
Gunrunner
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Group for SF2 fans
Gunrunner replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wait, Facebook is still around ? -
What would Cause CTD on an Intercept mission?
Gunrunner replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Also, check the mission ranges. If there is a valid base, a valid plane, but the range of the plane can't put it in a mission interceptable at compatible range with the plane you chose, it will crash too. Once had that on an install, launching from a carrier, and crashed, because in the era I played, the closest enemy base supporting compatible target aircraft was too far for my flight and the enemy flight to ever meet due to the max mission ranges. -
F/A-201 Kestrel Model
Gunrunner replied to Spinoee's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
IIRC, Sea Power, they're Triassic Games, they were (with ?) Killerfish previously, they already published War on the Sea, Atlantic Fleet, Pacific Fleet and Cold Waters. As much as a loss it is to SF2, they seem to have life happen to them and seem to be on a reasonnably succesful roll so I'm glad for them. -
F/A-201 Kestrel Model
Gunrunner replied to Spinoee's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, Julhelm is working with Stary on a naval simulator with the revived Microprose as an editor. So I guess he hasn't much free time on his hands these days. -
nvidia panel (3D application) settings for SF2
Gunrunner replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, you set up your DSR ratio in the control panel, it then opens higher resolutions in SF2 graphic options, chose these resolutions higher than your monitor native resolution and the driver will automatically use them and rescale to your native resolution. Let's say I have a 1920x1200 monitor, when I go into the graphic tabs of SF2, the maximum resolution will be shown as 1920x1200, but if I went into the nVidia Control Panel and activated a 4x DSR ratio, the 3840x2400 resolution would also be available, if I select it, the image displayed would still be in 1920x1200 perfectly fitting my monitor but it would be downscaled from 3840x2400 automatically, giving better image quality through finer color rather than spatial resolution.- 20 replies
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nvidia panel (3D application) settings for SF2
Gunrunner replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So, I read some uninformed bullshit that made my head hurt, I'll leave this here because I'm lazy and would end up being rude :- 20 replies
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nvidia panel (3D application) settings for SF2
Gunrunner replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DLSS I don't know, but DSR yes, that's what I run. Just make sure to select the higher resolution in SF2 after making the change in the control panel. Don't worry, even if it's larger than your monitor's resolution the drivers will downscale it automatically to it.- 20 replies
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nvidia panel (3D application) settings for SF2
Gunrunner replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have you heard of our Lords and Saviours DSR and DLSS ? Not only does it provide better images than any AA mode, but it also comes at a fraction of the cost on most older games (for DSR) and many newer ones (for DLSS when supported).- 20 replies
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Nvidia graphics drivers for windows 10 and SF2
Gunrunner replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There should be no issue, at some point there was a black screen bug if your Effects Detail were set at Unlimited rather than High but I'm not even sure that's still a problem. The bulk of problems were during the late 9x0 / early 10x0 series era if memory serves. -
No Bad Guys in Angola Terrain
Gunrunner replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Purely at the top of my head after only a few hours of sleep... so, grain of salt and all that. To determine which plane to spawn the game searches for planes that : - Have the required range for the mission assigned. - Are capable of the mission assigned. - Belong to a nation assigned to the map or, failing that, are marked Exported to the right side (Enemy or Friendly). - Has compatible Start and End dates (either specific to the nation, or as export). - Succeeds at a random roll based on their availability, if the enemy nation only has one VERY_RARE plane type available, they will hardly show, if they're VERY_COMMON, they will usually show. That's for the plane showing up or not part. For the skin part, we'd need to see the INIs, my guess is that there's no specific Angolan skin for the MiG-15 so it uses the first export client for the ENEMY side, which happens to be China ? At times it pays to be hyper specific in your INI definitions, or duplicate planes in order to have granular control over what shows up, where and when, but it can become a pain in the backside. -
Northrop YA-9?
Gunrunner replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Didn't you mean, "good luck with DAT" ? (Ok, ok, I'm out...) -
Combatace access issues.
Gunrunner replied to whiteknight06604's topic in Site Support / Bug Reports / Suggestions
Had them on occasion a few months ago too, on both Chrome and Edge, but usually reloading the page solved them. Haven't had them in a while. -
limit of tiles in maps?
Gunrunner replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Damn, that looks like absolutely stellar work. I understand the frustration but now that you know the limit, can't you find a few places to replace some tiles by more generic ones, losing a bit in details and gaining in repetition inland and in places not needing as much details while keeping the details for the coastlines and major target areas ? It would be a pity to just throw your work out. It's a pain but that's what happens when you try to push the envelope beyond what has been done before. That being said, the index stopping at 846 is weird. Damn, must be tired, somehow I missed that @Menrva had the exact same advice. -
Sailor Who ‘Hated’ Navy Torched $1.2B Assault Ship: Warrant
Gunrunner replied to GKABS's topic in The Pub
Isn't that still punishable by death ? Lives could have been lost. It's an unredeemable level of ass-hatery, this kind of piece of trash has no place in civilian life either. -
!!!
Gunrunner replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interesting... a kitbash of the 9e and 14, meant as a late production 9e ? Sorcerer ! Burn him ! -
Aircraft CTD
Gunrunner replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
CTD can occur when the engine can't create a mission because the range of the available planes are too short or no valid plane/unit for a mission role required for the mission generated for the player can be found. Either it can't find a valid objective for the player flight or can't create a target/intercept flight for opposing force. With some terrain that happens more often in campaign than single mission because the engine has to respect the rules of the campaign meaning it has less options regarding which base to operate from, which target to use and so on. That is often a problem with jet planes from the 50's and early 60's as they often have particularly short legs. I usually artificially increase the range of the planes that can be concerned, an alternative is to change the available mission types to exclude those requiring other flights (player STRIKE doesn't require an enemy INTERCEPT apparently but player INTERCEPT requires an enemy STRIKE duh, player ESCORT requires an ally STRIKE, player SWEEP requires an enemy CAP (but I don't think a player CAP requires an enemy SWEEP), player CAS/ARMED RECON requires available enemy ground targets and so on...). I'm thinking of this especially because it is a test campaign with only a few units, meaning the engine has a very limited choice of enemy units to assign as target and it might not have one in range (or capable of the mission countering the one assigned to the player). -
CombatAce modders, Forgive me, it couldn't be helped.
Gunrunner replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, let's say in my install the French Air Force had an airbase in Dhimar from 1950 to 1968, then left it to the USAF from 1968 to 1986, where they came back and use it to this day. In my Dhimar terrain nation list I'll have terrain specific nation entries for FranceDhimar5068 and FranceDhimar86xx but no reference to simply France (because the player can fly anything, anywhere provided it's the right timeframe), references to these terrain specific nations would exist in my planes, their skins, loadouts, userlists, that way I control exactly what shows up where and when, in what skin, with what loadout. I also do a lot of duplication, but to deal with weird loadouts, nation specific designations but mostly to make a distinction between player and AI planes. Player plane designations are precise, AI ones are as fuzzy as possible because I don't want the HUD to tell me this is a Spanish C.12 from 1975, I just want it to tell me it's a F-4. AI planes have a lot of entries meant for terrain-specific nations, player ones have entries only for nations I intend to fly (to the point of culling planes and entries for nations I don't intend to fly, relegating them to AI only planes). I also do a lot of weapon duplication to take advantage of SpecificStationCodes, to the point some weapons have one duplicate per plane/nation, allowing me very fine control of what shows up on what plane and when. So, whereas you have a gigantic list of planes, each with their specific name, my actual files are probably as numerous, for different reasons, but I have only a small fraction of them showing up and while I may have dozens of entries for the same thing, I'll only see one name for all. I'm not saying my way is better than yours, far from it... just that it better suits my tastes and needs... In fact I started by doing something very similar to you before the clutter, redundancies and the fact that it didn't help some other issues led me to my current madness.- 10 replies
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CombatAce modders, Forgive me, it couldn't be helped.
Gunrunner replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Weeeeellllll... I'm happy you find this to work for you... Certainly not the way I do it or would want to deal with it but hey, to each his own, my way is equally (if not even more) insane after all. Glad to see we're all a little bit insane. :-D- 10 replies
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Sharks that queue up to get hooks removed....sharks communicate..seems so
Gunrunner replied to russouk2004's topic in The Pub
Animals, even the seemingly smallest and simplest, are far more intelligent, sentient and self-aware than we give them credit for. And/or conversely, humans (at least the average ones) are far less intelligent, sentient and self-aware than we give ourselves credit for. -
pilot sitting sideways
Gunrunner replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Or create a weapon using the pilot model, that way you can attach it any way you want to a pylon on group 7, loaded forcefully through the loadout.ini. Don't forget to use a SpecificStationCode to make sure the pilot doesn't show up elsewhere. You'll lose the head animation though. -
Wait, a peace agreement between Israel and the UAE/Bahrain ? Countries that never were at war with Israel ? Didn't exist as independent nations until 1971 ? Riiiiiiight. The only novelty here is that they finally recognise the existence of Israel and initiate official diplomatic and trade. So no, not a peace agreement, but I guess you someone had to label it that so some spray-tanned buffoon can get his Nobel Peace Prize. I mean, it's great for Israel, the UAE and Bahrain, but it's really about some deranged egomaniac and selling a few more F-35, not "peace".
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Ok guys, what was your first taste of combat flight simulator, and by that I mean a game in contemporary or historical setting, with "real" planes and played from the cockpit. Mine was LucasFilm Games/Lawrence Holland's "Their Finest Hour : The Battle of Britain" (it was indeed, one of the first four games I owned, the other three being SimCity, M1 Tank Platoon and Zak McKracken), which I played, at first, in 1989 on a ridiculous 8088 with a CGA (4 colors, black, white, cyan and the dreaded magenta) display. Can't believe the time I spent playing at the time, anyway, that started a long, very long serie of simulators over the years. So, what was the first sim that got you hooked to the genre ?
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Version 1.0
215 downloads
When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts. It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk. The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers. This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical. Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present. NOTEWORTHY OBSERVATIONS - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit. - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics. - I did the minimal amount of modification to the INI. - All skins can be used on both variants if you want to switch things around. - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg. - PSD templates specific to this Soviet version should be released alongside. - Read the damn READ ME for install. CREDITS Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form. AmokFlo for the ejection seats. The Trooper for the pilot reskin. (I believe) PauloPanz for the Dark Blue Soviet numbers decals. (I believe) Lindr2 for the R-24 and R-60. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good flight Gunrunner Version 1.0 - 15/05/2020 Nyghtfall : Original skins and templates, he did the hard part of the job Cocas : Dual-seat LOD Elevator modifications Specular map support Soviet variants Gunrunner : Mostly pestering poor Cocas for changes Normal/Specular/Holes maps Minor INI changes Bringing parts together Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough... -
Su-21S/P "Flagpole"
Gunrunner posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Su-21S/P "Flagpole" When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts. It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk. The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers. This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical. Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present. NOTEWORTHY OBSERVATIONS - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit. - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics. - I did the minimal amount of modification to the INI. - All skins can be used on both variants if you want to switch things around. - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg. - PSD templates specific to this Soviet version should be released alongside. - Read the damn READ ME for install. CREDITS Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form. AmokFlo for the ejection seats. The Trooper for the pilot reskin. (I believe) PauloPanz for the Dark Blue Soviet numbers decals. (I believe) Lindr2 for the R-24 and R-60. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good flight Gunrunner Version 1.0 - 15/05/2020 Nyghtfall : Original skins and templates, he did the hard part of the job Cocas : Dual-seat LOD Elevator modifications Specular map support Soviet variants Gunrunner : Mostly pestering poor Cocas for changes Normal/Specular/Holes maps Minor INI changes Bringing parts together Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough... Submitter Gunrunner Submitted 05/15/2020 Category What If Hangar -
Su-21 Flagpole Templates
Gunrunner posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Su-21 Flagpole Templates Templates for the Sukhoi Su-21 "Flagpole" for STRIKE FIGHTERS 2 These templates are Photoshop versions derived from my own Paint.NET files, themselves based on Nyghtfall's original work. Layers starting with : NM are for generating the Normal Map SM are for generating the Specular Map DM Mask are masks for generating various camo patters for the Diffuse Map DM are for generating the Diffuse Map I hope everything is clearly labelled, I have flattened existing skins to conserve space and reduce the number of layers, but the presence of masks and the palette should help if required. CREDITS Thanks to everyone at Cocas Aircraft Factory for their work on the plane, especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the original templates without which I probably wouldn't have bothered to do something in a releasable form. Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up. Have fun and good skinning Gunrunner Submitter Gunrunner Submitted 05/15/2020 Category Skin Templates