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In the default F-8E in WOV there is the following in the Decals.ini:

 

[Decal017]

MeshName=fuselage_tail

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=SqName

Position=-4.68,-0.15

Rotation=0.0

Scale=1.1

DecalMaxLOD=2

 

Yet in the Decals folder there is SqName090.tga, SqName091.tga etc.

 

Does anybody know how to set the tail decal. I want to change the VF-111 tail from AK to AH to reflect the time spent aboard the Oriskany.

 

Thanks.

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Make a new AH decal, and put it in the skin folder??? Simplest and easiest way!

 

Game always looks in the folders first, before pulling from the objects cat.

 

Wrench

kevin stein

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Thanks.

 

I'll try that.

 

It seems I made a mistake with the decal. SqName is the squadron, i.e VF-111.

 

I cant seem to find the other decal, it doesn't seem to be named in the ini file. I shall investigate more.

 

Thanks again.

Edited by The_Editor

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Fastest, most efficent way:

 

1) Make new AH decal (you can even call it "AH" -- you don't need to use the stock names)

2) Place said decal in skin folder (don't even need the /d sub-folder)

3) Change said skin's decal ini to point to new decal

4) Fly

 

:good:

 

as to the 'set in the alpha' ... think of the Alpha channel as a 'hold out matte', it allows the RGB channels' data (image, lettering, etc) to show through. So, actually, the 'image' is set in all 4 channels.

 

Wrench

kevin stein

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I edited the alpha channel(changed the K into a H) and here is the result, it turned out ok or should that be oh:

 

F-8 Crusader of Lt Commander Dick Schaffert VF-111 USS Oriskany 1967.

Edited by The_Editor

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