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FastCargo

Hey guys, got a few questions about nukes...

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I've been able to get most of the nukes working using Lexx's effects and edits by Batman. However, a few problems have cropped up.

 

1. I can't seem to get the Russian Nuke Cruise Missile to detonate. Here is the ini:

 

[WeaponData291]

TypeName=Kh-22NA

FullName=Kh-22NA Burya Nuclear Cruise Missile

ModelName=as-4

Mass=6000.000000

Diameter=0.930000

Length=11.300000

AttachmentType=SOVIET

NationName=SOVIET

StartYear=1965

EndYear=2020

Availability=0

BaseQuantity=4

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MT003Effects

ReleaseDelay=2.000000

WarheadType=14

Explosives=1000000000.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=2

Accuracy=90

MaxTurnRate=3.000000

MaxLaunchG=2.000000

LockonChance=85

LaunchReliability=85

ArmingTime=2.000000

SeekerFOV=15.000000

SeekerGimbleLimit=25.000000

SeekerTrackRate=11.000000

SeekerRange=200000.000000

MinLaunchRange=2000.000000

MaxLaunchRange=80000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10000008

BoosterStart=0.500000

BoosterDuration=4.000000

BoosterAccel=29.490000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-3.700000,0.000000

SustainerDuration=900.000000

SustainerAccel=6.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-3.700000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

It looks similiar to the SRAM entry, which does work...anything I'm missing?

 

2. Is there such a thing as a delayed nuke? In other words, in a low level delivery profile, the nuke actually rests on the ground before it detonates after a preset time? I'm going to try to use the ArmingTime parameter to see if increasing the arming time will let me make a delayed reaction nuke.

 

FastCargo

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Check the weapon warhead in the wep editor and see if its as big as the SRAM.

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Well, fixed the Russian cruise missile by changing the EffectClassName, Explosives, Min and MaxLaunchRange, and Duration values to the SRAM values. Temporary fix, but now they at least detonate...:). However, the gravity nukes still detonate on impact. I haven't found a way to make them sit on the ground and time out to explode...

 

FastCargo

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