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ShrikeHawk

Worn Airfield for Flanders

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Worn Airfield for Flanders


Worn Airfield texture for Flanders Terrain.

August 12, 2007 by ShrikeHawk

 

First of all, kudos and credit to Tailspin for coming up with the idea for a "worn" airbase

and also for finding the right file to edit.

 

I had 3 objectives in mind when making this texture.

 

1. Create a used, rutted look for the airfield that has yellowish-looking grass and muddy, exposed earth

patches where planes have repeatedly landed.

 

2. When close to, or sitting on the ground, the texture must look more complex with details to

give the flyer a greater sense of motion near the ground. But this should not be too prominent at

altitude. This was achieved using filter effects and applying graphic "noise" to the texture.

 

3. Lastly, I wanted the texture to "blend in" more with the background. This was difficult because the

surrounding tiles are not the same at every airbase. So I attempted to visually breakup the edges of the

texture a la camouflage so that the edge of the airbase is not readily discernable. On close

inspection, you can still see the edges. But not so clearly when viewed at an oblique angle.

 

Note: I expect this will not look so good with the standard Verdun terrain. In my Verdun terrain, I am

using Edward's replacement tiles, which I highly recommend. This texture works well with Edward's

replacements.


 

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