+Wrench Posted October 15, 2008 Posted October 15, 2008 Fix for F-105F WW, post-9/08-patch; bunyap Weapons Pak (updated via new weapons editor) "Won't Load STARMs for SEAD" ** Note: when the Mirage Factroy WoE Weapons Pak is release, this fix may not be necessary, or may need adjusting to take advangate to returning to the 'standard naming conventions' ** The problem appears NOT to be with the G Weasel Thud, but buny's STARMs. In 2 different installs of the game (3 if you want to count the clean test intall...), the upatched version loaded the 4 Shrikes and 2 STARMs with no problems. In the fully patched version, bunyappak (updated via the SP5 editor), the STARMs never showed up. Even on the specific hardpoints drop-down list. So.... We're going to ignore the bunyap STARMs completely...in fact, we're going to replace the AGM-78A with the 100% stock version right out of the stock, freshly extracted weaponsdata ini. Just to make you're life easier, I'll even supply the data: TypeName=AGM-78AFullName=AGM-78A Standard ARM ModelName=agm-78 Mass=655.450012 Diameter=0.300000 Length=4.560000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO SpecificStationCode= NationName=USN StartYear=1968 EndYear=0 Availability=1 BaseQuantity=2 Exported=TRUE ExportStartYear=1968 ExportEndYear=0 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=101.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=9 Accuracy=80 MaxTurnRate=3.000000 MaxLaunchG=2.500000 LockonChance=80 LaunchReliability=85 ArmingTime=5.200000 SeekerFOV=25.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=120000.000000 MinLaunchRange=6000.000000 MaxLaunchRange=120000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000004 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=5.200000 BoosterAccel=16.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.280000,0.000000 SustainerDuration=20.200001 SustainerAccel=8.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-2.280000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 You'll note that I didn't include the number of the weapon. Here's what you're going to do: 1) Open the bunyappak weapons data ini, and 'find' AGM-78. LEAVE THE NUMBER ALONE -- you'll copy/paste the data above directly over the existing data - LEAVING THE SEQUENCE NUMBER ALONE!!!! This will keep it in the same place, and NOT cause a conflict by adding another version. 2) do the expected 'adding weapon ini dance', to reinalize the weapons.dat file. 3) save and close 4) You may want to back-up the original data and loadout inis, just as a saftey measure. Open the F-105G_Data ini and add the following lines to the areas indicated. Where *** is the next systemname in sequence: in LeftWing add SystemName[***]=LeftWingSTARMStation in the RightWing add SystemName[***]=RightWingSTARMStation 5) below are you new hardpoints, split into individual stations.. [LeftWingStation1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,RP,FT,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,RP,FT,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.0000,-0.1935,-1.3359 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=56 PylonDragArea=0.02 FuelTankName=f105_650gal_sea [LeftWingSTARMStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=ARM AttachmentType=NATO ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 [RightWingSTARMStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1600 AllowedWeaponClass=ARM AttachmentType=NATO ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 6) this is your new SEAD loadout section. Copy/paste DIRECTLY OVER THE EXISTING SEAD CALLOUT [sEAD]Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-78A Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-78A Loadout[07].Quantity=1 Personally, I kinda dislike that one; the damn Game Engine ™ only tasks a few radars; most of your other SEAD targets are going to be AAA batteries. I perfer cluster bombs. With 4 Shrikes already on board, you'll have plenty of ARMs to take care of Mr. SAMs Radar. And personally, I believe in Weasel Rule #2: "NEVER duel with a AAA site" So, here are some alternatives: [sEAD]Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[07].WeaponType=AGM-78A Loadout[07].Quantity=1 or [sEAD]Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 There are a lot of combinations; 1 CBUs on each outer rack, 2 STARMs, drop tank. etc, etc and of course etc. And never forget you have a gun. The end result of these tweeks can be seen here.. Have at it! Wrench kevin stein
Recommended Posts