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Blizz

Gotha fwd gunner question

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Hi,

From the cockpit view I don't see the fwd gunner,I put all the files where the readme said to.The pilot and gunners look

fine from the exterior cams but from the cockpit view it's as if nobody is sitting in the fwd gunners position.

Am I missing something?

 

TY

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Guest capun

The problem is that the gunner section is a children mesh of the cockpit in the External Model.

 

Look at the .OUT file

 

-Cockpit (93 polys, 279 verts) '02 - Default'

--Gunner_Tub (118 polys, 354 verts) '02 - Default'

---MGunBase_F (100 polys, 300 verts) '02 - Default'

----MGun_F (256 polys, 768 verts) '02 - Default'

-----Waist (64 polys, 192 verts) '07 - Default'

 

Now, in the Virtual Cockpit mode, the external model Cockpit Mesh is set to be hidden

Look at the Cockpit.ini

 

[CockpitSeat001]

ModelName=FokkerD7_cpit.LOD

HideExternalNodeName=cockpit------------------ Here

OpenCockpit=TRUE

.

.

 

You can rem'd that line and see how the view in VC mode looks like.

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OK, I removed "cockpit" from the Hide ext line and BOOM! there he was spinning around and everything.

I don't understand why it doesnt come this way,is there a down side to seeing him in the cockpit view?

anyway thx for the help, looks great now!!!

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Guest capun

The reason is that the external model meshes will show up in the VC mode, most of those meshes have painted details instead of real gauges and controls, you also get all kinds of artifacts by not hiding them like double parts, flashing meshes, etc.

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Guest Charles

Thanks for heads -up on this one, Blizz.

I just had a look at the Gotha Cockpit.INI file, and I think it works better if you edit it as follows:

 

[CockpitSeat001]

ModelName=FokkerD7_cpit.LOD

// HideExternalNodeName=cockpit

OpenCockpit=TRUE

ExternalClipDistMin=0.05

Position=-0.1,1.7,0.8

Offset=0.0,0.0,0.0

 

These changes reveal the gunner in front of you, and also corrects the actual pilot position somewhat.

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