+Accurus 0 Posted June 20, 2007 Right now TLG 2.2 is well under development. The release should be either this week or early next week but as always things may get in the way of that. Our Changelog for now is as follows: New Federation Class Icon Cardassian Race: Obsidian Order, New Textures and Icons Romulan ENT Retextures New ENT Federation Ship All Stock Maps are now Resized Tractor Beams Nebula Bug Fix Borg Back in Game New Splash Screen Balancing Changes Map Editor built into the UI Plans for 2.3 are also being made so the mod. As summer approaches and for some of us school slows down or stops we will be making a lot more releases with more features. Good gaming and we hope you enjoy. Share this post Link to post Share on other sites
Dagger 21 Posted June 20, 2007 great news! looking forward to this. Share this post Link to post Share on other sites
JediMaster 451 Posted June 21, 2007 It's almost scary to contemplate what could be done if Mad Doc ever gets around to releasing the mod tools! Share this post Link to post Share on other sites
+Rogue Vulcan 0 Posted June 22, 2007 I'm especially proud of the tractor beams, because as far as I know, our mod is the first one ot use tractor beams correctly. That is, you can now tractor only ships that have had their engines knocked out. So hopefully, that will add another layer of tactics to the game. Share this post Link to post Share on other sites
dontdrunkimshoot 0 Posted June 24, 2007 that really cool about the tractor beam, might have to start using it offensively for once! are the coto's engines officially "knocked out"? if not, single player would be over before it began. have you checked that? Share this post Link to post Share on other sites
+Ilithi Dragon 0 Posted June 24, 2007 that really cool about the tractor beam, might have to start using it offensively for once! are the coto's engines officially "knocked out"? if not, single player would be over before it began. have you checked that? My guess is that when scripting that mission, they set the Coto's engines to disabled, and set a boundary at the edge of the Nebula for them to come back online. I hope they include scripting tools when the release the mod tools, it'd be really nice to be able to script missions like that. Share this post Link to post Share on other sites