Gunrunner Posted November 10, 2007 Posted November 10, 2007 At the moment the values of AttachmentType are static, limiting our freedom to assign weapons and forcing to adopt arbitrary conventions to categorize weapons. Does anyone know if this is a restriction of the WeaponEditor (meaning the WeaponEditor prunes the AttachmentType it doesn't know, and that could be solved by modifying only the WeaponEditor or writing a 3rd party one) or of the game engine (meaning the game itself would ignore anything not belonging to one of these AttachmentType). I searched around for an answer and found none. A quick look at the WEAPONDATA.DAT suggests it is a game engine limitation as the value seems to be converted to a numerical value. Even in that case that may not be the end of the story, as the known values might be only part of a larger range, so far unused but potentially recognised by the game engine anyway, potentially adding AttachmentTypes.
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