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Stwa

1360x768 Menu System for WOV

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Woe that looks nice.

 

You know, one of the great pains an SF experimenter faces is the tiring arm work needed to move the mouse between the widely scattered menu buttons. I changed my SF menu so the game starts with the mouse in screen center, just click and the mouse is already on Single Mission (my most used game function), click that and the mouse is already on ACCEPT button. Click that and the mouse is already on the FLY button. No mouse movement needed to get into the mission for 99% of my game testing. All my EXIT buttons are in the same place a few pixels beneath the above button set -- just a few clicks and I get out of the game menu without moving a single mouse. :smile:

Edited by Lexx_Luthor

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Woe that looks nice.

 

You know, one of the great pains an SF experimenter faces is the tiring arm work needed to move the mouse between the widely scattered menu buttons. I changed my SF menu so the game starts with the mouse in screen center, just click and the mouse is already on Single Mission (my most used game function), click that and the mouse is already on ACCEPT button. Click that and the mouse is already on the FLY button. No mouse movement needed to get into the mission for 99% of my game testing. All my EXIT buttons are in the same place a few pixels beneath the above button set -- just a few clicks and I get out of the game menu without moving a single mouse. :smile:

 

 

Interesting, but this time I tried to satisfy the requirements of older simmers, like myself. I have lost count of the times I meant to click on Single Mission, but clicked Exit or Instant Action, instead. :haha:

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