermany

StartYear=1987

EndYear=2020

Availability=2

BaseQuantity=40

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=39.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=80

MaxTurnRate=24.500000

MaxLaunchG=5.000000

LockonChance=80

LaunchReliability=85

ArmingTime=1.000000

SeekerFOV=5.600000

SeekerGimbleLimit=50.000000

SeekerTrackRate=21.000000

SeekerRange=55000.000000

MinLaunchRange=1600.000000

MaxLaunchRange=100000.000000

Duration=100.000000

CounterCountermeasure=40.000000

NoiseRejection=90.000000

CapabilityFlags=0x1000000f

BoosterStart=0.500000

BoosterDuration=2.500000

BoosterAccel=60.660000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=30.000000

SustainerAccel=0.835000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

You know the add weapons drill by now...

 

These are direct copies of the Soviet versions. Any problems with PK they had before, they'll still have.

 

Data ini:

 

You'll need to change the 'in service' years to reflect the re-unification of East & West Germany. I chose 1991, as that give the Luftwaffe a little time to get it together:

 

[MissionData]

NationName=WGERMANY

ServiceStartYear=1991

ServiceEndYear=2010

 

weapons stations; posting all to be sure

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=W_GERMANY

ModelNodeName=Station1

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station1R

LaunchRailHeight=0.127

 

[station2b]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.182,-0.248

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=W_GERMANY

ModelNodeName=Station2

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station2R

LaunchRailHeight=0.127

 

[station2c]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=SAHM,AHM

AttachmentType=W_GERMANY

ModelNodeName=Station2RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station3]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=AHM,IRM,SAHM

AttachmentType=W_GERMANY

ModelNodeName=Station3RL

PylonMass=86.18

//PylonDragArea=0.02

 

// Centerline ----------------------

 

[station4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.00,-0.042,-0.105

AttachmentAngles=0.0,-1.717,-0.161

EjectVelocity=0.0,0.0,-5.0

LoadLimit=2280

AllowedWeaponClass=

AttachmentType=W_GERMANY

ModelNodeName=

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=Tank800_Su9

 

// Right Wing ----------------------

 

[station5]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2000

AllowedWeaponClass=AHM,IRM,SAHM

AttachmentType=W_GERMANY

ModelNodeName=Station5RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station6c]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=SAHM,AHM

AttachmentType=W_GERMANY

ModelNodeName=Station6RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station6b]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.182,-0.248

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=W_GERMANY

ModelNodeName=Station6

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station6R

LaunchRailHeight=0.127

 

[station7]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=W_GERMANY

ModelNodeName=Station7

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station7R

LaunchRailHeight=0.127

 

Adding running and landing lights:

 

in the {NOSE} section, add these at the bottom:

 

SystemName[011]=LLandingLight

SystemName[012]=RLandingLight

SystemName[013]=TaxiLight

 

on the {LeftWing} add:

 

SystemName[011]=LeftPositionLight

 

on the {RightWing} add:

 

SystemName[011]=RightPositionLight

 

on the {LeftVertTail} add:

 

SystemName[002]=TailLight

 

loadout ini:

(believe it or not, the only change is I added the centerline tank. I kept the names of the missiles the same for ease of editing, and laziness)

 

[AirToAir]

Loadout[01].WeaponType=AA-11_G

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-11_G

Loadout[02].Quantity=1

Loadout[03].WeaponType=AA-11_G

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-11_G

Loadout[04].Quantity=1

Loadout[07].WeaponType=AA-10A_G

Loadout[07].Quantity=1

Loadout[08].WeaponType=AA-10A_G

Loadout[08].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AA-11_G

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-11_G

Loadout[02].Quantity=1

Loadout[03].WeaponType=AA-11_G

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-11_G

Loadout[04].Quantity=1

Loadout[05].WeaponType=AA-10A_G

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-10A_G

Loadout[06].Quantity=1

Loadout[09].WeaponType=Tank800_Su9

Loadout[09].Quantity=1

 

I believe there should be 2 more tanks loadable on the wing stations for the Long Range loads, but this will suffice for now.

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

EE Lightning F.6 (by RussoUK)

 

data ini:

 

[LeftFuselageStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-0.976,3.179,-0.395

AttachmentAngles=0.0,0.0,0.0

ModelNodeName=PylonL

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=UK

PylonMass=0.5

PylonDragArea=0.01

 

[RightFuselageStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.976,3.179,-0.395

AttachmentAngles=0.0,0.0,0.0

ModelNodeName=PylonR

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=UK

PylonMass=0.5

PylonDragArea=0.01

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.903,0.445,0.997

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=FT,RP

AttachmentType=UK

ModelNodeName=LeftPylon

PylonMass=60

FuelTankName=Tank_F6

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.903,0.445,0.997

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=FT,RP

AttachmentType=UK

ModelNodeName=RightPylon

PylonMass=60

FuelTankName=Tank_F6

 

loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=FireStreakIRA2A

Loadout[01].Quantity=1

Loadout[01].WeaponType=RedTopIRA2A

Loadout[01].Quantity=1

Loadout[02].WeaponType=RedTopIRA2A

Loadout[02].Quantity=1

Loadout[02].WeaponType=FireStreakIRA2A

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank_F6

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank_F6

Loadout[04].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=FireStreakIRA2A

Loadout[01].Quantity=1

Loadout[02].WeaponType=FireStreakIRA2A

Loadout[02].Quantity=1

Loadout[01].WeaponType=RedTopIRA2A

Loadout[01].Quantity=1

Loadout[02].WeaponType=RedTopIRA2A

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank_F6

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank_F6

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=RedTopA2A

Loadout[01].Quantity=1

Loadout[02].WeaponType=RedTopA2A

Loadout[02].Quantity=1

Loadout[01].WeaponType=FireStreakA2A

Loadout[01].Quantity=1

Loadout[02].WeaponType=FireStreakA2A

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank_F6

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank_F6

Loadout[04].Quantity=1

 

That's all!

Wrench

kevin stein

Share this post


Link to post
Share on other sites

RAF EE Canberra B.1 (by ajundair)

 

data ini:

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-7.5319,1.3,-0.0155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=LeftPylon01

PylonMass=40

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 7.5319,1.3,-0.0155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=RightPylon01

PylonMass=40

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-6.7219,1.3,-0.1232

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=LeftPylon02

PylonMass=40

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 6.7219,1.3,-0.1232

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=RightPylon02

PylonMass=40

 

[LeftWingStation3]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-5.9019,1.3,-0.2201

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=LeftPylon03

PylonMass=40

 

[RightWingStation3]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 5.9019,1.3,-0.2201

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=RightPylon03

PylonMass=40

 

[LeftWingStation4]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-5.1119,1.3,-0.3155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=LeftPylon04

PylonMass=40

 

[RightWingStation4]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 5.1119,1.35,-0.3155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=RightPylon04

PylonMass=40

 

[LeftWingtipStation]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-9.7431,.550,0.653

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2041.2

AllowedWeaponClass=FT

AttachmentType=UK,USAF

FuelTankName=CanberraTank

 

[RightWingtipStation]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=9.7431,.550,0.653

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2041.2

AllowedWeaponClass=FT

AttachmentType=UK,USAF

FuelTankName=CanberraTank

 

[bombBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=6

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=6000

AllowedWeaponClass=BOMB

AttachmentType=UK,USAF

NumWeapons=12

AttachmentPosition001=-0.371,-0.838,-0.875

AttachmentPosition002= 0.371,-0.838,-0.875

AttachmentPosition003=-0.371, 0.961,-0.925

AttachmentPosition004= 0.371, 0.961,-0.925

AttachmentPosition005=-0.371, 2.761,-0.975

AttachmentPosition006= 0.371, 2.761,-0.975

AttachmentPosition007= 0.000,-0.838,-0.545

AttachmentPosition008= 0.000, 0.961,-0.595

AttachmentPosition009= 0.000, 2.761,-0.645

AttachmentPosition010= 0.000,-0.838,-0.945

AttachmentPosition011= 0.000, 0.961,-0.995

AttachmentPosition012= 0.000, 2.761,-1.045

DiameterLimit=0.4

LengthLimit=2.2

BombBayAnimationID=6

BombBayOpenTime=0.8

BombBayCloseTime=0.8

MinExtentPosition=-0.61,-1.16,-1.12

MaxExtentPosition= 0.61, 4.31,-0.45

 

loadout ini:

 

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk5_500

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[05].WeaponType=Mk5_500

Loadout[05].Quantity=1

Loadout[06].WeaponType=Mk5_500

Loadout[06].Quantity=1

Loadout[07].WeaponType=Mk5_500

Loadout[07].Quantity=1

Loadout[08].WeaponType=Mk5_500

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTank

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTank

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[Attack]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTank

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTank

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[sEAD]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTank

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTank

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[Anti-Ship]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTank

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTank

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[FAC]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTank

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTank

Loadout[10].Quantity=1

Loadout[11].WeaponType=

Loadout[11].Quantity=12

 

[Recon]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=

Loadout[06].Quantity=1

Loadout[07].WeaponType=

Loadout[07].Quantity=1

Loadout[08].WeaponType=

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTank

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTank

Loadout[10].Quantity=1

Loadout[11].WeaponType=

Loadout[11].Quantity=12

 

In the {STRIKE} section, this may actually be more weapons than usually carried. I erred on the side of 'target destruction'

 

Also, if you're using the F-86F cockpit in, here's a litte fix for the mis-reading EGT gauge:

 

[ExhaustTempGauge]

Type=EXHAUST_GAS_TEMPERATURE_INDICATOR

NodeName=needle_exhaust

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=92.0

Set[02].Value=800.0

 

This fix can be used on any of the Sabre's, if their EGT is not working properly

 

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

RAF EE Canberra B.2 (by ajundair)

 

Avionics tweek:

If you are having problems with no radar display, and you have an ***_avionics.ini in the aircraft folder and it's listed in the in, I've discovered there's a missing line the main ini. Just copy/paste the data below:

 

AvionicsDLL=Avionics60.dll

 

This fix is for ALL the Canberras by Ajundair.

 

data ini:

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-7.5319,1.3,-0.0155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=LeftPylon01

PylonMass=40

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 7.5319,1.3,-0.0155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=RightPylon01

PylonMass=40

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-6.7219,1.3,-0.1232

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=LeftPylon02

PylonMass=40

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 6.7219,1.3,-0.1232

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=UK,USAF

ModelNodeName=RightPylon02

PylonMass=40

 

[LeftWingStation3]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-5.9019,1.3,-0.2201

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=LeftPylon03

PylonMass=40

 

[RightWingStation3]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 5.9019,1.3,-0.2201

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=RightPylon03

PylonMass=40

 

[LeftWingStation4]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-5.1119,1.3,-0.3155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=LeftPylon04

PylonMass=40

 

[RightWingStation4]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 5.1119,1.3,-0.3155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=UK,USAF

ModelNodeName=RightPylon04

PylonMass=40

 

[LeftWingtipStation]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-9.7431,.550,0.653

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2041.2

AllowedWeaponClass=FT

AttachmentType=UK,USAF

FuelTankName=CanberraTankb2

 

[RightWingtipStation]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=9.7431,.550,0.653

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2041.2

AllowedWeaponClass=FT

AttachmentType=UK,USAF

FuelTankName=CanberraTankb2

 

[bombBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=6

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2043

AllowedWeaponClass=BOMB

AttachmentType=UK,USAF

NumWeapons=12

AttachmentPosition001=-0.371,-0.838,-0.875

AttachmentPosition002= 0.371,-0.838,-0.875

AttachmentPosition003=-0.371, 0.961,-0.925

AttachmentPosition004= 0.371, 0.961,-0.925

AttachmentPosition005=-0.371, 2.761,-0.975

AttachmentPosition006= 0.371, 2.761,-0.975

AttachmentPosition007= 0.000,-0.838,-0.545

AttachmentPosition008= 0.000, 0.961,-0.595

AttachmentPosition009= 0.000, 2.761,-0.645

AttachmentPosition010= 0.000,-0.838,-0.945

AttachmentPosition011= 0.000, 0.961,-0.995

AttachmentPosition012= 0.000, 2.761,-1.045

DiameterLimit=0.4

LengthLimit=2.2

BombBayAnimationID=6

BombBayOpenTime=0.8

BombBayCloseTime=0.8

MinExtentPosition=-0.61,-1.16,-1.12

MaxExtentPosition= 0.61, 4.31,-0.45

 

loadout ini:

 

Loadout[01].WeaponType=Mk5_500

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk5_500

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk5_500

Loadout[03].Quantity=1

Loadout[04].WeaponType=Mk5_500

Loadout[04].Quantity=1

Loadout[05].WeaponType=Mk5_500

Loadout[05].Quantity=1

Loadout[06].WeaponType=Mk5_500

Loadout[06].Quantity=1

Loadout[07].WeaponType=Mk5_500

Loadout[07].Quantity=0

Loadout[08].WeaponType=Mk5_500

Loadout[08].Quantity=0

Loadout[09].WeaponType=CanberraTankb2

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTankb2

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[Attack]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTankb2

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTankb2

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[sEAD]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTankb2

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTankb2

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[Anti-Ship]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTankb2

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTankb2

Loadout[10].Quantity=1

Loadout[11].WeaponType=Mk5_500

Loadout[11].Quantity=12

 

[FAC]

Loadout[01].WeaponType=60lb-rocket

Loadout[01].Quantity=1

Loadout[02].WeaponType=60lb-rocket

Loadout[02].Quantity=1

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTankb2

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTankb2

Loadout[10].Quantity=1

Loadout[11].WeaponType=

Loadout[11].Quantity=12

 

[Recon]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=

Loadout[06].Quantity=1

Loadout[07].WeaponType=

Loadout[07].Quantity=1

Loadout[08].WeaponType=

Loadout[08].Quantity=1

Loadout[09].WeaponType=CanberraTankb2

Loadout[09].Quantity=1

Loadout[10].WeaponType=CanberraTankb2

Loadout[10].Quantity=1

Loadout[11].WeaponType=

Loadout[11].Quantity=12

 

Basically, virtually identical to the B.1

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites

PAF Martin B-57B Canberra {ex-USAF} (by ajundair)

 

data ini:

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-7.939,1.3,-0.0155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=WP

ModelNodeName=LeftPylon01

PylonMass=40

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 7.939,1.3,-0.0155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=WP

ModelNodeName=RightPylon01

PylonMass=40

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-7.085,1.3,-0.1232

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=WP

ModelNodeName=LeftPylon02

PylonMass=40

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 7.085,1.3,-0.1232

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=WP

ModelNodeName=RightPylon02

PylonMass=40

 

[LeftWingStation3]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-6.221,1.3,-0.2201

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP

ModelNodeName=LeftPylon03

PylonMass=40

FuelTankName=Tank_B57BB

 

[RightWingStation3]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 6.221,1.3,-0.2201

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP

ModelNodeName=RightPylon03

PylonMass=40

FuelTankName=Tank_B57BB

 

[LeftWingStation4]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-5.388,1.3,-0.3155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP

ModelNodeName=LeftPylon04

PylonMass=40

FuelTankName=Tank_B57BB

 

[RightWingStation4]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 5.388,1.3,-0.3155

AttachmentAngles=0.0,0.0,0.0

LoadLimit=370.0

AllowedWeaponClass=BOMB,RCKT,RP,FT

AttachmentType=WP

ModelNodeName=RightPylon04

PylonMass=40

FuelTankName=Tank_B57BB

 

[LeftWingtipStation]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-9.7431,.550,0.613

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2041.2

AllowedWeaponClass=FT

AttachmentType=WP

FuelTankName=Tank_B57BP

 

[RightWingtipStation]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=9.7431,.550,0.613

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2041.2

AllowedWeaponClass=FT

AttachmentType=WP

FuelTankName=Tank_B57BP

 

[bombBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=6

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2043

AllowedWeaponClass=BOMB

AttachmentType=WP

NumWeapons=12

AttachmentPosition001=-0.371,-0.838,-0.875

AttachmentPosition002= 0.371,-0.838,-0.875

AttachmentPosition003=-0.371, 0.961,-0.925

AttachmentPosition004= 0.371, 0.961,-0.925

AttachmentPosition005=-0.371, 2.761,-0.975

AttachmentPosition006= 0.371, 2.761,-0.975

AttachmentPosition007= 0.000,-0.838,-0.545

AttachmentPosition008= 0.000, 0.961,-0.595

AttachmentPosition009= 0.000, 2.761,-0.645

AttachmentPosition010= 0.000,-0.838,-0.945

AttachmentPosition011= 0.000, 0.961,-0.995

AttachmentPosition012= 0.000, 2.761,-1.045

DiameterLimit=0.4

LengthLimit=2.2

BombBayAnimationID=6

BombBayOpenTime=0.8

BombBayCloseTime=0.8

MinExtentPosition=-0.61,-1.16,-1.12

MaxExtentPosition= 0.61, 4.31,-0.45

 

loadout ini:

 

Loadout[01].WeaponType=PAK M117

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK M117

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK M117

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK M117

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_B57BB

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank_B57BB

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank_B57BB

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank_B57BB

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank_B57BP

Loadout[09].Quantity=1

Loadout[10].WeaponType=Tank_B57BP

Loadout[10].Quantity=1

Loadout[11].WeaponType=PAK M117

Loadout[11].Quantity=9

 

[Attack]

Loadout[01].WeaponType=CAN HVAR

Loadout[01].Quantity=1

Loadout[02].WeaponType=CAN HVAR

Loadout[02].Quantity=1

Loadout[03].WeaponType=CAN HVAR

Loadout[03].Quantity=1

Loadout[04].WeaponType=CAN HVAR

Loadout[04].Quantity=1

Loadout[05].WeaponType=CAN HVAR

Loadout[05].Quantity=1

Loadout[06].WeaponType=CAN HVAR

Loadout[06].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=0

Loadout[06].WeaponType=

Loadout[06].Quantity=0

Loadout[07].WeaponType=Tank_B57BB

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank_B57BB

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank_B57BP

Loadout[09].Quantity=1

Loadout[10].WeaponType=Tank_B57BP

Loadout[10].Quantity=1

Loadout[11].WeaponType=PAK M117

Loadout[11].Quantity=9

 

[sEAD]

Loadout[01].WeaponType=CAN HVAR

Loadout[01].Quantity=1

Loadout[02].WeaponType=CAN HVAR

Loadout[02].Quantity=1

Loadout[03].WeaponType=CAN HVAR

Loadout[03].Quantity=1

Loadout[04].WeaponType=CAN HVAR

Loadout[04].Quantity=1

Loadout[05].WeaponType=CAN HVAR

Loadout[05].Quantity=1

Loadout[06].WeaponType=CAN HVAR

Loadout[06].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank_B57BB

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank_B57BB

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank_B57BP

Loadout[09].Quantity=1

Loadout[10].WeaponType=Tank_B57BP

Loadout[10].Quantity=1

Loadout[11].WeaponType=PAK M117

Loadout[11].Quantity=9

 

[Anti-Ship]

Loadout[01].WeaponType=CAN HVAR

Loadout[01].Quantity=1

Loadout[02].WeaponType=CAN HVAR

Loadout[02].Quantity=1

Loadout[03].WeaponType=CAN HVAR

Loadout[03].Quantity=1

Loadout[04].WeaponType=CAN HVAR

Loadout[04].Quantity=1

Loadout[05].WeaponType=CAN HVAR

Loadout[05].Quantity=1

Loadout[06].WeaponType=CAN HVAR

Loadout[06].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank_B57BB

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank_B57BB

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank_B57BP

Loadout[09].Quantity=1

Loadout[10].WeaponType=Tank_B57BP

Loadout[10].Quantity=1

Loadout[11].WeaponType=PAK M117

Loadout[11].Quantity=9

 

[FAC]

Loadout[01].WeaponType=CAN HVAR

Loadout[01].Quantity=1

Loadout[02].WeaponType=CAN HVAR

Loadout[02].Quantity=1

Loadout[03].WeaponType=CAN HVAR

Loadout[03].Quantity=1

Loadout[04].WeaponType=CAN HVAR

Loadout[04].Quantity=1

Loadout[05].WeaponType=CAN HVAR

Loadout[05].Quantity=1

Loadout[06].WeaponType=CAN HVAR

Loadout[06].Quantity=1

Loadout[05].WeaponType=Tank_B57BB

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank_B57BB

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank_B57BB

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank_B57BB

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank_B57BP

Loadout[09].Quantity=1

Loadout[10].WeaponType=Tank_B57BP

Loadout[10].Quantity=1

Loadout[11].WeaponType=

Loadout[11].Quantity=12

 

[Recon]

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=Tank_B57BB

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank_B57BB

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank_B57BB

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank_B57BB

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank_B57BP

Loadout[09].Quantity=1

Loadout[10].WeaponType=Tank_B57BP

Loadout[10].Quantity=1

Loadout[11].WeaponType=

Loadout[11].Quantity=12

 

I'm not particularly happy with using the HVAR (you'll notice they're the Canadian versions!)

If you wish to have rocket pods; and I've found no info for or against, you can switch them over, either here in the loadoud ini or on the loadout screen, to the Paki SNEBs. If you wish them in the ini, here is the data:

 

Loadout[01].WeaponType=PAK SNEB Rocket Pod

Loadout[01].Quantity=1

Loadout[02].WeaponType=PAK SNEB Rocket Pod

Loadout[02].Quantity=1

Loadout[03].WeaponType=PAK SNEB Rocket Pod

Loadout[03].Quantity=1

Loadout[04].WeaponType=PAK SNEB Rocket Pod

Loadout[04].Quantity=1

 

You can just replace the first 4 sections of which ever mission type wit the above data

 

Wrench

Kevin Stein

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..