Jump to content
Sign in to follow this  
Firecage

Help with campaign code if any can.

Recommended Posts

Ok im down to a few things that I want to play with but I don't understand the code layout, please help if you can.

 

in the later section of the campaign data.ini is an area like this:

 

[strategicNode047]

Area=Récicourt

ConnectTo[001].Target=La Harazee

ConnectTo[001].BasePoint=102750.00,125750.00

ConnectTo[002].Target=Lachalade

ConnectTo[002].BasePoint=106750.00,123750.00

ConnectTo[003].Target=Boureuilles

ConnectTo[003].BasePoint=112250.00,127250.00

ConnectTo[004].Target=Vauquois

ConnectTo[004].BasePoint=113750.00,127750.00

ConnectTo[005].Target=Avocourt

ConnectTo[005].BasePoint=119750.00,126250.00

ConnectTo[006].Target=Esnes

ConnectTo[006].BasePoint=123750.00,128250.00

ConnectTo[007].Target=Lisle-en-Barrois

ConnectTo[007].BasePoint=118750.00, 94250.00

 

Can you explain what this is doing? Some entries are only 2 connects long and some are like this and have 7 or more. And also .... what defines a BasePoint ?

 

It seems to be defining areas for something but im not seeing the picture yet.

 

Thanks in advance for any help

Share this post


Link to post
Share on other sites

Hi Firecage,

 

What you are looking at is the strategic node section of the campaign file. Strategic Nodes are defined to allow the ground war to work. Each Force's BaseArea (as defined at the top of the campaign_data.ini) is defined as a strategic node, and is connected to the enemy's BaseArea through the network of nodes. Ground Units each have their own BaseArea= flag, which must match a strategic node or they won't show up. Each node can be connected to a number of others, as you see listed. The BasePoint= flag relates to absolute map co-ordinates, and defines the position at which the actual combat takes place when ground units move between nodes, i.e the point at which you actually see tanks or whatever shooting at one another on the ground. This is usually near to, but not right on top of, the relative strategic node.

 

Those are the basics. There has been a fair bit of discussion about strategic nodes here and over at the thirdwire forums, so try a search under "strategic nodes" and you will probably come up with a good deal more info.

 

Cheers,

 

baltika

Share this post


Link to post
Share on other sites

Very nice, thank you for the info. This is making it easier on the next project to understand this better. Doing some trial runs tomorrow to see if an idea works. :biggrin:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..