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Gunrunner

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Gunrunner last won the day on October 22 2015

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About Gunrunner

  1. Didn't you mean, "good luck with DAT" ? (Ok, ok, I'm out...)
  2. Combatace access issues.

    Had them on occasion a few months ago too, on both Chrome and Edge, but usually reloading the page solved them. Haven't had them in a while.
  3. Damn, that looks like absolutely stellar work. I understand the frustration but now that you know the limit, can't you find a few places to replace some tiles by more generic ones, losing a bit in details and gaining in repetition inland and in places not needing as much details while keeping the details for the coastlines and major target areas ? It would be a pity to just throw your work out. It's a pain but that's what happens when you try to push the envelope beyond what has been done before. That being said, the index stopping at 846 is weird. Damn, must be tired, somehow I missed that @Menrva had the exact same advice.
  4. Isn't that still punishable by death ? Lives could have been lost. It's an unredeemable level of ass-hatery, this kind of piece of trash has no place in civilian life either.
  5. Interesting... a kitbash of the 9e and 14, meant as a late production 9e ? Sorcerer ! Burn him !
  6. CTD can occur when the engine can't create a mission because the range of the available planes are too short or no valid plane/unit for a mission role required for the mission generated for the player can be found. Either it can't find a valid objective for the player flight or can't create a target/intercept flight for opposing force. With some terrain that happens more often in campaign than single mission because the engine has to respect the rules of the campaign meaning it has less options regarding which base to operate from, which target to use and so on. That is often a problem with jet planes from the 50's and early 60's as they often have particularly short legs. I usually artificially increase the range of the planes that can be concerned, an alternative is to change the available mission types to exclude those requiring other flights (player STRIKE doesn't require an enemy INTERCEPT apparently but player INTERCEPT requires an enemy STRIKE duh, player ESCORT requires an ally STRIKE, player SWEEP requires an enemy CAP (but I don't think a player CAP requires an enemy SWEEP), player CAS/ARMED RECON requires available enemy ground targets and so on...). I'm thinking of this especially because it is a test campaign with only a few units, meaning the engine has a very limited choice of enemy units to assign as target and it might not have one in range (or capable of the mission countering the one assigned to the player).
  7. Well, let's say in my install the French Air Force had an airbase in Dhimar from 1950 to 1968, then left it to the USAF from 1968 to 1986, where they came back and use it to this day. In my Dhimar terrain nation list I'll have terrain specific nation entries for FranceDhimar5068 and FranceDhimar86xx but no reference to simply France (because the player can fly anything, anywhere provided it's the right timeframe), references to these terrain specific nations would exist in my planes, their skins, loadouts, userlists, that way I control exactly what shows up where and when, in what skin, with what loadout. I also do a lot of duplication, but to deal with weird loadouts, nation specific designations but mostly to make a distinction between player and AI planes. Player plane designations are precise, AI ones are as fuzzy as possible because I don't want the HUD to tell me this is a Spanish C.12 from 1975, I just want it to tell me it's a F-4. AI planes have a lot of entries meant for terrain-specific nations, player ones have entries only for nations I intend to fly (to the point of culling planes and entries for nations I don't intend to fly, relegating them to AI only planes). I also do a lot of weapon duplication to take advantage of SpecificStationCodes, to the point some weapons have one duplicate per plane/nation, allowing me very fine control of what shows up on what plane and when. So, whereas you have a gigantic list of planes, each with their specific name, my actual files are probably as numerous, for different reasons, but I have only a small fraction of them showing up and while I may have dozens of entries for the same thing, I'll only see one name for all. I'm not saying my way is better than yours, far from it... just that it better suits my tastes and needs... In fact I started by doing something very similar to you before the clutter, redundancies and the fact that it didn't help some other issues led me to my current madness.
  8. Weeeeellllll... I'm happy you find this to work for you... Certainly not the way I do it or would want to deal with it but hey, to each his own, my way is equally (if not even more) insane after all. Glad to see we're all a little bit insane. :-D
  9. Animals, even the seemingly smallest and simplest, are far more intelligent, sentient and self-aware than we give them credit for. And/or conversely, humans (at least the average ones) are far less intelligent, sentient and self-aware than we give ourselves credit for.
  10. Or create a weapon using the pilot model, that way you can attach it any way you want to a pylon on group 7, loaded forcefully through the loadout.ini. Don't forget to use a SpecificStationCode to make sure the pilot doesn't show up elsewhere. You'll lose the head animation though.
  11. Peace in the Middle East just in time for New Year

    Wait, a peace agreement between Israel and the UAE/Bahrain ? Countries that never were at war with Israel ? Didn't exist as independent nations until 1971 ? Riiiiiiight. The only novelty here is that they finally recognise the existence of Israel and initiate official diplomatic and trade. So no, not a peace agreement, but I guess you someone had to label it that so some spray-tanned buffoon can get his Nobel Peace Prize. I mean, it's great for Israel, the UAE and Bahrain, but it's really about some deranged egomaniac and selling a few more F-35, not "peace".
  12. View File Su-21 Flagpole Templates Templates for the Sukhoi Su-21 "Flagpole" for STRIKE FIGHTERS 2 These templates are Photoshop versions derived from my own Paint.NET files, themselves based on Nyghtfall's original work. Layers starting with : NM are for generating the Normal Map SM are for generating the Specular Map DM Mask are masks for generating various camo patters for the Diffuse Map DM are for generating the Diffuse Map I hope everything is clearly labelled, I have flattened existing skins to conserve space and reduce the number of layers, but the presence of masks and the palette should help if required. CREDITS Thanks to everyone at Cocas Aircraft Factory for their work on the plane, especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the original templates without which I probably wouldn't have bothered to do something in a releasable form. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good skinning Gunrunner Submitter Gunrunner Submitted 05/15/2020 Category Skin Templates  
  13. View File Su-21S/P "Flagpole" When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts. It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk. The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers. This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical. Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present. NOTEWORTHY OBSERVATIONS - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit. - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics. - I did the minimal amount of modification to the INI. - All skins can be used on both variants if you want to switch things around. - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg. - PSD templates specific to this Soviet version should be released alongside. - Read the damn READ ME for install. CREDITS Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form. AmokFlo for the ejection seats. The Trooper for the pilot reskin. (I believe) PauloPanz for the Dark Blue Soviet numbers decals. (I believe) Lindr2 for the R-24 and R-60. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good flight Gunrunner Version 1.0 - 15/05/2020 Nyghtfall : Original skins and templates, he did the hard part of the job Cocas : Dual-seat LOD Elevator modifications Specular map support Soviet variants Gunrunner : Mostly pestering poor Cocas for changes Normal/Specular/Holes maps Minor INI changes Bringing parts together Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough... Submitter Gunrunner Submitted 05/15/2020 Category What If Hangar  
  14. Files are pending approval, I included my AV-MF inspired skins as an easter egg since you mentioned the Soviet Navy... up to you to turn them into something more than an interceptor.
  15. Su-21S/P "Flagpole"

    Version 1.0

    165 downloads

    When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts. It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk. The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers. This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical. Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present. NOTEWORTHY OBSERVATIONS - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit. - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics. - I did the minimal amount of modification to the INI. - All skins can be used on both variants if you want to switch things around. - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg. - PSD templates specific to this Soviet version should be released alongside. - Read the damn READ ME for install. CREDITS Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form. AmokFlo for the ejection seats. The Trooper for the pilot reskin. (I believe) PauloPanz for the Dark Blue Soviet numbers decals. (I believe) Lindr2 for the R-24 and R-60. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good flight Gunrunner Version 1.0 - 15/05/2020 Nyghtfall : Original skins and templates, he did the hard part of the job Cocas : Dual-seat LOD Elevator modifications Specular map support Soviet variants Gunrunner : Mostly pestering poor Cocas for changes Normal/Specular/Holes maps Minor INI changes Bringing parts together Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough...
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