ShrikeHawk Posted July 31, 2007 Posted July 31, 2007 View File Thicker, Fuller Clouds for FE Thicker, Fuller Clouds for FE 07/30/07 by ShrikeHawk I felt that the default in FE looked too much like faded white blobs and not nearly enough like clouds. So I set about to change it. My intention here was to make more robust-looking clouds with a higher density and a greater "presence". I also wanted to create the more complex shapes that clouds can form. The kind that makes you lay in the grass and imagine what animal shape the cloud is. I increased the random factor for the clouds as well, so scattered clouds can be almost as dense as the default broken clouds and then again the clouds could be very sparse. So you never quite know what you're going to get. I like that better. I wanted to fix Inclement Clouds too. Realistic or not, I felt that it was too featureless and too muddy gray. I thought the cloudlayerbottom didn't match the stormy gray of the horizon clouds. So I created a new CLOUDLAYERBOTTOM5.bmp that I think fits the look of a stormy sky better. I have increased the particle count in the clouds a lot. This is a big reason for the thicker clouds. In defense of TK, I think he had the default clouds the way he did because it would keep the framerates high for most machines. This is a guess. I have not seen a framerate hit on my machine (2.80Ghz CPU, @750Mb RAM, GeForce 6800GT 256Mb VRAM), but it is possible that some machines may get an FPS degrade with this mod. Have fun! Submitter ShrikeHawk Submitted 07/30/2007 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods Quote
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