+Wrench Posted September 23, 2007 Posted September 23, 2007 Iraqi AF MiG-23M Flogger B (by Mirage Factory) Well, after experimenting with this for a while, I came to the conclusion that the standared, Soviet weapons should be left on it. But.... We'll make sure it's Irakian, all the same (nation-wise). Double check your top section, and use the following: NationName=IRAQ ServiceStartYear=1973 ServiceEndYear=1990 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON Exported=FALSE I'll post the weapons stations and loadout anyway, but they're the same as listed under the VVS 23 [LeftGloveStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.330,0.50,-0.105 AttachmentAngles=0.0,0.0,0.0 LoadLimit=760.0 AllowedWeaponClass=SAHM,IRM,BOMB,RP,2BR,2IR,GP,FT AttachmentType=SOVIET ModelNodeName=AAM_GlovePylon_Left PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=LeftRail FuelTankName=Tank800_MiG23 [RightGloveStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.330,0.50,-0.105 AttachmentAngles=0.0,0.0,0.0 LoadLimit=760.0 AllowedWeaponClass=SAHM,IRM,BOMB,RP,2BR,2IR,GP,FT AttachmentType=SOVIET ModelNodeName=AAM_GlovePylon_Right PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=RightRail FuelTankName=Tank800_MiG23 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.40,0.55,-1.16 AttachmentAngles=0.0,0.0,0.0 LoadLimit=760.0 AllowedWeaponClass=IRM,2IR,RP,BOMB,2BR AttachmentType=SOVIET ModelNodeName=AAM_Pylon_Left PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=LeftRail01 [RightFuselageStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.40,0.55,-1.16 AttachmentAngles=0.0,0.0,0.0 LoadLimit=760.0 AllowedWeaponClass=IRM,BOMB,RP,2BR,2IR AttachmentType=SOVIET ModelNodeName=AAM_Pylon_Right PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=RightRail01 [CenterFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.00,-0.25,-1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=760.0 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=CenterPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank600_Su7 loadout ini: [AirToAir] Loadout[01].WeaponType=R-23R Loadout[01].Quantity=1 Loadout[01].RackType=APU-62L Loadout[02].WeaponType=R-23R Loadout[02].Quantity=1 Loadout[02].RackType=APU-62R Loadout[03].WeaponType=R-60T Loadout[03].Quantity=2 Loadout[03].RackType=APU-62L Loadout[04].WeaponType=R-60T Loadout[04].Quantity=2 Loadout[04].RackType=APU-62R Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-23R Loadout[01].Quantity=1 Loadout[01].RackType=APU-62L Loadout[02].WeaponType=R-23R Loadout[02].Quantity=1 Loadout[02].RackType=APU-62R Loadout[03].WeaponType=R-60T Loadout[03].Quantity=2 Loadout[03].RackType=APU-62L Loadout[04].WeaponType=R-60T Loadout[04].Quantity=2 Loadout[04].RackType=APU-62R Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=RBK-250 PTAB 2.5 Loadout[01].Quantity=2 Loadout[01].RackType=MBD2-250 Loadout[02].WeaponType=RBK-250 PTAB 2.5 Loadout[02].Quantity=2 Loadout[02].RackType=MBD2-250 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=2 Loadout[01].RackType=MBD2-250 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=2 Loadout[02].RackType=MBD2-250 Loadout[03].WeaponType=R-60T Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60T Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [FAC] Loadout[01].WeaponType=R-23R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-23R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60T Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60T Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=R-23R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-23R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60T Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60T Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 You'll also note the usage, again, of the Su-7's drop tank Wrench kevin stein
+Wrench Posted September 23, 2007 Posted September 23, 2007 Iraqi AF MiG-25PD Foxbat E (by those MiG guys) We're creating a nation specific version of this one, so MissionData section at the top, use the following: NationName=IRAQ ServiceStartYear=1975 ServiceEndYear=2003 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON weapons staitons: [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -4.5280,-1.5390,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM AttachmentType=WP,SOVIET ModelNodeName=Station1 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.4120,-0.3715,0.3930 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=Station2 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.4122,-0.3715,0.3935 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=Station3 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 4.5280,-1.5387,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM AttachmentType=WP,SOVIET ModelNodeName=Station4 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [stationFT] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=WP,SOVIET ModelNodeName=CenterHP01 NoJettisionTank=TRUE PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB5500 [station1APU62-1] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.525,-1.166,0.059 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET DiameterLimit=0.15 LengthLimit=2.2 ModelNodeName=Station1 LaunchRailNodeName=APU62L PylonMass=86.18 PylonDragArea=0.02 [station1APU62-2] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.721,-1.166,0.324 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station1 DiameterLimit=0.15 LengthLimit=2.2 LaunchRailNodeName=APU62L PylonMass=86.18 PylonDragArea=0.02 [station4APU62-1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.525,-1.166,0.059 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET DiameterLimit=0.15 LengthLimit=2.2 ModelNodeName=Station4 LaunchRailNodeName=APU62R PylonMass=86.18 PylonDragArea=0.02 [station4APU62-2] SystemType=WEAPON_STATION StationID=9 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.721,-1.166,0.324 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station4 DiameterLimit=0.15 LengthLimit=2.2 LaunchRailNodeName=APU62R PylonMass=86.18 PylonDragArea=0.02 You'll note the usage of both WP & SOVIET attachment types...this ensures proper loadout Loadout ini: [AirToAir] Loadout[03].WeaponType=IRAQ R-40R Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ R-40R Loadout[04].Quantity=1 Loadout[06].WeaponType=IRAQ R-60TM Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAQ R-60TM Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAQ R-60TM Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAQ R-60TM Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[03].WeaponType=IRAQ R-40R Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ R-40R Loadout[04].Quantity=1 Loadout[06].WeaponType=IRAQ R-60TM Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAQ R-60TM Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAQ R-60TM Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAQ R-60TM Loadout[09].Quantity=1 [Recon] Loadout[03].WeaponType=IRAQ R-40R Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ R-40R Loadout[04].Quantity=1 Loadout[06].WeaponType=IRAQ R-60TM Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAQ R-60TM Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAQ R-60TM Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAQ R-60TM Loadout[09].Quantity=1 Note the usage of ONLY Iraqi weapons Wrench kevin stein
+Wrench Posted September 23, 2007 Posted September 23, 2007 Iraqi AF MiG-27D Flogger D (by USAFMTL & Co) Again, making sure this is an IqAF only version.... NationName=IRAQ ServiceStartYear=1978 ServiceEndYear=1999 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT weapons stations: [LeftGloveStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.481,-0.50,-0.241 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550 AllowedWeaponClass=BOMB,RP,2BR,TER,GP,FT,EOGR,LGB,RCKT,MER,ARM AttachmentType=WP,SOVIET ModelNodeName=GlovePylon_Left PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=LeftRail LaunchRailHeight=0.136 FuelTankName= [RightGloveStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.481,-0.50,-0.241 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550 AllowedWeaponClass=BOMB,RP,2BR,TER,GP,FT,EOGR,LGB,RCKT,MER,ARM AttachmentType=WP,SOVIET ModelNodeName=GlovePylon_Right PylonMass=108.9 PylonDragArea=0.03 LaunchRailNodeName=RightRail LaunchRailHeight=0.136 FuelTankName= [LeftFuselageStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.744,0.967,-0.903 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1050 AllowedWeaponClass=BOMB,RCKT,RP,GP,2BR,ARM AttachmentType=WP,SOVIET ModelNodeName=LIntakePylon PylonMass=108.9 PylonDragArea=0.03 [RightFuselageStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.744,0.967,-0.903 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1050 AllowedWeaponClass=BOMB,RCKT,RP,GP,2BR,ARM AttachmentType=WP,SOVIET ModelNodeName=RIntakePylon PylonMass=108.9 PylonDragArea=0.03 [CenterFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.00,-0.25,-1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass=FT AttachmentType=WP,SOVIET ModelNodeName=CenterPylon PylonMass=108.9 PylonDragArea=0.03 FuelTankName=Tank600_Su7 [LeftAftFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.734,-3.585,-0.653 AttachmentAngles=0.0,0.0,-3.0 LoadLimit=550 AllowedWeaponClass=BOMB AttachmentType=WP,SOVIET ModelNodeName=LAPylon PylonMass=108.9 PylonDragArea=0.03 [RightAftFuselageStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.734,-3.585,-0.653 AttachmentAngles=0.0,0.0,3.0 LoadLimit=550 AllowedWeaponClass=BOMB AttachmentType=WP,SOVIET ModelNodeName=RAPylon PylonMass=108.9 PylonDragArea=0.03 [LeftFuselageStationRail] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.744,0.967,-1.041 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=LIntakePylon LaunchRailNodeName=LeftRail02 PylonMass=108.9 PylonDragArea=0.03 [RightFuselageStationRail] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.744,0.967,-1.041 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=RIntakePylon LaunchRailNodeName=RightRail02 PylonMass=108.9 PylonDragArea=0.03 Loadout ini: [AirToAir] Loadout[03].WeaponType=IRAQ R-60TM Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ R-60TM Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[03].WeaponType=IRAQ R-60TM Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ R-60TM Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=IRAQ UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAQ UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAQ UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[01].WeaponType=NASR-7 Loadout[01].Quantity=1 Loadout[02].WeaponType=NASR-7 Loadout[02].Quantity=1 Loadout[03].WeaponType=NASR-7 Loadout[03].Quantity=1 Loadout[04].WeaponType=NASR-7 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=NASR-7 Loadout[06].Quantity=1 Loadout[07].WeaponType=NASR-7 Loadout[07].Quantity=1 [sEAD] Loadout[01].WeaponType=Kh-27 Loadout[01].Quantity=1 Loadout[02].WeaponType=Kh-27 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAQ UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=RBK-250 AO-2.5 Loadout[06].Quantity=1 Loadout[07].WeaponType=RBK-250 AO-2.5 Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=NASR-7 Loadout[01].Quantity=1 Loadout[02].WeaponType=NASR-7 Loadout[02].Quantity=1 Loadout[03].WeaponType=NASR-7 Loadout[03].Quantity=1 Loadout[04].WeaponType=NASR-7 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=NASR-7 Loadout[06].Quantity=1 Loadout[07].WeaponType=NASR-7 Loadout[07].Quantity=1 [FAC] Loadout[01].WeaponType=IRAQ UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAQ UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAQ UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ UV16 Loadout[04].Quantity=1 You'll note above, the usage of WP & SOVIET again; this is to allow the Kegler ARM to be loaded Wrench kevin stein
+Wrench Posted September 23, 2007 Posted September 23, 2007 Iraqi AF Su-17 Fitter C (by ArmourDave) Once more, creating a nation-specific version, replace the sections in the MissionData with the info below (end year is totally off, but it makes sure it's around for the Gulf War...) NationName=IRAQ ServiceStartYear=1972 ServiceEndYear=2010 AircraftRole=ATTACK AircraftCapability=DAY_ONLY weapons stations: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.4869,-3.7829,-0.1458 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=pylon_left_outer PylonMass=60 FuelTankName=Tank600_Su7 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.4645,-3.7676,-0.1316 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=pylon_right_outer PylonMass=60 FuelTankName=Tank600_Su7 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.1945,-0.6900,0.0115 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=pylon_left_inner PylonMass=90 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.2121,-0.6751,0.0000 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=pylon_right_inner PylonMass=90 [LeftFrontFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.4247,-2.3246,-0.2169 AttachmentAngles=0.0,0.0,-22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=central_pylon_front_left PylonMass=90 [RightFrontFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=00.4397,-2.3246,-0.2169 AttachmentAngles=0.0,0.0,22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=WP ModelNodeName=central_pylon_front_right PylonMass=90 [LeftBackFuselageStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.4247,-4.5685,-0.2169 AttachmentAngles=0.0,0.0,-22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=central_pylon_back_left PylonMass=90 [RightBackFuselageStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.4397,-4.5685,-0.2169 AttachmentAngles=0.0,0.0,22.5 LoadLimit=750.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=WP ModelNodeName=central_pylon_back_right PylonMass=90 [LeftIRStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.7508,-1.9922,0.1901 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=left_ir_pylon PylonMass=90 [RightIRStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.6813,-1.9922,0.1901 AttachmentAngles=0.0,0.0,0.0 LoadLimit=750.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=right_ir_pylon PylonMass=90 Loadout ini: [AirToAir] Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank600_Su7 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank600_Su7 Loadout[06].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=0 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=0 [Attack] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAQ UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAQ UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAQ UV16 Loadout[06].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=NASR-400 Loadout[03].Quantity=1 Loadout[04].WeaponType=NASR-400 Loadout[04].Quantity=1 Loadout[05].WeaponType=NASR-400 Loadout[05].Quantity=1 Loadout[06].WeaponType=NASR-400 Loadout[06].Quantity=1 Loadout[07].WeaponType=NASR-400 Loadout[07].Quantity=1 Loadout[08].WeaponType=NASR-400 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAQ UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAQ UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAQ UV16 Loadout[06].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=NASR-400 Loadout[03].Quantity=1 Loadout[04].WeaponType=NASR-400 Loadout[04].Quantity=1 Loadout[05].WeaponType=NASR-400 Loadout[05].Quantity=1 Loadout[06].WeaponType=NASR-400 Loadout[06].Quantity=1 Loadout[07].WeaponType=NASR-400 Loadout[07].Quantity=1 Loadout[08].WeaponType=NASR-400 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 [FAC] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAQ UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAQ UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAQ UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAQ UV16 Loadout[06].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 [Recon] Loadout[01].WeaponType=Tank600_Su7 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank600_Su7 Loadout[02].Quantity=1 Loadout[09].WeaponType=IRAQ AA-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAQ AA-2 Loadout[10].Quantity=1 It should also be noted at this time, the Iraqi Air Force never operated the earlier Su-7. When I was working on updating these aircraft (and the terrain itself), all the OrBats I came across for Iran/Iraq and DS made NO mention of them Wrench kevin stein
+Wrench Posted September 23, 2007 Posted September 23, 2007 Iraqi AF Il-28 Beagle (by 3rdWire) I did run across some references to the Beagle, but very little. So, basically, we'll just create a quick Iraqi version. I claim NO historicality for the following, but it'll add another target for the Iranians Replace the following in the MissionData section NationName=IRAQ ServiceStartYear=1960 ServiceEndYear=1980 AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Weapons stations stay the same. Loadout stays the same; I just kept the Soviet weapons as stock. Wrench Kevin Stein
+Wrench Posted November 10, 2007 Posted November 10, 2007 Some Notes for World War 2 Aircraft: There has always seemed to be some interest in the subject, so now that we're pretty caught up on the major players from the mid-1950s to date, I thought now would be a good time to 'fix' some of their older brothers... The most major change in loads are in the attechment types. For the Axis Powers (Nazi Germany, Imperial Japan and WW2 Italy), there are only two: Nazi Germany gets "W_Germany" Japanese Empire gets "Japan" WW2 Italy uses "W_Germany" (as we have NO specific Italian weapons; the Luftwaffe bombs work just fine) Originally, several of the very early releases used "Soviet", as in game terms, the Soviet Union was considered an 'enemy' nation for loading/data ini purposes. That gets changed too, but I'll cover that later. For the Allies (USA, UK, WW2 China, etc) you can pretty much use the "USAF" attachment type, excepting those aircraft that came with nation specific weapons (many of the Dev A-Team RAF bomber/strike aircraft come this way) The Soviet Union of WW2 also has it OWN attachment type -and specific weapons-, albeit still "Soviet", but with the WW2Nations.ini, we have the additon of 'WW2Soviet', making them a "friendly" nation. So...what we have is something like this: US (including USN, USAAF & USMC) all use USAF RAF/FAA/RN, etc can use either USAF or UK, depending on weapons availbility. Any other Allied nations can use either, depending on the country of origin of the aircraft (ie: RNZAF Corsair's using USN/USAF types) USAF and/or USN See above for WW2 Soviet planes... As many of the Axis aircraft have already been updated via various ini mods that I've released, I'll be trying to go over the ones I haven't fixed, and post adjusted data and loadout ini adjustments Wrench Kevin Stein
+Wrench Posted November 10, 2007 Posted November 10, 2007 Ju-87B Stuka (by Pasko) Let's start with everybody's favorite enemy dive bomber Data ini: [CenterlineStation01] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition= 0.0, 1.20, 0.00 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY DiameterLimit=0.01 LengthLimit=0.1 BombBayAnimationID=7 BombBayOpenTime=0.30 BombBayCloseTime=1.20 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 [CenterlineStation02] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 0.00, 0.17,-0.60 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=650 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=BombPylon //AutomaticDoors=TRUE //RotatingPylon=TRUE MovingPylon=TRUE PylonMass=10 PylonDragArea=0.02 [LeftWingStation01] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-4.16, 0.05,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=LeftPylon01 PylonMass=10.9 PylonDragArea=0.03 [RightWingStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 4.16, 0.05,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=RightPylon01 PylonMass=10.9 PylonDragArea=0.03 [LeftWingStation02] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.93, 0.05,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=LeftPylon02 PylonMass=10.9 PylonDragArea=0.03 [RightWingStation02] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.93, 0.05,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=RightPylon02 PylonMass=10.9 PylonDragArea=0.03 It should be noted, that for some reason, my original didn't have any nation name in the attachment type, but loaded the Luftwaffe bombs with no problems... Loadout ini: [Attack] Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 [sEAD] Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 [FAC] [Recon] You'll note that I've left the lightweight (50kg bombs) pre-loaded for the STRIKE mission. Since you've only got 2 7.9mm MGs for strafing, and like everyone else seen countless times the newsreel films of the bombs dropping off the wings, it makes sense in a way. The lighter bombs will give your flightmates something to drop when you order them to supress ground fire. Wrench kevin stein
+Wrench Posted November 10, 2007 Posted November 10, 2007 IAR-80A (by Pasko) Assuming Romania's co-belligerent status with Nazi Germany (and NO slight is meant to our European friends), it's a simple matter to give it the same type of weapons... data ini: [CenterlineStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 0.00,-0.90,-0.60 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=CenterlinePylon PylonMass=15.9 PylonDragArea=0.02 [LeftWingStation01] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.15,-0.08,-0.33 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=LeftPylon01 PylonMass=10.9 PylonDragArea=0.01 [RightWingStation01] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.15,-0.08,-0.33 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=RightPylon01 PylonMass=10.9 PylonDragArea=0.01 [LeftWingStation02] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.85,-0.08,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=LeftPylon02 PylonMass=10.9 PylonDragArea=0.01 [RightWingStation02] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.85,-0.08,-0.35 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName=RightPylon02 PylonMass=10.9 PylonDragArea=0.01 loadout ini: [AirToAir] [AirToAirLongRange] [Attack] Loadout[01].WeaponType=SC-500 Loadout[01].Quantity=1 Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-50 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=SC-50 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 [sEAD] Loadout[02].WeaponType=SC-50 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 [FAC] [Recon] Wrench kevin stein
+Wrench Posted November 10, 2007 Posted November 10, 2007 Regia Aeronautica (WW2 Italian) Aircraft Notes: The following aircraft should need no adjustments, as I and my Team-mates double checked them with what's available: Mc-200 Mc-202 Mc-205 Re-2000 Re-2001 Re-2002 SM-79 If anything seems off, PLEASE let me know, and I'll find the fix for you. The only other 'RA' aircraft that out there, is Hinchbrooke's little for-fun Paneli CR-41, something he'd built just for giggles. Now, while not a real aircraft (historically speaking), it does add a little something for those early days in the Med. So, without further ado... data ini: Guns- what I did on mine, given the operational years that Hinch created (1935-1941), was switch all 4 of them over to the German 7.9mm MG17, with 300 rounds each. Weapon Stations- [CenterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0000,1.0225,1.1365 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 ;DiameterLimit= ;LengthLimit= AllowedWeaponClass=FT AttachmentType=W_GERMANY ModelNodeName= PylonMass=5 PylonDragArea=0.01 FuelTankName=Tank075_P51 [LeftWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.6431,1.0225,1.4365 AttachmentAngles=0.0,0.0,0.0 LoadLimit=65 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName= PylonMass=5 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.6431,1.0225,1.4365 AttachmentAngles=0.0,0.0,0.0 LoadLimit=65 AllowedWeaponClass=BOMB AttachmentType=W_GERMANY ModelNodeName= PylonMass=5 PylonDragArea=0.02 Loadout ini- [AirToAir] [AirToAirLongRange] Loadout[01].WeaponType=Tank075_P51 Loadout[01].Quantity=1 [Recon] Loadout[01].WeaponType=Tank075_P51 Loadout[01].Quantity=1 [Attack] Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-250 Loadout[03].Quantity=1 Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-250 Loadout[03].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank075_P51 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-250 Loadout[03].Quantity=1 That should take care of that... One of these days, I'll find a decent cockpit for it, that dosen't bounce up and down...another project for another day! Wrench kevin stein
+Wrench Posted December 4, 2007 Posted December 4, 2007 Avionics Fix for F3H-2M "Demon" (by Fox Montor) This actually came about accidentely, as I was looking at this cockpit for possible use on some of the Red Air birds badly needing some kind of radar-equiped cockpit -- we're still lacking a decent twin-engined one, btw (other than my repainted Phantom pits) At any rate, I was testing the radar on intercept mission, and noticed there wasno way to lock up targets for the Sparrows!!! The radar was simply acting ONLY in search mode, even though TRACK was listed. So, after comparing it with some other contemporay aircraft, I made the following changes.... It should be noted here, that I claim NO historicaly accuracy for this fix -- it is simply done to allow the missiles to work. First off, backup your original F3H-2M_avionics.ini. The simplest way to do this is, is open it in notepad and do a "save as..." and re-title it "ori-F3H-2M_avionics ini" Now, reopen the original, and copy/paste ALL the data below OVER all the existing data: [TextureData]RadarTexture=Cabina\Radar_Screen.bmp RWRTexture=Cabina\f-4j_rwr.bmp [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT RangeUnit=NM RangeSetting[1]=10 RangeSetting[2]=25 RangeSetting[3]=60 RangeSetting[4]=120 RangeSetting[5]=180 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=500.0 MinReturn=0.08 SearchRangeSetting=1,2,3,4,5 ScanPattern[1].BarElevation[1]=1.875 ScanPattern[1].BarElevation[2]=-1.875 ScanPattern[1].ScanRate=80 ScanPattern[1].ScanBeamAngle=6.7 ScanPattern[1].ScanArc=60 SearchRange=180 SearchStrength=70 SearchTargetTime=6.0 AcquisitionSymbolSpeed=0.5 AcquisitionTime=6.0 LostAquisitionTime=2.0 TrackRangeSetting=1,2 TrackCapabilities=HOJ,TARGET_MEMORY TrackRange=20 TrackStrength=60 TrackMemroyTime=5.0 BoresightRangeSetting=1 BoresightElevation=-2.0 BoresightAzimuth=0.0 BoresightBeamAngle=2.8 [RadarDisplay] FadeImageIntensity=0.3 TargetFadeTime=0.25 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.6 ElevationScale=100 ElevationStrobeSize=0.07 TargetStrobeSize=0.07 TargetShadowIntensity=0.1 AcquisitionSymbolHeight=0.05 AcquisitionSymbolSize=0.07 NoiseLevel=0.1 DitheredSweepWidth=0.05 DitheredSweepIntensity=0.35 RangeStrobeWidth=0.07 RangeStrobeHeight=0.04 RangeGateWidth=0.05 RangeGateHeight=0.05 RangeGateIntensity=0.25 MissileRStrobeWidth=0.07 BreakXSize=0.50 BreakXIntensity=0.8 PPIArc=35 GroundReturnFadeTime=2.0 GroundClutter=0.6 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 RangeRateCircleSize=0.86 RangeRateCircleScale=926 RangeRateCircleTexture=RadarVcCircle.tga HorizonBarSize=1.00 HorizonBarTexture=RadarHorizon.tga ASERadarCircleMinSize=0.20 ASERadarCircleMaxSize=0.35 ASERadarCircleMaxSizeRange=0.6 ASERadarCircleTexture=RadarASE.tga ASEHeatCircleSize=0.14 ASEHeatCircleTexture=RadarASEHeat.tga AimDotSize=0.03 AimDotTexture=RadarAimDot.tga BreakXRemovesRangeRate=TRUE BreakXRemovesASECircle=TRUE [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav [RadarDisplaySearch] PPI=FALSE Symbol[01]=B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=ACQUISITION_SYMBOL Symbol[05]=TARGET_SYMBOL [RadarDisplayAcquisition] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=RANGE_GATE_STROBE Symbol[05]=RANGE_STROBE [RadarDisplayTrack] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=RANGE_GATE_STROBE Symbol[05]=RMIN_STROBE Symbol[06]=RA_STROBE Symbol[07]=AIM_DOT Symbol[08]=ASE_CIRCLE Symbol[09]=BREAK_X Symbol[10]=RANGE_RATE_CIRCLE [RadarDisplayBoresight] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=TARGET_SYMBOL You'll also want to activate the audio-only rwr (which was in the original), by copy/pasting the "F-4J_RWR.bmp" into the /cabina folder. What I had discovered was the "TrackCapabilities=" section was blank!!! Without this, the game engine couldn't use the radar lock-on bits in the avionics dll, so you couldn't lock a target, making your Sparrow's worse than useless (well, moreso than normal! ) The addition of the "BORESIGHT" mode is a guess on my part, but it is available on all the other USN/USAF radar equiped fighters from the same era (F-86D, F-94, F-89, possibly early F-8s), to say nothing of the birds on the other side of the fence; in fact the 17PF/19P/19PM seemed to only have search and borsight mods for the RP-1 and RP-5s. Happy Hunting! Wrench kevin stein
+Wrench Posted December 6, 2007 Posted December 6, 2007 Douglas B-66B Destroyer (by bunayp) Basically, the problem lies in the max diameter and max length specs in the bomb bay. Replace the bomb bay section with this: [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3060 AllowedWeaponClass=BOMB,NUC AttachmentType=USAF NumWeapons=12 AttachmentPosition001=0.4, .806,-0.117 AttachmentPosition002=-0.4, .806,-0.117 AttachmentPosition003=0.4, 3,-0.117 AttachmentPosition004=-0.4, 3,-0.117 AttachmentPosition005=0.4, .806,-0.487 AttachmentPosition006=-0.4, .806,-0.487 AttachmentPosition007=0.4, 3,-0.487 AttachmentPosition008=-0.4, 3,-0.487 AttachmentPosition009=0.4, .806,-.887 AttachmentPosition010=-0.4, .806,-.887 AttachmentPosition011=0.4, 3,-.887 AttachmentPosition012=-0.4, 3,-.887 DiameterLimit=1.6 LengthLimit=4.2 BombBayAnimationID=5 BombBayOpenTime=3 BombBayCloseTime=3 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 By increasing the allowed length and width (diameter), you can now get the 8 M117's aboad. I have NOT tested this with any of the nukes, and 'lob-tossing' hasn't worked for me. Wrench kevin stein
+Wrench Posted December 6, 2007 Posted December 6, 2007 Martin B-657B Canberra (3rd Wire Stock) Well, since we're on the subject of bombers, might as well post a little fix for the Canberra. data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-8.38,1.61,0.32 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=USAF ModelNodeName=LeftPylon01 PylonMass=40 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-7.57,1.61,0.22 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=USAF ModelNodeName=LeftPylon02 PylonMass=40 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-6.75,1.61,0.13 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=USAF ModelNodeName=LeftPylon03 PylonMass=40 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-5.96,1.61,0.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=USAF ModelNodeName=LeftPylon04 PylonMass=40 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 8.38,1.61,0.32 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=USAF ModelNodeName=RightPylon01 PylonMass=40 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 7.57,1.61,0.22 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=USAF ModelNodeName=RightPylon02 PylonMass=40 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 6.75,1.61,0.13 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=USAF ModelNodeName=RightPylon03 PylonMass=40 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 5.96,1.61,0.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=USAF ModelNodeName=RightPylon04 PylonMass=40 [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2043 AllowedWeaponClass=BOMB AttachmentType=USAF NumWeapons=12 AttachmentPosition001=-0.371,-0.053,-0.550 AttachmentPosition002= 0.371,-0.053,-0.550 AttachmentPosition003=-0.371, 1.747,-0.600 AttachmentPosition004= 0.371, 1.747,-0.600 AttachmentPosition005=-0.371, 3.547,-0.650 AttachmentPosition006= 0.371, 3.547,-0.650 AttachmentPosition007= 0.000,-0.053,-0.220 AttachmentPosition008= 0.000, 1.747,-0.270 AttachmentPosition009= 0.000, 3.547,-0.320 AttachmentPosition010= 0.000,-0.053,-0.620 AttachmentPosition011= 0.000, 1.747,-0.670 AttachmentPosition012= 0.000, 3.547,-0.720 DiameterLimit=0.43 LengthLimit=2.2 BombBayAnimationID=3 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 [LeftWingtipStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-9.56,0.63,0.74 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=USAF FuelTankName=Tank_B57 [RightWingtipStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 9.56,0.63,0.74 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=USAF FuelTankName=Tank_B57 In this case, it was a weight problem...they were set just a few kilograms too low. This is my loadout ini, it's sort of designed for later use, when CBU's come into more general usage during that little mess in SouthEast Asia...adjust your loads to taste loadout ini: Loadout[05].WeaponType=M117 Loadout[05].Quantity=1 Loadout[06].WeaponType=M117 Loadout[06].Quantity=1 Loadout[07].WeaponType=M117 Loadout[07].Quantity=1 Loadout[08].WeaponType=M117 Loadout[08].Quantity=1 Loadout[09].WeaponType=M117 Loadout[09].Quantity=4 Loadout[10].WeaponType=Tank_B57 Loadout[10].Quantity=1 Loadout[11].WeaponType=Tank_B57 Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=1 Loadout[06].WeaponType=CBU-24B Loadout[06].Quantity=1 Loadout[07].WeaponType=CBU-24B Loadout[07].Quantity=1 Loadout[08].WeaponType=CBU-24B Loadout[08].Quantity=1 Loadout[09].WeaponType=Mk81 Loadout[09].Quantity=8 Loadout[10].WeaponType=Tank_B57 Loadout[10].Quantity=1 Loadout[11].WeaponType=Tank_B57 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[06].WeaponType=LAU-3A Loadout[06].Quantity=1 Loadout[07].WeaponType=LAU-3A Loadout[07].Quantity=1 Loadout[08].WeaponType=LAU-3A Loadout[08].Quantity=1 Loadout[10].WeaponType=Tank_B57 Loadout[10].Quantity=1 Loadout[11].WeaponType=Tank_B57 Loadout[11].Quantity=1 [Anti-Ship] Loadout[05].WeaponType=M117 Loadout[05].Quantity=1 Loadout[06].WeaponType=M117 Loadout[06].Quantity=1 Loadout[07].WeaponType=M117 Loadout[07].Quantity=1 Loadout[08].WeaponType=M117 Loadout[08].Quantity=1 Loadout[09].WeaponType=M117 Loadout[09].Quantity=4 Loadout[10].WeaponType=Tank_B57 Loadout[10].Quantity=1 Loadout[11].WeaponType=Tank_B57 Loadout[11].Quantity=1 [FAC] Loadout[01].WeaponType=HVAR1 Loadout[01].Quantity=1 Loadout[02].WeaponType=HVAR1 Loadout[02].Quantity=1 Loadout[03].WeaponType=HVAR1 Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR1 Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR1 Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR1 Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR1 Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR1 Loadout[08].Quantity=1 Loadout[10].WeaponType=Tank_B57 Loadout[10].Quantity=1 Loadout[11].WeaponType=Tank_B57 Loadout[11].Quantity=1 [Recon] Loadout[10].WeaponType=Tank_B57 Loadout[10].Quantity=1 Loadout[11].WeaponType=Tank_B57 Loadout[11].Quantity=1 The FAC loadout is actually kind of a joke...if so used, I'd probably load it up with smoke rocket pods; of which we have many of varying colors! Wrench kevin stein
+Wrench Posted December 10, 2007 Posted December 10, 2007 (edited) Fix for All Skyhawk Avionics 'Humps & Bump' This here is the definitave fix to make sure the proper 'hump' loads, and is associated with the correct aircraft. This is for the following aircraft: A-4E(L) A-4L A-4H/N (IDF 'Ahit' mod) A-4K 'Kahu' The following aircraft are no longer available: A-4C_A A-4P A-4Q but for those attempting to build their own Argentine versions, I'm including the fixes for those specific humps/bumps. You've probably guessed by now, this is the now famous "pod as jammer" fix, that works so well with so many things. The data below is to be copied directly over the existing data listing in your weaponsdata ini, which is why I'm leaving the number listing intact...make it easier for yo to find them: [WeaponData1069] TypeName=A4F FullName=APS-107B RHAW ModelName=A4F Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=USN NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1965 ExportEndYear=1975 ExportAvailability=3 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1070] TypeName=A4K FullName=ALQ-100 HUMP A4K ModelName=A4K Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=NewZealand StartYear=1965 EndYear=2005 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1968 ExportEndYear=2005 ExportAvailability=3 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1071] TypeName=VA204 FullName=ALQ-100 RHAW VA204 ModelName=VA204 Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1969 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1072] TypeName=A4L FullName=ALQ-100 RHAW ModelName=A4L Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1969 EndYear=1975 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1968 ExportEndYear=1975 ExportAvailability=3 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 -- [WeaponData1074] TypeName=A4E FullName=ALQ-100 RHAW/AVI HUMP ModelName=A4E Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1075] TypeName=A4Q FullName=A-4Q Dorsal Faring ModelName=A4Q Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1076] TypeName=A4Pcamo FullName=A-4P Dorsal Faring ModelName=A4Pcamo Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1077] TypeName=A4P FullName=A-4P Dorsal Faring ModelName=A4P Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1078] TypeName=A4CACamo FullName=A-4C Dorsal Faring Camo ModelName=A4CACamo Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1974 EndYear=1998 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1079] TypeName=A4CA FullName=A-4C Dorsal Faring ModelName=A4CA Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1974 EndYear=1998 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 -- [WeaponData1083] TypeName=A4DF FullName=A-4K Dorsal Faring ModelName=A4DF Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=NewZealand StartYear=1970 EndYear=2001 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 [WeaponData1084] TypeName=A4Pc222 FullName=A-4P Dorsal Faring c222 ModelName=A4Pc222 Mass=80.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=Argentina StartYear=1966 EndYear=1988 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 [WeaponData1085] TypeName=A4N FullName=ALQ-100 HUMP IAF ModelName=A4N Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=ISRAEL StartYear=1968 EndYear=1999 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 You'll note the 'break' in the sequence, that means there's other items in the way, so to speak, so I've skipped over them. Then, do the usual ini dance, saving after each one, to make sure all are updated. You can also see I changed the listing for the A-4Q's fairing to generic "Argentina" (this after my little problem earlier today). Specific aircraft loadouts are handled on their own, via the individual data and loadout inis. EDIT: don't forget to open the weaponsdata.ini with the Weapons Editor, open any weapon, and SAVE. This will re-initialze the weaponsdata.dat file, and should now allow the new '0-strength jammer' hump to automatically load.. Problems or question, feel fee to contact me. Wrench kevin stein Edited September 1, 2009 by Wrench
+Wrench Posted December 13, 2007 Posted December 13, 2007 Note For Argentine Air Force Weapons, New Weapons to Add, and Nation status adjustment: With some discussion of 'what can I do to use the existing stuff for the Falklands/Malvinas while awaiting the arrival of the new verison?" I took it upon myself to have a look-see and what we've got, what needs tweeking, and what need replacing. Please remember, all the following information may be considered moot when the new Falklands/Malvinas Mod is released!! It should be noted, for those that DO have the original mod, this WILL break the Campaign, due to changes in the weapons. A good Campaign Ini Guru should be able to fix it quite easily, with the data provided here. Hopefully, what I've done here will be of some help to the Falklands Mod Team. Basically, we're missing 3 important aircraft, but they are relitively easy to replace (and will be subject to another post), but the exising aircraft we DO have, are easily modded to fit. What these edit will amount to, is creating 'Nation specific" versions; those will be covered in subsequent posts in this thread. Right now, we're going to 'fix' the weapons, and what I call "Nation status" for Argentina. For all intents and purposes of the original Falklands/Malvinas Mod, Argentina is to be considered an Enemy Nation. No getting around it for gaming purposes -- no political statements here, just a simple "us vs them''. First off, you'll need to extract the Nations.ini from the Missiondata.cat located in the /Flight folder. Open the Nations.ini with your text editor of choice, and find Argentina -- it's Nation040. It'll look like this: Name=ArgentinaDisplayName=Argentine Air Force Alignment=FRIENDLY this is the line to change PilotNameList=NamesArgentine.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 You just need to switch it over to "ENEMY". Save and close the nations.ini. EDIT: If you wish, now would be the time to replace the "Argentine Air Force" tag with the correct one: Fuerza Aerea Argentina ------------ New Argentine Nation-specific weapons: Well, with the switch in nation status, now you'll have no weapons, excepting those already existing set with "Argentina" as they're attachment type. There are several; Pucara rocket pods BK-BR 125 kg bomb BK-BR 250 kg bomb BK-BR 500 kg bomb and the Pucara weapons racks. What we need to do now, is fill in the blanks of the now unavailable French, Israeli, and US weapons The weapons below will/should fix the following aircraft. Said aircraft will be coverd in individual posts, giving you the opportunity, materials and data necessary to create nation-specific versions. Mirage IIIC IAI Dagger IA-58A Pucara EE Canberra B2 Super Etendard The SuE I consider a special case, will get a very detailed post later. Special tweeks, etc There are also several birds I haven't looked at yet, the MBB-326, T-34 Mentor, come to mind immeadatley. I'll do them seperately, as I have to go and get them. Let's get started.... Copy/Paste the weapons info below into your weaponsdata ini, in whichever version of the game you're using (SF/WoV/WoE) (It should be noted, some of the operational years are guestimate on my part, and should not be construed as the be-all and end-all) Where *** is the next number in sequence... [WeaponData****] TypeName=LAU-3A_Arg FullName=LAU-3/A (HE Frag) Rocket Pod w/M151 ModelName=LAU-3 Mass=35.299999 Diameter=0.420000 Length=2.350000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=50 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_Hydra_M151 NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName=Rear_Cover ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=0.078000,-0.100000,0.000000 Rocket03Position=-0.154000,-0.100000,0.000000 Rocket04Position=-0.038000,-0.100000,-0.066000 Rocket05Position=0.077000,-0.100000,0.131000 Rocket06Position=0.077000,-0.100000,-0.132000 Rocket07Position=-0.038000,-0.100000,0.066000 Rocket08Position=-0.116000,-0.100000,-0.066000 Rocket09Position=0.116000,-0.100000,0.066000 Rocket10Position=0.000000,-0.100000,-0.132000 Rocket11Position=0.000000,-0.100000,0.131000 Rocket12Position=0.116000,-0.100000,-0.066000 Rocket13Position=-0.116000,-0.100000,0.066000 Rocket14Position=-0.078000,-0.100000,-0.132000 Rocket15Position=0.040000,-0.100000,0.066000 Rocket16Position=0.154000,-0.100000,0.000000 Rocket17Position=-0.078000,-0.100000,0.000000 Rocket18Position=0.040000,-0.100000,-0.066000 Rocket19Position=-0.078000,-0.100000,0.131000 [WeaponData****] TypeName=TER_Arg FullName=A/A37B-5 TER (Argentina) ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 AttachmentType=ARGENTINA NationName=Argentina StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TER NumWeapons=3 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=-0.180000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,2578.310078 Attachment03Position=0.000000,0.000000,-0.250000 Attachment03Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=Shafrir1_Arg FullName=Shafrir 1 ModelName=Shafrir1 Mass=92.949997 Diameter=0.160000 Length=2.470000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1963 EndYear=1985 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1963 ExportEndYear=1985 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=10.890000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=65 MaxTurnRate=11.000000 MaxLaunchG=2.000000 LockonChance=70 LaunchReliability=80 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=1000.000000 MaxLaunchRange=3600.000000 Duration=17.000000 CounterCountermeasure=30.000000 NoiseRejection=80.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=33.700001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.700000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=Shafrir2_Arg FullName=Shafrir 2 ModelName=Shafrir2 Mass=95.199997 Diameter=0.160000 Length=2.560000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1969 EndYear=2010 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1969 ExportEndYear=1984 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=11.020000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=15.000000 MaxLaunchG=4.000000 LockonChance=85 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=12.500000 SeekerRange=5800.000000 MinLaunchRange=800.000000 MaxLaunchRange=6500.000000 Duration=25.000000 CounterCountermeasure=20.000000 NoiseRejection=80.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.500000 BoosterAccel=26.959999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.700000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData***] TypeName=M117_Arg FullName=M117 750-lb Bomb ModelName=M117A Mass=371.950012 Diameter=0.420000 Length=2.000000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1950 EndYear=2020 Availability=3 BaseQuantity=80 Exported=TRUE ExportStartYear=1950 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=175.009995 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=5.000000 MaxLaunchG=6.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=60.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=50.000000 SeekerRange=50000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=JL100R_Arg FullName=Dassault JL100R Rocket Pod ModelName=Jl100r Mass=550.000000 Diameter=0.390000 Length=4.390000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1965 EndYear=1999 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Rocket68 NumRockets=18 ROF=5.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 Rocket17Position=0.000000,0.000000,0.000000 Rocket18Position=0.000000,0.000000,0.000000 [WeaponData****] TypeName=R-530R_Arg FullName=Matra R.530 (Radar Guided) ModelName=R530R Mass=192.000000 Diameter=0.263000 Length=3.284000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1965 EndYear=1985 Availability=1 BaseQuantity=80 Exported=FALSE ExportStartYear=1965 ExportEndYear=1982 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=27.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=65 MaxTurnRate=11.000000 MaxLaunchG=3.000000 LockonChance=75 LaunchReliability=80 ArmingTime=1.000000 SeekerFOV=6.200000 SeekerGimbleLimit=30.000000 SeekerTrackRate=12.500000 SeekerRange=12800.000000 MinLaunchRange=4000.000000 MaxLaunchRange=18000.000000 Duration=27.000000 CounterCountermeasure=70.000000 NoiseRejection=60.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=2.700000 BoosterAccel=11.250000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.111000,0.000000 SustainerDuration=6.500000 SustainerAccel=2.610000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.111000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Then, save and close the weaponsdata ini. Now, do the usual 'adding weapons ini dance' we've all come to know and love. It should be noted here, and I've probably mentioned it somewhere else as well, drop tanks don't usually have a nation specific attachement type (hence, the use of the 75 gallon P-51 tank of WW2 Luftwaffe aircraft). So getting the tanks on the Mirage variants, Skyhawks, etc, will be a non-issue. That's it for the basic weapons. Let's move on to the specific aircraft WRench kevin stein
+Wrench Posted December 13, 2007 Posted December 13, 2007 IAI Dagger (by Mirage Factory) Some of you may have already done this, but we're going to create an Argentine ONLY version. The steps below are pretty basic, and covered in another thread of my here in the KB, "Creating Nation Specific Aircraft". First, assuming you've got a full-on Argentine version (all 3 skins), we're going to rename the main folder: IAI_Daggar_FAA Go inside your newly renamed folder and rename the IAI_Daggar.ini IAI_Daggar_FAA (remember -the folder MUST ALWAYS match the name of the main ini!!) Open the IAI_Daggar.ini, and change the "AircraftFullName=" to read as below: AircraftFullName=IAI Dagger (FAA) That's what will show on the drop-down listing for single missions. This will diferentiate it from an IDF version, if you've got an "All Objects" install. What's great about this game, is everything sits in their own folder, and you really don't have to go around renaming other inis. Which we're not going to do. Open up the IAI_Daggar_DATA.INI... Double check your nation name is as: NationName=ARGENTINA I'm not sure of the operation years (the data ini I'm using is from the original Falklands mod), so leave them alone. Scroll down to the weapons stations and replace them all with the following: [CenterStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.0,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT AttachmentType= ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 FuelTankName=M3_RP1300C [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.155,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER AttachmentType=ARGENTINA ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,0.0,-1.034 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,TER,CGR,RCN,ARM AttachmentType=ARGENTINA ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,TER,EOGR AttachmentType=ARGENTINA ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT,TER,EOGR AttachmentType=ARGENTINA ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300C [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ARGENTINA ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ARGENTINA ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500C NoJettisionTank=TRUE [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ARGENTINA ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=IRM AttachmentType=ARGENTINA ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=ARGENTINA ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.006,-3.082,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=550 AllowedWeaponClass=RP AttachmentType=ARGENTINA ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftFusePyl] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.705,-3.199,-0.752 AttachmentAngles=0.0,-2.5,25.0 LoadLimit=1000 AllowedWeaponClass=BOMB AttachmentType=ARGENTINA ModelNodeName=LeftFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightFusePyl] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.705,-3.199,-0.752 AttachmentAngles=0.0,-2.5,-25.0 LoadLimit=1000 AllowedWeaponClass=BOMB AttachmentType=ARGENTINA ModelNodeName=RightFuseP PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Save and close. Below is the new, nation-specific loadout ini, with nothing but the new FAA weapons: [AirToAir]Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 [Attack] Loadout[02].WeaponType=M117_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=M117_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 Loadout[12].WeaponType=M117_Arg Loadout[12].Quantity=1 Loadout[13].WeaponType=M117_Arg Loadout[13].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=M117_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=M117_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 Loadout[02].WeaponType=M117_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=M117_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=M117_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=M117_Arg Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 Loadout[12].WeaponType=M117_Arg Loadout[12].Quantity=1 Loadout[13].WeaponType=M117_Arg Loadout[13].Quantity=1 [ARMED_RECON] Loadout[02].WeaponType=M117_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=M117_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300C Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300C Loadout[05].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 Loadout[12].WeaponType=M117_Arg Loadout[12].Quantity=1 Loadout[13].WeaponType=M117_Arg Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=M3_RP1300C Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500C Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500C Loadout[07].Quantity=1 Loadout[08].WeaponType=Shafrir2_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=Shafrir2_Arg Loadout[09].Quantity=1 You'll note, for bombs I've used the M117 750 lb version. If you wish, you can always switch them over for the BK-BR_500 kg bombs (ie: 1000 pounders) Something else you'll probably discover, is that the decals for the skins no longer work. This is because we've renamed the main aircraft folder. Again, this is an easy fix, but you'll have to do it for all 3 skins; no biggie...simple find/replace text. Originally, you're pathway looked like this: IAI_Dagger\dagger\d\flag You need it to read like this: IAI_Dagger_FAA\dagger\d\flag Do this for all decal pathways, using your text editor (I use notepad...super easy) with the find/replace button. Done! Wrench Kevin Stein
+Wrench Posted December 13, 2007 Posted December 13, 2007 Mirage IIIC FAA (by The Mirage Factory) Basically, we're following the same steps as above. As we'll be pretty much be doing for all these birds!! Again, this aircraft came from the roginal F/M mod. Again, rename the main folder to MirageIIIC_Arg (I'm using "Arg" for, obviously, Argentina, as opposed to FAA. You can, of course, do it whichever is easiest for you) Rename the MiragcIIIC.ini to MirageIIIC_Arg.ini Open the MirageIIIC_Arg.ini, and again, change the AircraftFullName= to AircraftFullName=Dassault Mirage IIIC (FAA) (note here I'm using the right one, Fuerza Aerea Argentina; NOT the Royal Navy Fleet Air Arm) Save and close. Open the data ini; again there's no need to rename it, and check the NationName= says Argentina. Also, I'm pretty sure the service years might be wrong, but I ain't touching them with no data. Scroll down to the weapons stations, and use the data below: [CenterStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-1.3,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=SAHM,IRM,CGR,RCN AttachmentType=ARGENTINA ModelNodeName=CenterPylone PylonMass=34.02 PylonDragArea=0.02 [CenterBomb1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-2.7,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=450.0 AllowedWeaponClass=BOMB AttachmentType=ARGENTINA ModelNodeName=CenterPyloneBomb PylonMass=34.02 PylonDragArea=0.02 [CenterBomb2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0,-0.5,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.0 AllowedWeaponClass=BOMB AttachmentType=ARGENTINA ModelNodeName=CenterPylonebomb PylonMass=34.02 PylonDragArea=0.02 [LeftWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=ARGENTINA ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [RightWingIntStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=ARGENTINA ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP1300 [LeftWingIntStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ARGENTINA ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [RightWingIntStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.92,-0.6 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ARGENTINA ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_SRP500 NoJettisionTank=TRUE [LeftWingIntStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ARGENTINA ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP625 [RightWingIntStation3] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,-0.85,0.0 //EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=ARGENTINA ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 FuelTankName=M3_RP625 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.18,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=ARGENTINA ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.18,-2.2,-0.78 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=ARGENTINA ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation2] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.18,-2.9,-0.75 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=80 AllowedWeaponClass=RP AttachmentType=ARGENTINA ModelNodeName=Leftpylonemissile LaunchRailNodeName=Rail_Magicleft PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation2] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.18,-2.9,-0.75 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=80 AllowedWeaponClass=RP AttachmentType=ARGENTINA ModelNodeName=Rightpylonemissile LaunchRailNodeName=Rail_Magicright PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [LeftOuterWingStation3] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.375,-2.462,-0.82 AttachmentAngles=0.0,-2.0,-45.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=ARGENTINA ModelNodeName=LeftpyloneMagic LaunchRailNodeName=Rail_Magic01 PylonMass=72.58 PylonDragArea=0.02 FuelTankName= [RightOuterWingStation3] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.375,-2.462,-0.82 AttachmentAngles=0.0,-2.0,45.0 LoadLimit=150 AllowedWeaponClass=IRM AttachmentType=ARGENTINA ModelNodeName=RightpyloneMagic LaunchRailNodeName=Rail_Magic02 PylonMass=72.58 PylonDragArea=0.02 FuelTankName= Save and close. Below is you loadout ini. My few hours of research showed they DID use the R-530R, but they were apparently in even shorter supply then the Exocets! But I've allowed their loading, simply because they were there... [AirToAir]Loadout[01].WeaponType=R-530R_Arg Loadout[01].Quantity=1 Loadout[06].WeaponType=M3_SRP500 Loadout[06].Quantity=1 Loadout[07].WeaponType=M3_SRP500 Loadout[07].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-530R_Arg Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 [Attack] Loadout[04].WeaponType=JL100R_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R_Arg Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 [Anti-Ship] Loadout[04].WeaponType=JL100R_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R_Arg Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 [FAC] Loadout[04].WeaponType=JL100R_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=JL100R_Arg Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 Loadout[02].WeaponType=M117_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=M117_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=RP1P Loadout[01].Quantity=1 Loadout[04].WeaponType=M3_RP1300 Loadout[04].Quantity=1 Loadout[05].WeaponType=M3_RP1300 Loadout[05].Quantity=1 Loadout[10].WeaponType=Shafrir2_Arg Loadout[10].Quantity=1 Loadout[11].WeaponType=Shafrir2_Arg Loadout[11].Quantity=1 Save and close. I should be noted, that in the Standard WP (not the MF one), there is no recon pod available for the Mirage's. You'll also have to do the same edits outlined above on the decals ini for the "G8C" skin; if needed. Mine seems to use only standard in-game decals, so no editing was required. Wrench kevin stein
+Wrench Posted December 13, 2007 Posted December 13, 2007 EE Canberra B.2 (by Ajundair?) Again the basic changes: rename the folder to CanberraB2_Arg rename the Canberrab2.ini to CanberraB2.Arg.ini open and replace the displayed name with: AircraftFullName=Canberra B-2 (FAA) Open the data ini and check the NationName= says Argentina. Again, I'm really sure the dates are off...but leave them alone for now Here's your new weapons stations: [LeftWingStation1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.5319,1.3,-0.0155 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=ARGENTINA ModelNodeName=LeftPylon01 PylonMass=40 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.5319,1.3,-0.0155 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=ARGENTINA ModelNodeName=RightPylon01 PylonMass=40 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-6.7219,1.3,-0.1232 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=ARGENTINA ModelNodeName=LeftPylon02 PylonMass=40 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 6.7219,1.3,-0.1232 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP AttachmentType=ARGENTINA ModelNodeName=RightPylon02 PylonMass=40 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.9019,1.3,-0.2201 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=ARGENTINA ModelNodeName=LeftPylon03 PylonMass=40 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 5.9019,1.3,-0.2201 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=ARGENTINA ModelNodeName=RightPylon03 PylonMass=40 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.1119,1.3,-0.3155 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=372.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=ARGENTINA ModelNodeName=LeftPylon04 PylonMass=40 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 5.1119,1.3,-0.3155 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=370.0 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=ARGENTINA ModelNodeName=RightPylon04 PylonMass=40 [LeftWingtipStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-9.7431,.550,0.653 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=ARGENTINA FuelTankName=CanberraTankb2 [RightWingtipStation] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=9.7431,.550,0.653 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2041.2 AllowedWeaponClass=FT AttachmentType=ARGENTINA FuelTankName=CanberraTankb2 [bombBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2043 AllowedWeaponClass=BOMB AttachmentType=ARGENTINA NumWeapons=12 AttachmentPosition001=-0.371,-0.838,-0.875 AttachmentPosition002= 0.371,-0.838,-0.875 AttachmentPosition003=-0.371, 0.961,-0.925 AttachmentPosition004= 0.371, 0.961,-0.925 AttachmentPosition005=-0.371, 2.761,-0.975 AttachmentPosition006= 0.371, 2.761,-0.975 AttachmentPosition007= 0.000,-0.838,-0.545 AttachmentPosition008= 0.000, 0.961,-0.595 AttachmentPosition009= 0.000, 2.761,-0.645 AttachmentPosition010= 0.000,-0.838,-0.945 AttachmentPosition011= 0.000, 0.961,-0.995 AttachmentPosition012= 0.000, 2.761,-1.045 DiameterLimit=0.43 LengthLimit=2.2 BombBayAnimationID=6 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 The above data also incorporates some fixes from the stock B-57B, as to diameter and lenght limits (see posts above on the 3rd Wire B-57B Canberra) Loadout ini: Loadout[01].WeaponType=M117_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=M117_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=M117_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=M117_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=M117_Arg Loadout[05].Quantity=1 Loadout[06].WeaponType=M117_Arg Loadout[06].Quantity=1 Loadout[07].WeaponType=M117_Arg Loadout[07].Quantity=1 Loadout[08].WeaponType=M117_Arg Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 [Attack] Loadout[01].WeaponType=LAU-3A_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=BK-BR_125 Loadout[11].Quantity=12 [sEAD] Loadout[01].WeaponType=LAU-3A_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=BK-BR_125 Loadout[11].Quantity=12 [Anti-Ship] Loadout[01].WeaponType=LAU-3A_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=BK-BR_125 Loadout[11].Quantity=12 [FAC] Loadout[01].WeaponType=LAU-3A_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A_Arg Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType=M117_ARG Loadout[11].Quantity=0 [Recon] Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType=CanberraTankb2 Loadout[09].Quantity=1 Loadout[10].WeaponType=CanberraTankb2 Loadout[10].Quantity=1 Loadout[11].WeaponType= Loadout[11].Quantity=12 I'm not particularly happy with the loadouts, expecially the STRIKE. Given the few pictures, and/or AARs, I would think they'd have used the internal bay, and left the wing stations free to reduce drag and perhaps stuck another pair of drop tanks under them to extend range. I've added a few rocket pods, simple because I like having them for the SEAD and CAS mission. They're also nice to have for ANTI_SHIP, as most merchant vessals are rather thin-skinned. You may, of course, adjust to taste. I have also not looked at the cockpit issue...the original references the A-4B, which other than being a single-engined pit, has no real issues. Although I'm sure all EE Canberras had some kind of ground mapping radar. I'll do some more experimenting, and post fixes later. Wrench kevin stein
+Wrench Posted December 13, 2007 Posted December 13, 2007 IA-58A Pucara (by FoxMontor) Not a whole lot of changes needed, as it's already set as "Argentina" I have noted, however, some flight model problems in WoE. Upon takeoff, she sits right back on her a$$, tearing off parts of the tail. My suggestion, is add throttle VEEEERRRRY slowly, get rolling befor revving it up fully. Hopefully, and FM Guru will have a look at the problem.... ok, the data ini's weapons stations just get a little tweek: [LeftPylon] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.8920,0.3084,-0.8827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER AttachmentType=Argentina ModelNodeName=LeftPylon FuelTankName=Pucara_Tank300L PylonMass=17.0 PylonDragArea=0.03 [RightPylon] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.8920,0.3084,-0.8827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER AttachmentType=Argentina ModelNodeName=RightPylon FuelTankName=Pucara_Tank300L PylonMass=17.0 PylonDragArea=0.03 [CenterPylon] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0000,0.3420,-1.1128 AttachmentAngles=-0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,FT,TER AttachmentType=Argentina ModelNodeName=CenterPylon FuelTankName=Pucara_Tank300L PylonMass=17.0 PylonDragArea=0.03 All I did was remove any reference to USAF/USN weapons. Here's teh loadout ini: [ATTACK] Loadout[01].WeaponType=Pucara_RPIzqx2(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_RPDerx2(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType=BK-BR_125 Loadout[03].Quantity=3 Loadout[03].RackType=Pucara_TER Loadout[01].WeaponType=BK-BR_250 Loadout[01].Quantity=3 Loadout[01].RackType=Pucara_TER Loadout[02].WeaponType=BK-BR_250 Loadout[02].Quantity=3 Loadout[02].RackType=Pucara_TER Loadout[03].WeaponType=Pucara_RPx3(HE) Loadout[03].Quantity=1 [sEAD] Loadout[01].WeaponType=Pucara_RPx1(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_RPx1(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType=BK-BR_125 Loadout[03].Quantity=3 Loadout[03].RackType=Pucara_TER [Anti-Ship] Loadout[01].WeaponType=BK-BR_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=BK-BR_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=BK-BR_250 Loadout[03].Quantity=3 Loadout[03].RackType=Pucara_TER [FAC] Loadout[01].WeaponType=Pucara_RPx1(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_RPx1(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType=Pucara_Tank300L Loadout[03].Quantity=1 [Recon] Loadout[01].WeaponType=Pucara_Tank300L Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_Tank300L Loadout[02].Quantity=1 Loadout[03].WeaponType=Pucara_Tank300L Loadout[03].Quantity=1 You'll note the use of Argentine BK-BR bombs replacing the USAF 'Rockeye' CBUs. If there's any real call, an Argentine copy can be easily made. Wrench kevin stein
+Wrench Posted December 13, 2007 Posted December 13, 2007 Dassault Super Etendard (by FoxMontor) Ok, assuming you all've been paying attention, you should be getting the general idea on creating the nation specific aircraft. Well, do the same things here to the SuE, only we're creating it fully. This will give you BOTH French and Argentine versions. We will also be adding some weapons, like I promised. I had some experimenting to do, so that should explain WHY they're not listed above with the others. SO.... create a new folder, called "SEtendard_FAA" (yes, I know it should be CANA, but that ok for now ) Copy ALL the contents from the original SuE into it, excepting the "FN" skin folder. We won't be needing the Aero Naval skin for this one. Rename the SEtendard.ini to (you've probably guessed this on by now..) SEtendard_FAA.ini replace the aircraft name with AircraftFullName=DB Super Etendard (FAA) =note, you can always switch the FAA to CANA, its all your choice! While you're still in the main ini, you should delete all the references to the skins. The game engine will add it automatically upon startup, and as we're not using the French skin.... Save and close. Double check in the data ini that you have....something like this: NationName=Argentina ServiceStartYear=1978 ServiceEndYear=2005 AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE ExportedStartYear= ExportAvailability= PrimaryRoles=ANTI_SHIP,STRIKE,SEAD SecondaryRoles=ARMED_RECON,CAS NormalMissionRadius=850 MaxMissionRadius=1300 Ceiling=13700 MinBaseSize=MEDIUM CarrierBased=TRUE you'll note the removal of any A-A mission statements, and the availability of the aircraft to "RARE", and the removal of any export info. This is an Argentine version ONLY. Still in the data ini, here's your new weapons stations: [CenterPylon]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,0.079,-0.813 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,2BR,EP AttachmentType=ARGENTINA ModelNodeName=Center_Pylon PylonMass=10.62 PylonDragArea=0.01 MinExtentPosition= MaxExtentPosition= [LeftInPylon] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.503,-1.682,-0.591 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=855 AllowedWeaponClass=EOGR,LGR,CGR,FT,RP,BOMB,ASM FuelTankName=Tank_SUE AttachmentType=ARGENTINA ModelNodeName=Left_Main_Pylon PylonMass=42.62 PylonDragArea=0.04 /MinExtentPosition= /MaxExtentPosition= [RightInPylon] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.503,-1.682,-0.591 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=855 AllowedWeaponClass=EOGR,LGR,CGR,FT,RP,BOMB FuelTankName=Tank_SUE AttachmentType=ARGENTINA ModelNodeName=Right_Main_Pylon PylonMass=42.62 PylonDragArea=0.04 /MinExtentPosition= /MaxExtentPosition= [LeftOutPylon] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.281,-2.207,-0.625 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=480 AllowedWeaponClass=IRM,RP,BOMB AttachmentType=ARGENTINA ModelNodeName=Left_Sec_Pylon PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName=Left_Launch_Rail LaunchRailHeight=0.087 /MinExtentPosition= /MaxExtentPosition= [RightOutPylon] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.281,-2.207,-0.625 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=480 AllowedWeaponClass=IRM,RP,BOMB AttachmentType=ARGENTINA ModelNodeName=Right_Sec_Pylon PylonMass=19.5 PylonDragArea=0.001 LaunchRailNodeName=Right_Launch_Rail LaunchRailHeight=0.087 /MinExtentPosition= /MaxExtentPosition= As I mentioned in my original post, for the French version, mine has a laser designator. I don't know if they were carried on the CANA version, so I"m leaving it off. If more info become available, I'll update this post with it. Here's your new loadout ini: [AirToAir]Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType= Loadout[02].Quantity= Loadout[03].WeaponType= Loadout[03].Quantity= Loadout[04].WeaponType=Shafrir2_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=Shafrir2_Arg Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=Shafrir2_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=Shafrir2_Arg Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Pod_SUE_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=AM39_Arg Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=Shafrir2_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=Shafrir2_Arg Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=BK-BR_250 Loadout[01].Quantity=2 Loadout[01].RackType=Rack_SUE Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A_Arg Loadout[05].Quantity=1 Loadout[01].WeaponType=M117_Arg Loadout[01].Quantity=2 Loadout[01].RackType=Rack_SUE Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=M117_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=M117_Arg Loadout[05].Quantity=1 [FAC] Loadout[01].WeaponType=M117_Arg Loadout[01].Quantity=2 Loadout[01].RackType=Rack_SUE Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A_Arg Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Pod_SUE_Arg Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_SUE Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType=Shafrir2_Arg Loadout[04].Quantity=1 Loadout[05].WeaponType=Shafrir2_Arg Loadout[05].Quantity=1 You'll note I"ve left the all the Air-to-Air loadout intact, with updated weapons pointers, and the use of "home grown" bombs and missiles and such (oh! my!) Now, for you new weapons. You'll be getting a new "Pod_SUE" and an Argentine ONLY version of the Exocet. The missile itself is the same as the standard AM-39, but is set to 'VERY RARE' with only 12 available, to reflect the lack of resupply. Where **** is the next number in sequence.... [WeaponData****] TypeName=Pod_SUE_Arg FullName=External POD ModelName=PodSUE Mass=50.500000 Diameter=0.032000 Length=2.449000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1970 EndYear=2020 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 [WeaponData****] TypeName=AM39_Arg FullName=AM 39 Exocet Guided Missile ModelName=am39 Mass=670.000000 Diameter=0.430000 Length=4.412000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1979 EndYear=2020 Availability=0 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=160.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=85 MaxTurnRate=3.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=60000.000000 MinLaunchRange=5000.000000 MaxLaunchRange=60000.000000 Duration=600.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00300003 BoosterStart=1.000000 BoosterDuration=10.000000 BoosterAccel=50.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.128000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.128000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Do the now world famous adding weapons ini dance, and so on.. You'll note the Pod, whatever it really does in not known to me, is set as a Zero-Strength Jammer (doncha just love that fix??) And there's you Ship killer...all ready to go Wrench kevin stein
+Wrench Posted January 5, 2008 Posted January 5, 2008 General Dynamics F-16A Arab Nations (by Gepard, original aircraft by Team Viper) Gepard has done most of the work; it's a pretty cool mod and will add another worry for Israeli pilots -- is that Viper one of ours or theres?? I also reeeallly like the loading screen he's done -- always loved the 'flying past the Pyramids' shots. Several suggestion I have are: 1) Switching the sounds over to those from the Mirage Factory Vipers 2) Switching over to the cockpit from the Mirage Factory's F-16A-1 . There is one problem with that though; it's set to use the avionics70.dll, and you'll loose you ground mapping radar. However, you will get the CCIP (if equipped). It's your choice. Ok, onto the data ini, we're going to make a few small changes; most notably to the weapons attachements, as this is set as an ENEMY aircraft, and can no longer use USAF style weapons, as mentioned in Gepard's readme. Fortunately, there is a myriad of Egyptian (and other Arab nations) specific weapons, all ready to use. These includes Iraq, Iran, Saudi Arabia and several others, and are covered in many of the posts above. Right...here's the top section of data ini; I've removed the EXPORTED tag, and added the Anti-ship mission statement: [MissionData]NationName=Egypt ServiceStartYear=1985 ServiceEndYear=2025 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=ESCORT,CAP,INTERCEPT,SWEEP,RECON SecondaryRoles=ARMED_RECON,CAS,STRIKE,SEAD,ANTI_SHIP NormalMissionRadius=574.2 MaxMissionRadius=874.0 Ceiling=16760 MinBaseSize=MEDIUM This makes them VERY specific to Egypt, although a Jordanian skin is also supplied in the package. If you're really industrious, and have the HD space, you can simply create a RJAF version, as outlined in the "Creating A Nation Specific Aircraft " post, and use the loadout ini as shown below. Below are the modified weapons stations, now set to use the Egyptian nation-specific weapons,, as the "EYG" weapons series has pretty much everything you'll ever need. [station1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Station2 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,0.55,-0.26 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1134 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP ModelNodeName=Station3_WP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3_AAM] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1134 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Station3_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.766,1.0,-0.259 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP ModelNodeName=Station4_WP PylonMass=72.58 PylonDragArea=0.02 [station4F] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.766,1.285,-0.259 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=Station4_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station5] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,1.7,-0.65 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=997.9 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=Station5 PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16CTank [station6] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.766,1.0,-0.255 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP ModelNodeName=Station6_WP PylonMass=72.58 PylonDragArea=0.02 [station6F] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.766,1.285,-0.25 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=Station6_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station7] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,0.55,-0.26 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1134 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP ModelNodeName=Station7_WP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station7_AAM] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1134 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Station7_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station8] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=Station8 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station9] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= And here is the new loadout ini, set for the Egyptian weapons: [AirToAir]Loadout[01].WeaponType=EYG AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P-4 Loadout[04].Quantity=1 Loadout[13].WeaponType=F16CTank Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=EYG AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P-4 Loadout[04].Quantity=1 Loadout[05].WeaponType=EYG AIM-9P-4 Loadout[05].Quantity=1 Loadout[06].WeaponType=EYG AIM-9P-4 Loadout[06].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=F16CTank Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=EYG AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Rockeye Loadout[07].Quantity=3 Loadout[07].RackType=TER Loadout[08].WeaponType=EYG Rockeye Loadout[08].Quantity=3 Loadout[08].RackType=TER Loadout[09].WeaponType=EYG SNEB Rocket Pod Loadout[09.Quantity=1 Loadout[10].WeaponType=EYG SNEB Rocket Pod Loadout[10].Quantity=1 Loadout[13].WeaponType=F16CTank Loadout[13].Quantity=1 Loadout[01].WeaponType=EYG AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Mk83 Loadout[07].Quantity=1 Loadout[08].WeaponType=EYG Mk83 Loadout[08].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 [sEAD] Loadout[01].WeaponType=EYG AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Rockeye Loadout[07].Quantity=3 Loadout[07].RackType=TER Loadout[08].WeaponType=EYG Rockeye Loadout[08].Quantity=3 Loadout[08].RackType=TER Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=EYG AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Mk83 Loadout[07].Quantity=1 Loadout[08].WeaponType=EYG Mk83 Loadout[08].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 You'll note the use of a rocket pod in the CAS (Attack) loadout ... I personally don't think they'd be used opearationally, but there was a request on the General Discussion Forum about using (the wrong nation's kind!) on this bird. The last time I saw rocket pods on a Viper, was in Falcon 3.0, waaaaay back in the days of DOS 6.0!!!! So, what the hell, I figured...they don't look too out of place, although a more USAF style would probably look better. You can also replace the Rockeye's with rocket pods in the loadout screen, as that hardpoint is also set to accept RPs. The EAF-specific weapons in the WepPak have several RPs available for their use: TDA-9 TDA-18 UV-16 UV-32 SNEB M260 M261 (the last 2 are USAF/USN LAU-3 type) Obviously, the UV series would be for the MiGs the EAF used to fly; one can make the assumption they could be modified for use on later, Western aircraft. You can always switch them around in the Loadout screen; personally, I'd go with cluster bombs, which are also loadable to that station. :yes: Wrench Kevin Stein
+Wrench Posted January 17, 2008 Posted January 17, 2008 Lockheed P-38 Lightning series (by Wolf257 and Others) Whilst tweeking the PTO terrains this week, I finally figured out just why I couldn't get the drop tank and bombs and etc to show on the various marks of the P-38. It'd been staring me in the face for almost 3 years now...which goes to prove that even I'm still human...what a horrible thought!!! Anyway, it resloved down to a simple misspelling, or actually mis numbering in the loadout ini. In the data ini, just make sure that "USAF" is the ONLY attachment type availble. No other edits are needed there... If anyone want to know what the glitch was, the "0" was missing in front of the loadout numbers... Loadout ini: my P-38F mod: [AirToAir]Loadout[01].WeaponType=P-38_165 Loadout[01].Quantity=1 Loadout[02].WeaponType=P-38_165 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=P-38_165 Loadout[01].Quantity=1 Loadout[02].WeaponType=P-38_165 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[01].WeaponType=1000lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=1000lb_bomb Loadout[02].Quantity=1 [sEAD] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 [FAC] [Recon] Loadout[01].WeaponType=P-38_165 Loadout[01].Quantity=1 Loadout[02].WeaponType=P-38_165 Loadout[02].Quantity=1 P-38H/J/L [AirToAir]Loadout[01].WeaponType=P-38_165 Loadout[01].Quantity=1 Loadout[02].WeaponType=P-38_165 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=P-38_165 Loadout[01].Quantity=1 Loadout[02].WeaponType=P-38_165 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=P-38_Rack Loadout[03].Quantity=1 Loadout[04].WeaponType=P-38_Rack Loadout[04].Qunatity=1 Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 [sEAD] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=P-38_Rack Loadout[03].Quantity=1 Loadout[04].WeaponType=P-38_Rack Loadout[04].Qunatity=1 [Anti-Ship] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=P-38_Rack Loadout[03].Quantity=1 Loadout[04].WeaponType=P-38_Rack Loadout[04].Qunatity=1 [FAC] Loadout[03].WeaponType=P-38_Rack Loadout[03].Quantity=1 Loadout[04].WeaponType=P-38_Rack Loadout[04].Qunatity=1 [Recon] Loadout[01].WeaponType=P-38_165 Loadout[01].Quantity=1 Loadout[02].WeaponType=P-38_165 Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=0 Loadout[04].WeaponType= Loadout[04].Qunatity=0 You'll note I've given you drop tanks for ALL air-to-air missions. This may not be historicall correct for all theatres of operation. But, I've chosen to err on the side of 'having more fuel for them long over-water flights'. You can always remove them, if you wish, for the shorter ranged missions. Also, don't forget that the rocket 'Christmas Tree' isn't available before 1944, and only on the later models. Wrench kevin stein
+Wrench Posted February 11, 2008 Posted February 11, 2008 PLAAF J-7E (by 101tfs) Ok, my friends, get ready for a LOT of work...there are many items that are going to be corrected/changed/tweeked. One thing we're not going to get into, right now, is a proper cockpit. There is, at present, NO single engined MiG style cockpit that incorporates the HUD and avionics70.dll. As experimentations are still in progress, that will be covered in later posts, Maybe. EDIT: 2/15/08: The "New Weapons" section has been moved to it's own post, down below. ------------ EDIT: this is the correct data for the 720L drop tank...replace what came in the package with this. It will now load and show up in-game [WeaponData***]TypeName=J-7_Tank_720L FullName=J-7 720L Drop Tank ModelName=J-7Tank Mass=600.000000 Diameter=0.300000 Length=6.000000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=600.000000 Asymmetrical=FALSE Do the expected ini dance to add the weapons, and proceed.. Side Note: The Recon Pod is simply a copy of the existing one created by TMF. It's just now a PLAAF one. The 16 & 32 shot rocket pods are 'best guesses' on my part; some quick research I've done, looking at photos, suggests a 7-shot pod. One could easily be made using one the US ones, if needed. The bombs are basically copies of the Soviet FAB series, using the Mk.81, 82 and 83 shapes, also as suggested by photos. Just check the Hangar Screen for howling1's J-7 series...all the weapons are laid out, and they sure look like streamlines Mk.80 series to me! Also, I found NO data on any type of Cluster Bombs, although these would be easy to create by simply making a copy of one of the 250kg RBKs, and making it CHINA only. If anyone HAS info these, please get it to me, and I'll try and do them up. On to the data ini... in the top section, for the MissionData, I've added a couple of things. Again, I have no actual proof of this mission tasking, but since we have loadouts for it, lets fly it! PrimaryRoles=CAP,INTERCEPT,SWEEPSecondaryRoles=ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP Moving down, in the FlightControl section, add this to the bottom: GunBoresightAngle=0RocketBoresightAngle=0 This will help with strafing and rocket attacks In the AircraftData section, add this line (either at the top or bottom, it don't matter) UseMetricUnit=TRUE This will give you your speed, distance, targeting info (if you play with the info boxes on) in meters altitude, KMPH speed, etc. In the LeftWing add: SystemName[005]=LandingLight01 In the RightWing add: SystemName[005]=LandingLight02 Continue scrolling down to the InternalGuns section, and change the "30-1" (which dosen't exist in the gundata.ini) to: GunTypeName=30MM_NR30 Down below that, in the WeaponsStations section, here's my data. I'm just making sure that CHINA is the only attachment type: [LeftOuterWingStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.925,-0.1,-0.398 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT,RP,RCKT,LGB,LGR,EOGB,EOGR,GP,LP AttachmentType=China ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.862,-0.1,-0.398 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT,RP,RCKT,LGB,LGR,EOGB,EOGR,GP,LP AttachmentType=China ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.074,0.36,-0.398 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,RP,RCKT,LGB,LGR,EOGB,EOGR,GP,LP AttachmentType=China ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.127,0.36,-0.398 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,RP,RCKT,LGB,LGR,EOGB,EOGR,GP,LP AttachmentType=China ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,0.98,-0.81 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=900 AllowedWeaponClass=FT,RCN AttachmentType=China ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=J-7_Tank_720L You'll note the addition of fuel tanks to the outboard stations, and the "RCN" callout for the new Recon Pod. Here's the adjusted loadout ini, with all the new PLAAF weapons (and some existing ones) [AirToAir]Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PL-8 Loadout[03].Quantity=1 Loadout[04].WeaponType=PL-8 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PL-8 Loadout[03].Quantity=1 Loadout[04].WeaponType=PL-8 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRC_UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=PRC_UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRC_250 Loadout[03].Quantity=1 Loadout[04].WeaponType=PRC_250 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRC_UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=PRC_UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRC_500 Loadout[03].Quantity=1 Loadout[04].WeaponType=PRC_500 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [FAC] Loadout[01].WeaponType=PRC_UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRC_UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=PRC_UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=PL-9 Loadout[03].Quantity=1 Loadout[04].WeaponType=PL-9 Loadout[04].Quantity=1 Loadout[05].WeaponType=PRCRecPod_MiG21 Loadout[05].Quantity=1 Here is an alternative STRIKE loadout, without any self-defense missiles, and 4 bombs: Loadout[01].WeaponType=PRC_250 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_250 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRC_250 Loadout[03].Quantity=1 Loadout[04].WeaponType=PRC_250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Here are the new light data. They were WAAAAYYY to bright ... this thing was lit up like Time's Square on New Years Eve!! This is much more subdued, and is closer to all the other aircraft. [LeftPositionLight1]SystemType=LIGHT Position=-4.401,-1.682,-0.062 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [LeftPositionLight2] SystemType=LIGHT Position=-4.401,-1.921,-0.062 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [RightPositionLight1] SystemType=LIGHT Position=4.446,-1.682,-0.062 LightSrcOffset=0.20,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [RightPositionLight2] SystemType=LIGHT Position=4.446,-1.921,-0.062 LightSrcOffset=0.20,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [TailLight1] SystemType=LIGHT Position=0.03,-6.72,2.690 LightSrcOffset=0.00,0.00,0.20 Color=0.98,0.25,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [TailLight2] SystemType=LIGHT Position=0.042,-1.138,0.975 LightSrcOffset=0.00,0.00,0.20 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.8 CanFlash=TRUE FlashTime=0.6 [LandingLight01] SystemType=LIGHT Position= -0.903,-0.36,-0.229 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=300 LightRange=105.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLight02] SystemType=LIGHT Position= 0.903,-0.36,-0.229 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=300 LightRange=105.0 CanFlash=FALSE IsLandingLight=TRUE The Landing lights are the 'standard' Fishbed placements. If you find the running lights not bright enough at 0.02, I'd suggest stepping them up 1, to 0.03, and NO brighter!!! These same fixes; data ini adjustments, loadouts, lighting tweeks, can be applied several of the other J-7s as released by 101tfs. They are: J-7G J-7H J-7II in short, any of the PRC Fishbed variants that use 4 wing hardpoints. The JJ-7 and J-8 Finback will be the subject of follow-on posts. Wrench kevin stein Edited 2/15/08 to reflect the addition of the 720L drop tank, that should have been included with the aircraft, and changed names of the modern LD bombs
+Wrench Posted February 16, 2008 Posted February 16, 2008 JJ-7 (by 101tfs) Again we'll be making some of the changes as seen above, in particular changing the gun, repositioning the lights, and adjusting loadouts. So, switch out the gun to the NR-30, add the Gun and Rocket boresight angles, the "UseMetricData", etc as outlined above. It's also set up to use the weapons outlined above. ------------------ Lighting Fixes: as before, add to LeftWing SystemName[005]=LandingLight01 Add to RightWing SystemName[005]=LandingLight02 Copy/paste the following data OVER the existing lights section.... [LeftPositionLight1]SystemType=LIGHT Position=-3.88,-1.87,-0.069 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [LeftPositionLight2] SystemType=LIGHT Position=-3.88,-1.97,-0.069 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [RightPositionLight1] SystemType=LIGHT Position=3.96,-1.87,-0.062 LightSrcOffset=0.20,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [RightPositionLight2] SystemType=LIGHT Position=3.96,-1.97,-0.062 LightSrcOffset=0.20,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [TailLight1] SystemType=LIGHT Position=0.03,-6.92,2.56 LightSrcOffset=0.00,0.00,0.20 Color=0.98,0.25,0.25 Brightness=0.02 LightSrcRange=0.6 CanFlash=FALSE [TailLight2] SystemType=LIGHT Position=0.042,-1.55,0.95 LightSrcOffset=0.00,0.00,0.20 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.8 CanFlash=TRUE FlashTime=0.6 [LandingLight01] SystemType=LIGHT Position= -0.903,-0.36,-0.30 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=300 LightRange=105.0 IsLandingLight=TRUE [LandingLight02] SystemType=LIGHT Position= 0.903,-0.36,-0.30 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.05 LightSrcRange=300 LightRange=105.0 IsLandingLight=TRUE Here's your new weapons stations... [LeftWingStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.074,0.536,-0.398 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,RP,RCKT,LGB,LGR,EOGB,EOGR,GP,LP AttachmentType=China ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.127,0.536,-0.398 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR,RP,RCKT,LGB,LGR,EOGB,EOGR,GP,LP AttachmentType=China ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.0,0.88,-0.81 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=900 AllowedWeaponClass=FT,RCN AttachmentType=China ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=J-7_Tank_720L Basically, just removing any other country's reference, excepting for CHINA Loadout ini: [AirToAir]Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=J-7_Tank_720L Loadout[03].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=J-7_Tank_720L Loadout[03].Quantity=1 [Attack] Loadout[01].WeaponType=PRC_UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=J-7_Tank_720L Loadout[03].Quantity=1 Loadout[01].WeaponType=PRC_250 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_250 Loadout[02].Quantity=1 Loadout[03].WeaponType=J-7_Tank_720L Loadout[03].Quantity=1 [sEAD] Loadout[01].WeaponType=PRC_UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=J-7_Tank_720L Loadout[03].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=PRC_250 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_250 Loadout[02].Quantity=1 Loadout[03].WeaponType=J-7_Tank_720L Loadout[03].Quantity=1 [FAC] Loadout[01].WeaponType=PRC_UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=PRC_UV16 Loadout[02].Quantity=1 Loadout[05].WeaponType=J-7_Tank_720L Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=PL-9 Loadout[01].Quantity=1 Loadout[02].WeaponType=PL-9 Loadout[02].Quantity=1 Loadout[03].WeaponType=PRCRecPod_MiG21 Loadout[03].Quantity=1 You'll note the use of PL-9s, even though they aren't available in the early years of this aircrafts operation...the game engine will automatically load a suitable, eariler replacement; either the PL-8 or PL-2s. Not to worry. Wrench kevin stein
+Wrench Posted February 16, 2008 Posted February 16, 2008 Additional PLAAF Air-to-Ground Weapons (by Wrench) First off, with the exception of the we-all-know-to-be-wrong UV series rocket pods, all these following are based off existing LODs (shapes) in the Weapons Pak. This is to be considered an update to the weapons first shown above in the J-7E thread; I've deleted that section of the post as to thin down this Forum; Names are as accurate as I could find. As are year dates. As always, feel free to correct any errors, and post a response with the corrected data in the "Mods and Skinning Forums" and/or via PM to me. As to the rocket pods, until we get the correct shapes, and rockets themselves -especially for the 90mm and 130mm projectiles and launchers, we'll have to make due with what we have. With thanks to the folks in the J-10 WIP thread for links to sinodefense! --------- Ok, you all know the drill by now...copy/paste into your weaponsdata ini, assigning numbers where **** is the next number in sequence... //---New PRC weapons for J-7/J-8 series aircraft. Includes corrected 720L drop tank data// [WeaponData****] TypeName=J-7_Tank_720L FullName=J-7 720L Drop Tank ModelName=J-7Tank Mass=600.000000 Diameter=0.300000 Length=6.000000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=600.000000 Asymmetrical=FALSE [WeaponData****] TypeName=PRCRecPod_MiG21 FullName=MiG-21 Recon Pod ModelName=RecPod_MiG21 Mass=150.000000 Diameter=0.500000 Length=1.000000 AttachmentType=CHINA NationName=CHINA StartYear=1987 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=6 CameraFOV=2.000000 CameraPosition=0.000000,0.000000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268435456 [WeaponData****] TypeName=PRC_UV16 FullName=UB-16-57 Rocket Pod (HE) ModelName=uv16 Mass=136.080002 Diameter=0.360000 Length=1.775000 AttachmentType=CHINA NationName=CHINA StartYear=1955 EndYear=2020 Availability=3 BaseQuantity=4 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=S-5 NumRockets=16 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 [WeaponData****] TypeName=PRC_UV32 FullName=UB-32-57 Rocket Pod (HE) ModelName=uv32 Mass=226.800003 Diameter=0.480000 Length=2.154000 AttachmentType=CHINA NationName=CHINA StartYear=1960 EndYear=2020 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1960 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=S-5 NumRockets=32 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 Rocket17Position=0.000000,0.100000,0.000000 Rocket18Position=0.000000,0.100000,0.000000 Rocket19Position=0.000000,0.100000,0.000000 Rocket20Position=0.000000,0.100000,0.000000 Rocket21Position=0.000000,0.100000,0.000000 Rocket22Position=0.000000,0.100000,0.000000 Rocket23Position=0.000000,0.100000,0.000000 Rocket24Position=0.000000,0.100000,0.000000 Rocket25Position=0.000000,0.100000,0.000000 Rocket26Position=0.000000,0.100000,0.000000 Rocket27Position=0.000000,0.100000,0.000000 Rocket28Position=0.000000,0.100000,0.000000 Rocket29Position=0.000000,0.100000,0.000000 Rocket30Position=0.000000,0.100000,0.000000 Rocket31Position=0.000000,0.100000,0.000000 Rocket32Position=0.000000,0.100000,0.000000 [WeaponData****] TypeName=PRC_FAB250 FullName=250-1 250-kg Bomb ModelName=fab250 Mass=250.000000 Diameter=0.324000 Length=1.473000 AttachmentType=CHINA NationName=CHINA StartYear=1950 EndYear=1970 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=100.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_FAB500 FullName=500-1 500-kg Bomb ModelName=fab500 Mass=500.000000 Diameter=0.445000 Length=1.480000 AttachmentType=CHINA NationName=CHINA StartYear=1950 EndYear=1970 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=200.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_250 FullName=250-3 250-kg LD Bomb ModelName=Mk82LD Mass=254.020004 Diameter=0.250000 Length=2.180000 AttachmentType=CHINA NationName=CHINA StartYear=1970 EndYear=2040 Availability=2 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=87.089996 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=4.000000 MaxLaunchG=6.000000 LockonChance=0 LaunchReliability=0 ArmingTime=2.000000 SeekerFOV=180.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=60.000000 SeekerRange=30000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_500 FullName=500-3 500-kg LD Bomb ModelName=mk83 Mass=453.600006 Diameter=0.360000 Length=3.040000 AttachmentType=CHINA NationName=CHINA StartYear=1970 EndYear=2020 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=174.639999 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_1000 FullName=1000-3 1000kg LD Bomb ModelName=Mk84LD Mass=983.580017 Diameter=0.456000 Length=3.754000 AttachmentType=CHINA NationName=CHINA StartYear=1970 EndYear=2040 Availability=2 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=428.649994 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_250-1 FullName=250-1 AT Cluster Bomb ModelName=rockeye Mass=215.910004 Diameter=0.335000 Length=2.337000 AttachmentType=CHINA NationName=CHINA StartYear=1972 EndYear=1996 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=9 Explosives=100.000000 FusingDistance=100.000000 ClusterBomblets=247 ClusterDispersion=0.500000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.200000 ReleaseAnimationDelay=0.100000 EODisplayFlags=0 [WeaponData****] TypeName=PRC_250-3 FullName=250-3 AT/AP Cluster Bomb ModelName=BL755 Mass=277.000000 Diameter=0.440000 Length=2.450000 AttachmentType=CHINA NationName=China StartYear=1989 EndYear=2020 Availability=2 BaseQuantity=80 Exported=TRUE ExportStartYear=1972 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=10 Explosives=182.279999 FusingDistance=100.000000 ClusterBomblets=147 ClusterDispersion=0.500000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_RBK-250 FullName=RBK-250 Cluster Bomb (AP/AT) ModelName=rbk-250 Mass=275.000000 Diameter=0.325000 Length=2.000000 AttachmentType=CHINA NationName=CHINA StartYear=1964 EndYear=1989 Availability=3 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=10 Explosives=250.000000 FusingDistance=100.000000 ClusterBomblets=60 ClusterDispersion=0.400000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_S-21 FullName=S-21 212mm Rocket ModelName=S-21 Mass=118.099998 Diameter=0.212000 Length=1.760000 AttachmentType=CHINA NationName=CHINA StartYear=1959 EndYear=2020 Availability=2 BaseQuantity=2 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=46.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=120.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.100000 BoosterAccel=77.551003 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.850000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.850000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=PRC_200-4 FullName=200-4 Anti-Runway Bomb (Durandel) ModelName=BLU107 Mass=125.000000 Diameter=0.223000 Length=2.500000 AttachmentType=CHINA NationName=CHINA StartYear=1980 EndYear=2020 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallBombEffects ReleaseDelay=0.000000 WarheadType=7 Explosives=200.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=0.000000 MaxLaunchG=9.000000 LockonChance=0 LaunchReliability=100 ArmingTime=0.500000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=1000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=1000.000000 Duration=60.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000000 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=-4.000000 BoosterEffectName= BoosterSoundName=parachute BoosterNodeName=Booster BoosterPosition=0.000000,-0.637000,0.000000 SustainerDuration=10.000000 SustainerAccel=200.000000 SustainerEffectName=RocketFireEffect SustainerSoundName=Rocket SustainerPosition=0.000000,-0.637000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 Due the usual, now fully expected Ini Dance, and off you go. As stated, there ARE some faults with this, but it does give you something to use until the proper weapons arrive for the rocket pods and their rockets. The bombs are good, and most likely need no further adjusting. One of the advantages of this, is you can update the older J-4, J-5, J-6/F-6s with their proper nationalized weapons. It really dosen't matter for these older Fresco's and Farmers, but it's nice to have the proper stuff. You'll just need to switch their AttachementType= from SOVIET to CHINA, and adjust your loadout inis accordingly. Clear Skies! Wrench kevin stein
+Wrench Posted May 2, 2008 Posted May 2, 2008 MiG-25BM Foxbat-F {SEAD variant} by Team Foxbat. This post was originally to help out another member get the loadout sorted, but I thought it'd be a good idea to add it, so it dosen't get lost in the shuffle. The fixes herein will also include adding running and landing lights. I've moved the hardpoint around a little, and addind a 'stand-in' drop tank, as the 5500 liter version has never materalized. So, without further ado... data ini: [station1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.5280,-1.5390,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=675 AllowedWeaponClass=ARM AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=L_MSL-RAIL1 LaunchRailHeight=0.190 [station2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.5280,-1.5387,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=675 AllowedWeaponClass=ARM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=L_MSL-RAIL4 LaunchRailHeight=0.190 [station3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.4122,-0.3715,0.3935 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=675 AllowedWeaponClass=ARM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=L_MSL-RAIL3 LaunchRailHeight=0.190 [station4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.4120,-0.3715,0.3930 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=675 AllowedWeaponClass=ARM AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName=L_MSL-RAIL2 LaunchRailHeight=0.190 [station5] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.615,-0.399 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2050 AllowedWeaponClass=BOMB,MER AttachmentType=WP,SOVIET ModelNodeName=CenterHP01 PylonMass=86.18 PylonDragArea=0.02 [stationFT] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.615,-0.399 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=WP,SOVIET ModelNodeName=CenterHP01 NoJettisionTank=TRUE PylonMass=86.18 PylonDragArea=0.02 FuelTankName=Tank800_MiG21 Loadout Ini: [sEAD]Loadout[01].WeaponType=Kh-58 Loadout[01].Quantity=1 Loadout[02].WeaponType=Kh-58 Loadout[02].Quantity=1 Loadout[03].WeaponType=Kh-58 Loadout[03].Quantity=1 Loadout[04].WeaponType=Kh-58 Loadout[04].Quantity=1 Loadout[06].WeaponType=Tank800_MiG21 Loadout[06].Quantity=1 Lighting Fixes: Note, these same fixes can be applied to any of the other Foxbat variants, excpeting perhaps the 2-seater. I haven't looked at that one yet. In the FUSELAGE section, add these SystemNames SystemName[013]=LLandingLightSystemName[014]=RLandingLight LeftOuterWing/RightOuterWing seem to already have the SystemName listings. In VertTail1, add... SystemName[002]=TailLight And in the empty //Lights section...add this junk below. [LLandingLight]SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.20 Position=-1.65,1.75,-0.5 LightSrcOffset=2.6046,80.0560,10.50 LightSrcRange=300 LightRange=60.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [RLandingLight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.20 Position=1.65,1.75,-0.5 LightSrcOffset=2.6046,80.0560,10.50 LightSrcRange=300 LightRange=60.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.89,0.26,0.26 Brightness=0.03 Position=-7.20,-2.90,0.55 LightSrcOffset=0.0,0.0,0.10 LightSrcRange=1.0 CanFlash=TRUE FlashTime=0.70 [RightPositionLight] SystemType=LIGHT Color=0.26,0.89,0.26 Brightness=0.03 Position=7.20,-2.90,0.55 LightSrcOffset=-0.0,0.0,0.0 LightSrcRange=1.0 CanFlash=TRUE FlashTime=0.70 [TailLight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.03 Position=-1.75,-7.30,3.550 LightSrcOffset=0.0,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE And that should pretty much be that. Enjoy! Wrench kevin stein
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