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Hi,

 

I noticed in the weapons folder there is a lod for a paratrooper, but it does not show up in the weapon editor or in game, is it possible to make a working para, i.e. one that will drop say like a retarded bomb and then function on the ground as say a gun platform, I notice there are entries in the gundata for small arms. and while on the subject could it be possible to make an air droppable vehicle with similar effect?

 

Yes, I have started moddeling another Hercules (still haven't finished my Hawk) and wan't to make some realistic loads for it.

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Guest Saganuay82

Its broken for the para troop and I can't remember how to fix it, will take a little digging but yes it does work. Looks funny and needs improving. It hasn't been made yet that they stay visable when they hit the ground, they just disappear. Maybe you will be the first.

 

If you can model it, it will work in some fashion. It would be nice to see a LAPES with different payloads on it. What version Herc are you going to make?

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I am modelling the RAF stretched C3 at the moment I think that is the K model isn't it? I will make the regular no stretched and the J model too, I know the J has been done but I just wan't to cut my teeth on modelling and have chosen aircraft I like.

 

Back to the para question, what factors affect the issue of dissappearing when it hits the ground, I dont see any entries in the weapon editor that touch the issue, I was wondering if the troop or vehicle could be made as a ground object but use a parachute delivery system as the weapon entry.

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Guest Saganuay82

I don't think you can get a GO to act as a droppable weapon. They disappear cause they are set up as bombs with no effects. So you hang them in the cargo bay and fire them out the back as bombs, the chute deploys and away they go.

 

para.jpg

 

The J was done, some folks would like to have an A to replace the one that came with SFP1 but isn't included in some versions. Since TRANSPORT doesn't work most people don't use it but its still fun to fly. I use it as a CC130T. Some new payloads would be cool though. New weapons they would have to be without explosives.

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Guest Saganuay82

This might work for you.

 

[WeaponData****]
TypeName=ParaTrooper
FullName=ParaTrooper
ModelName=ParaTrooper
Mass=1.000000
Diameter=0.200000
Length=2.000000
AttachmentType=NATO
NationName=USAF
StartYear=1940
EndYear=0
Availability=3
BaseQuantity=250
Exported=TRUE
ExportStartYear=1940
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
Streamlined=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=InertBombEffects
DragAreaMultiplier=15.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
ReleaseAnimationID=1
ReleaseAnimationTime=3.000000
ReleaseAnimationDelay=1.500000
EODisplayFlags=0

[WeaponData****]
TypeName=ParaTrooper2
FullName=ParaTrooper - commando
ModelName=Commando
Mass=1.000000
Diameter=0.200000
Length=2.000000
AttachmentType=NATO
NationName=USAF
StartYear=1960
EndYear=0
Availability=3
BaseQuantity=12
Exported=TRUE
ExportStartYear=1960
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
Streamlined=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=InertBombEffects
DragAreaMultiplier=20.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=90
MaxTurnRate=25.000000
MaxLaunchG=5.000000
LockonChance=95
LaunchReliability=90
ArmingTime=0.000000
SeekerFOV=5.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=50.000000
SeekerRange=25000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=3.000000
ReleaseAnimationDelay=1.500000
EODisplayFlags=514

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So the key to the idea working would be support for more weapon effects I guess, what are the chances of third wire making further patches to this series?

 

additionally to the original question, would it be possible to make troops/vehicles self unload (or launched on ground) from the Herc in true airfield assault stylee?

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Guest Saganuay82

I don't think you could get that to work as you are looking for. Perhaps you could try making a weapon that looks like a tank / vehicle and then when you land you drop it. It appears on the ground and you taxi away from it and take off again.

 

TK is making more patches but not on those lines.

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Well thanks for the speedy and informative replies so far, I sense even more midnight oil being burned now I have this idea in my head.

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Guest Saganuay82

Shoot me a PM, been coming up with some ideas.

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