+Armourdave Posted May 13, 2003 Posted May 13, 2003 You need to build the hierachy :) If you need some help with that just ask. Quote
damwaar Posted May 13, 2003 Author Posted May 13, 2003 well...euh... Do I only need to name the part to build ot, or is there anything else to do? Quote
+Armourdave Posted May 13, 2003 Posted May 13, 2003 Well yes... From the max exporter docs (if you dont have a copy leave your email address and i'll send one) II. Aircraft Model Specific Notes A. Mesh Hierarchy Aircraft should have meshes for all moving and detachable parts. The hierarchy should be constructed in a logical manner so when one mesh is removed, all parts attached to it would also be removed. The following is a list of sample mesh hierarchy; the exact list would depend on the particular aircraft. Fuselage Nose Canopy CanopyGlass CanopyInside Cockpit EjectionSeat Pilot Body Pilot Head Intake GunBarrel NoseGearInterior NoseGearCover01 NoseGearCover02 NoseGearStrut NoseGearHydraulics NoseGearTire LeftWing LeftFlap LeftOuterWing WingPylon01 LeftAileron LeftMainGearInterior LeftMainGearCover01 LeftMaingGearCover02 LeftMainGearStrut LeftMainGearActuator LeftMainGearHydraulics LeftMainGearTire RightWing RightFlap RightOuterWing WingPylon02 RightAileron RightMainGearInterior RightMainGearCover01 RightMaingGearCover02 RightMainGearStrut RightMainGearActuator RightMainGearHydraulics RightMainGearTire Engine VertTail Rudder LeftStab RightStab MainGearDoor01 MainGearDoor02 MainGearInterior AirBrake You need to use the child-parent linking tool in the top left of 3dsmax. I can post screenshots of the button if you cant find it. Cheers :) EDIT: Had to use the code tag, pretty sweet huh :D Quote
+Armourdave Posted May 13, 2003 Posted May 13, 2003 so this thing is important... Compared to the hole in the o-zone layer? Not really! :D For strike fighters addon modding? Very much so! Quote
Guest Sony Tuckson Posted May 14, 2003 Posted May 14, 2003 thanks Dave for being so complete...... really appreciate your help (did you have any doubt? ) 'cause I like the plane and can't help in any way right now Quote
Hawker Posted May 14, 2003 Posted May 14, 2003 Damwaar, Just use the hierarchy tool, it's basically a linking tool where you first click on the child, then the parent. You'll see a box in the upper left in Max where there's one box with what looks like a very short chain link to another box on it's lower right. Click that first, then the child, then drag to the parent and release the mouse button. Now they should be linked. To find out hit H (brings up a selection box). Check the "Display Subtree" box down below, and now you can scroll through the model's parts to see exactly how the hierarchy is set up. Just follow that guide above and you'll be fine. I ran into the same problem with the Prowler and felt like throwing in the towel after all that work, but once the child/parent things are setup correctly you'll be good to go. Quote
damwaar Posted May 16, 2003 Author Posted May 16, 2003 Hi modelling gurus I wanted to know how do you proceed when modeling wingtip. I'm a little bit stuck. Quote
+Armourdave Posted May 17, 2003 Posted May 17, 2003 I just scale it back to fit then weld the vertices around the edge to get a sharp edge. cheers Quote
damwaar Posted May 18, 2003 Author Posted May 18, 2003 thx AD, I used this method but not convinced of the result yet. bah, doesn't matter. Another lamer question: How is transparency managed in the sim? Last time I tried to map a part with a color, 50% opacity, the exporter didn't export it. then sonny told me about the mapping with a graphic file, "opacitize" it and put the tga file in the camo folder in the game. BUT... 1) no export success (I know, again and again) 2) with the model, my 3ds max became as unstable as a linux 2.5.x kernel..... :( any.. euh... well... idea? Quote
damwaar Posted May 18, 2003 Author Posted May 18, 2003 I'm goin' to redraw those damn wings...pffff Quote
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