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Panzer Pz-VI Tiger IE Released

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Guest capun

File Name: Panzer Pz-VI Tiger IE Released

File Submitter: capun

File Submitted: 2 May 2007

File Updated: 7 Feb 2008

File Category: Ground Objects Mods

File Version: No Information

Website: No Information

 

The SFP1 Dev A-Team (capun, CB, Charles, Kesselbrut & The Wrench) present the Panzer Pz-VI Tiger IE

 

Please read the installation instructions carefully, specially the Designer Notes.

 

Model by capun, FM by Charles, Textures by CB Productions.

 

Original Model by Gunpoint3D

 

Many thanks to all devs who contributed to this project. Please read the Installation instructions file for a complete list of contributors.

 

Click here to download this file

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Great add-on guys. Really like this one.

 

A classic vehicle that is just what a Typhhon needs :biggrin:

 

However, armour looks a bit thin for a Tigger.

 

I'd suggest beefing this one up a bit to something like:

Can't post as the forum says there's a BBCode problem - bu$$er!

 

Try just doubling the armour values then?

 

Cheers,

 

Battler

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Guest capun

What forum did you try posting?

 

Was it at our own Modding Team forums or here?

 

If it was at our own forums, let me know if you are still having problems since we are still working out the kinks in the new process

 

I'll pass the info to our Data ini expert (Charles)

 

Thx

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It was in my post above.

 

Looks like it didn't like the square brackets from the _Data.ini

 

Will try and post here,

 

Battler

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Nope....

 

It don't like square brackets :-(

 

Was trying to set....

.

.

.

{Chassis}

ModelNodeName=Hull

EffectSize=1.0

MaxExtentPosition= 1.36, 2.45,1.5

MinExtentPosition=-1.36,-2.45,0.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor{FRONT}.Thickness=110

Armor{RIGHT}.Thickness=80

Armor{LEFT}.Thickness=80

Armor{REAR}.Thickness=80

Armor{TOP}.Thickness=25

Armor{BOTTOM}.Thickness=15

SystemName{001}=Engine

SystemName{002}=Gunner3

SystemName{003}=GunBarrel3

 

{Turret}

ParentComponentName=Hull

ModelNodeName=Deck

DetachWhenDestroyed=TRUE

EffectSize=1.0

MaxExtentPosition= 1.10, 2.0, 2.2

MinExtentPosition=-1.10,-2.0, 1.55

HasArmor=TRUE

ArmorMaterial=STEEL

Armor{FRONT}.Thickness=110

Armor{RIGHT}.Thickness=85

Armor{LEFT}.Thickness=85

Armor{REAR}.Thickness=85

Armor{TOP}.Thickness=25

SystemName{001}=Gunner1

SystemName{002}=GunBarrel1

SystemName{003}=GunBarrel2

.

.

.

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