Jump to content
Sign in to follow this  
SayethWhaaaa

What are we limited to with maps...?

Recommended Posts

When modding maps, what exactly are we limited to? Is it possible to add fires, smoke plumes, localised weather etc to a map? If so, is this limited to singular scripted missions? What I'm thinking is that I'd like to add fires and smoke to give more of a feeling of conflict to a particular area by having fires in urban areas, installations, airfields etc. But having rarely altered maps before, I'm not too sure what can and can't be done. Lil' help anyone? :dntknw:

Share this post


Link to post
Share on other sites

Guest Charles

You can associate effects (such as a smoke plume) with terrain objects quite easily, by editing the terrain _Types.INI file.

 

For example, in the EuroWW2 terrain there is a factory:

 

[TargetType118]

Name=BBFactory

FullName=Ball Bearing Factory

ModelName=BBFactory.LOD

TargetType=AIRCRAFT_FACTORY

ActiveYear=0

TargetValue=650

UseGroundObject=FALSE

DamagePoint=50.0

ArmorValue=150000.0

ArmorType=1

RepairRate=0.150

StartDetectChance=50

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=LargeFire

DestroyedModel=BBFactoryD.LOD

SecondaryEffect=AmmoDumpExplosion

SecondaryChance=30

Effect=SmokeStackEffect

EffectOffset=2.5,0,33.5

 

You can add any stock effect you like, or create a new one, but the SmokeStackEffect is a good one for this purpose. There might be a frame-rate hit if you add in too much smoke around the map, though.

Edited by Charles

Share this post


Link to post
Share on other sites

Thanks C.

 

I was thinking more like spot fires nearer the target, maybe near opposition airfields in order to give that feel of earlier hits against them. It would also create a sense of urgency for interceptions, scenario based scripts etc. Is there any way to make the fires a little more perminant? It'd produc the same effect, only for night time sorties.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..