TeTeT Posted September 24, 2007 Posted September 24, 2007 Is there any update for the infantry pack around to make it work with the current patchlevel of WoV? I placed the following files in Objects\GroundObject\NVA: NVA_Squad.INI NVA_Squad_DATA.INI platoon.LOD Soldier_destroyed.bmp squad_destoyed.LOD Team_destroyed.LOD weapons.bmp Is there anything missing? Is a TextureSet mandatory?
+Wrench Posted September 24, 2007 Posted September 24, 2007 Did you edit the NVA_Squad.ini to update it to SP4 level, as below: [GroundObjectData]ObjectFullName=NVA Infantry ObjectDataFile=NVA_Squad_DATA.INI This is covered in the "Ground Object Format Update" in the KB (unfortuantely, now on page 2!!!) Also, in the General Discussion Forum on my Filling The Blanks: Ground Objects sticky, the very first post, near the bottom. Just a reminder, double check all pre-SP4 object's main ini (ie: MyPimpedRide.ini) to make sure it's been updated. I did the update for Pasko's SAMs and Vehicle Pak (both Desert & Euro Green), I know Kesselbrut's vehicles are are updated. And just like aircraft, the folder name must match the ini name (and vice versa) so...your folder should be: (I'm using the Soviet Squad as an example, cause I can't find my NVA one!) /Objects/GroundObject/Soviet_Squad in the folder you'll need Soviet_Squad.ini Soviet_Squad_DATA.ini Solider_destroyed.bmp SOVIETGUNNER.bmp (a stock bmp, in the objects cat) weapons.bmp Squad_damaged.LOD Squad_destroyed.LOD SU_Platoon.LOD and mine has 2 OUT files, that don't mean anything except to 3d guys (since we're not decaling the troops!! -- but that COULD be possible!) A textureset.ini is NOT needed, if all the bits are in the main folder. If there are 2 or more skins, you'll need seperate folders, each with a textureset.ini. (ie: desert or Euro skinned vehicles) Also, be it know that ther are some issues with the destroyed/damaged models...when I was updating the DS & Iran/Irak groundobjects, they tended to disappear with destroyed, rather than having the mangled, bloody bodies laying around. You can change the destroyed effect pointer in the data ini: [GroundObjectData] DamagedModel=Squad_damaged.LOD DestroyedModel=squad_destroyed.LOD DestroyedEffect=VehicleFireEffect <--this one works nicely! EmptyMass=720.00 Component[001]=Body07 Component[002]=RPG Being the rather twisted individual that I am, it'd be nice to have the bodies lying around, with the smoke and flames issuing forth.... I'll have to re-download the NVA dudes, and re-check my edits. (before I took on the Weapons Tweeks, all I did was maintian/update/check all new ground objects) Wrench kevin stein
TeTeT Posted September 26, 2007 Author Posted September 26, 2007 I'm not sure what I really changed, but it works now: I probably made an error in the targets.ini or types.ini rather than the infantry pack.
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