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Guest Alligator Devil

More ground targets for FE ?

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Guest Alligator Devil

This is a request for all the modders out there and specially for Tailspin (the bridges for Verdun are a great addition to the game)

 

I think FE needs more ground targets:

 

Fuel depots, factories, churches....

 

Maybe some of the WW2 models can be used for FE (there aren't big differencies between a fuel depot from WW1 and a fuel depot from WW2)

 

More ground targets will make a more immersive gameplay.....

 

where are thoses ground targets ??? :please:

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As a matter of fact, I was just discussing this with someone the other day. It should be fairly straightforward to set up some new target areas like field HQs, bivouac, or rear assembly areas. Ideas and suggestions are welcome. :good:

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Guest Alligator Devil

The artillery from geo could be a great addition to the battlefield.

 

http://forum.combatace.com/index.php?showtopic=20966

 

I tried to add them the artillery in campaign mode but they never showed up. I changed their role to TANK (i tried to get the French75 and the German77 for army co-operation missions) and changed their TargetType to AIR_AND_GROUND (the red baron was killed by a Vickers gunner) but they never reached the frontline, maybe because they are not tanks and their speed is zero (COWARDS !!!)

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Perhaps related (in my mind at least as balloons are essentially anchored ground targets) I mentioned this a long time ago in the 3rd Wire forum, I think the balloon missions are just way too easy and pose no challenge besides the defensive aircraft. In fact only the bravest of the brave (or the foolhardy, depending on your perspective) took on a balloon mission, and survived the surrounding ring of ack-ack batteries!

luke_painting.jpg

Those gas bags were incredibly well protected on the German side by something the allied pilots nicknamed "flaming onions". Any chance this important (yet still missing) aspect of the game could be modded? What would it require, besides a 3d model of course...? I've never seen an image of one in any book, but then again, I've never really browsed deeply into early AA artillery...

Flaming onions were the rounds launched by a revolving-barrel anti-aircraft gun used by the German army during World War I. This gun had five barrels and could launch a 37mm artillery shell about five thousand feet up. Because most other rounds were fired slowly due to the nature of anti-aircraft artillery at the time, this gun's rapid rate of fire left many fliers thinking that the rounds were attached to a string and they feared being shredded by it.[1]

 

The actual weapon was a Gatling type, smooth bore, short barreled automatic revolver called a 'lichtspucker' (light spitter) and was designed to fire flares at low velocity in rapid sequence across a battle area. When fired vertically they presented a threat to any aircraft operating at relatively low level (below 1,500 metres). To maximise the chance of a strike all five rounds were discharged as rapidly as possible - giving the 'string of flaming onions' effect. The American 'balloon-buster' ace Frank Luke was a prominent victim of this device. It was only ever a stop-gap weapon and its role was taken over by light automatic cannon - which are still used today. Because all launchers were located well behind the lines no launcher was captured until the last days of the war on the Western Front. Because the weapon was not designed for anti-aircraft use it did not have purpose designed ammunition, but the flares would have been dangerous to fabric covered aircraft. It appears that the design of specialist ammunition took place in tandem with design of higher velocity automatic anti-aircraft weapons; which may explain why the standard heavy automatic AA gun used by the Germans in World War II was of 37mm calibre.

Edited by B Bandy RFC

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