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Exit mission crash

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Did you get your problem straightened out?

 

 

I hav this exact problem...PLEASE ASSIST. I have tried everything...compatibility mode...etc...

 

I do not understand what was said earlier in this thread regarding the "knowledge base" on his error. I have Vista and cannot seem to prevent these CTD after "ESC" out of a mission!!!

 

Any advice would be helpful.

 

thanks,

-LD

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Yes indeed!! Thank you Tailspin for pointing those of us with this problem

in the right direction. Taking the CAT extractor utility and pulling out the

WWIVERDUN_DATA.INI, look for the following two paragraphs:

 

[NormalTextureMaterial]

UseEffectShader=TRUE <------------------(change to FALSE)

EffectShaderName=TerrainEffect2.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.0000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[WaterTextureMaterial]

UseEffectShader=TRUE <------------------(change to FALSE)

EffectShaderName=WaterEffect2.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=1.000000,1.000000,0.900000,1.000000

SpecularPower=1.000000

ZBufferOffset=6.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=ref_color.bmp

TextureStage[02].MipMap=FALSE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].StageColorOp=TEXTURE

TextureStage[02].StageAlphaOp=DIFFUSE

 

Bullseye! When I exit a mission, I end up at the FE debriefing screen

instead of the desktop and thereby staying within the game. Will help lots

when hosting a MP session for sure.

Edited by MrCraig41

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Where is this amazing "Cat Extractor utility/tool" that I have read so much about? I spent about 30 minutes using the search function on both this website and google...but alas, I came up short.

 

Could anybody link it for me or tell me where to go to get it???

 

Thanks again all!!!

 

-LD

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You know, I've only been involved since FE came out just less than a year ago, but I do remember how difficult it is to find this or that when you're not familiar with the CombatAce site structure.

 

It is great when folks post the links for the FNGs... till they can find their way around. Makes for good community.

 

And BTW, I agree, the search function for downloads is pretty crappy.

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