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jklv

Editing a Harrier to hold 3 missiles on each pylon

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I'm editing a Harrier data.ini to hold 3 missiles on each pylon x3

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Good luck with that. You may find it a bit difficult...missiles tend to only be added in pairs. And dual rails application can get complicated.

 

FastCargo

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Guest capun

If you want to be unrealistic (fun?) you can load as many weapons as the game allows it by mucking around with the Data ini.

 

For example you can repeat the same weapon station several times, you need to rename the weapon station, station id and weapon group id and also declare the new weapon stations. Also you need to change the loadout ini to add the new weapon stations and loadout.

 

You won't see more weapons from an external view since they will be superimposed on top of each other but you will have more weapons.

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Yeah I know

Thats what I did

But I think I made some mistakes x3 because only inner pylons have 3 missiles, gota fix it

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Heres the "template" of the 12 weapon stations it's got errors x3 so help fixig em is apreciated ;)

 

 

 

//outer right

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.41,-0.86,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.71,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

[RightWingStation3]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.01,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

 

 

//inner right

[RightWingStation4]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 1.87,-0.08,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

[RightWingStation5]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 1.57,.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

[RightWingStation6]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.17,.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

 

 

//outer left

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.71,-0.86,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.41,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

[LeftWingStation3]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.01,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

 

//innerleft

 

[LeftWingStation4]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.87,-0.08,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

[LeftWingStation5]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.57,0.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

[LeftWingStation6]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.17,0.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

Edited by jklv

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Yeah I know

Thats what I did

But I think I made some mistakes x3 because only inner pylons have 3 missiles, gota fix it

Not that unrealistic x3

I want the soviet harrier to look mean holding 12 A-A missiles x3

Edited by jklv

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Guest capun

Check your entries, there are some typos.

 

AFIK, you need to have a digit in front of a decimal number. Something like 0.22 and not .22

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Check your entries, there are some typos.

 

AFIK, you need to have a digit in front of a decimal number. Something like 0.22 and not .22

 

thanks ;)

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I have good news!!!!

I made the 2 inner pylons work! x3

look!

img00018.jpg

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Mwahahahahahahaha

Guess what???

I made it!!!! x3

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meanbwahahaha.jpg

mwahahahahaha x3

next time i will have 5!!! (per pylon!)

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hmmm

Im not happy with the harrie maneuver ability...

New project!!

Extreme weaponized viggen (I like canards x3)

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Dude... whats with the x3 in all your post?

 

Or am I just DEE de DEE leet speak or something?

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x3 is a smiley if u see it sideways

i got it from msn i use it as lot

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Turn it the other way it looks like a little man in a parachute. :grin:

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