+Veltro2k Posted July 9, 2007 Posted July 9, 2007 Ok here is what I have [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=5.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.5 ModelNodeName=canopy AnimationID=5 in Max Canopy is fully closed on 50 and fully opened on 60 (TCB rotation) but in game it will not open...Any clues ? thank you Quote
+saint aj Posted July 9, 2007 Posted July 9, 2007 well if I'm not mistaken the animations are numbered by the highest TCB keyframe, not the lowest. 1-10 = 1, 11-20 = 2 and so on, so if your canopy isn't open until TCB keyframe 60, you need to set it as animation 6, not 5 Quote
+Veltro2k Posted July 10, 2007 Author Posted July 10, 2007 (edited) well if I'm not mistaken the animations are numbered by the highest TCB keyframe, not the lowest. 1-10 = 1, 11-20 = 2 and so on, so if your canopy isn't open until TCB keyframe 60, you need to set it as animation 6, not 5 If this is what you meant, [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=5.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.5 ModelNodeName=canopy AnimationID=6 It didnt work Edited July 10, 2007 by Veltro2k Quote
Guest capun Posted July 10, 2007 Posted July 10, 2007 For AnimationID=6 you need to have a frame key at frame 51 (fully closed) and frame 60 (Fully open) at least. Also be sure that the motion controllers for the animated meshes are all set to TCB. If you still have problems, set all of the children meshes of the animated meshes as TCB and maybe go to the parent. I had problems before where I had to set quite a few meshes with the TCB controllers even if they were not animated. Also be sure that the animated mesh is World Aligned. Quote
+Veltro2k Posted July 10, 2007 Author Posted July 10, 2007 For AnimationID=6 you need to have a frame key at frame 51 (fully closed) and frame 60 (Fully open) at least. Also be sure that the motion controllers for the animated meshes are all set to TCB. If you still have problems, set all of the children meshes of the animated meshes as TCB and maybe go to the parent. I had problems before where I had to set quite a few meshes with the TCB controllers even if they were not animated. Also be sure that the animated mesh is World Aligned. Ok found one mesh that was off..alligned..canopy works....But It closes after Aircraft is in the air .How can I make it close as soon as it starts its takeoff run ? Quote
Jimbib Posted July 10, 2007 Posted July 10, 2007 It looks like you may have your Deploy and Retract values the wrong way round. The Deploy value should be lower than the Retract value. Quote
+Veltro2k Posted July 10, 2007 Author Posted July 10, 2007 Problem resolved thank you all for your help ..........on to the next hurdle :warning2: Quote
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