mook Posted July 3, 2007 Posted July 3, 2007 (edited) Hi~eveyone. I had looked for good information at combat ace. I have problem my foxbat open the gearbox when I trigger foxbat's gunpod. Do you konw how to solve it? Edited July 3, 2007 by mook Quote
Guest capun Posted July 3, 2007 Posted July 3, 2007 It's an interaction between the gunpod (which is its own Mesh/LOD) animation and the plane mesh/LOD gear animation. You normally set the weapon animation to AnimationID=1 (frames 1-10) and this problem happens sometimes if part or all of your gear animations are within the same AnimationID. I think this problem was reported to TK but it would be helpful to post this problem at his technical support forum at his site to remind him about it. All of our models avoid using AnimationID=1 so we don't run into this problem. Quote
mook Posted July 3, 2007 Author Posted July 3, 2007 It's an interaction between the gunpod (which is its own Mesh/LOD) animation and the plane mesh/LOD gear animation. You normally set the weapon animation to AnimationID=1 (frames 1-10) and this problem happens sometimes if part or all of your gear animations are within the same AnimationID. I think this problem was reported to TK but it would be helpful to post this problem at his technical support forum at his site to remind him about it. All of our models avoid using AnimationID=1 so we don't run into this problem. thanks capun~ Let me desripte my MiG-25PD foxbat data [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=FALSE ModelNodeName=FW-Strut01 ShockNodeName=FW-Shock ShockTravelAxis=Z-Axis InsideNodeName= ShockAnimationID=4 ShockStroke=0.40 SpringFactor=2.0 DampingFactor=1.0 WheelNodeName=FW-Wheel RotationAxis=X-Axis RollingRadius=0.370 CastoringWheel=TRUE CastoringNodeName=FW-ax Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=5.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=BW-LMain ShockAnimationID=6 ShockStroke=0.25 SpringFactor=4.0 DampingFactor=2.0 WheelNodeName=BW-LWheel RotationAxis=X-Axis RollingRadius=0.543 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=BW-RMain ShockAnimationID=7 ShockStroke=0.25 SpringFactor=4.0 DampingFactor=2.0 WheelNodeName=BW-RWheel RotationAxis=X-Axis RollingRadius=0.543 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 I will make me try by your method. My test result will be feedback to you after do it. Quote
Guest capun Posted July 3, 2007 Posted July 3, 2007 What are you going to do? You just cannot change the AnimationID for the gears in the Data ini file, they are tied into the 3DS Max model that creates the LOD. You can change it in the Data ini but you have to start in the air since the gears won't be working normally Quote
Wrench Posted July 3, 2007 Posted July 3, 2007 Easy fix would be to NOT load a gunpod of the Foxbat....never seen any evidence that they could carry one. btw, this also happens when putting a GP on the Vigilante, too. Again, llike Capun said, it's an animation conflict, and can't be fixed. Wrench kevin stein Quote
HrntFixr Posted July 3, 2007 Posted July 3, 2007 It's a known issue on the F-5E when using a gunpod also. So it's not an isolated thing with the Foxbat. SEARCH... it's a wonderful thing! :yes: Quote
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