malibu43 Posted January 31, 2008 Posted January 31, 2008 I was just messing around in a mission and realized the the gunfire effect (Muzzle flash and smoke) is not there for the A-10 anymore. I'm playing merged WOV/WOE. I have the weapons pack, weather mod, and comm mod installed. I have some add on aircraft installed as well as the Isreal DES terrain. However, when I installed all these, I was careful that I didn't add anything change any of the weapons or effects that could be associated with the A-10. Does anyone know what could have happened, or more importantly how to fix it? Thanks. Quote
Viggen Posted January 31, 2008 Posted January 31, 2008 I think there is a mod for the effects in the OBJECT MODS <--YEP ITS A LINK! page. Quote
malibu43 Posted January 31, 2008 Author Posted January 31, 2008 I think there is a mod for the effects in the OBJECT MODS <--YEP ITS A LINK! page. Thanks. All the other 30mm guns use an effect called 30mmFireEffect. The GAU8 called out GAU8FireEffect. So I just ended up changing the effect for the GAU8 to the 30mmFireEffect. Looks about right. Although, I still have no idea why the effect dissapeared all of a sudden... ? Quote
Viggen Posted January 31, 2008 Posted January 31, 2008 That is wierd. Never happened to me. Wait no it did. Quote
malibu43 Posted January 31, 2008 Author Posted January 31, 2008 Maybe one of the resident experts can help me out with this next part... I used the .cat extractor to look for for the original Gau8FireEffect, but I couldn't find it anywhere. I couldn't find any effects for that matter, other than what's already there in the effects folder. In addition, the 30mmFireEffect that I'm referencing now isn't in the effects folder either, but it still works. So I guess my question is where does the game get effects from if they aren't in the effects folder? If I knew this, I could do a fresh install of WOE and hunt down the Gau8 effect, and hopefully figure out where it went and get it back. Quote
malibu43 Posted January 31, 2008 Author Posted January 31, 2008 Maybe one of the resident experts can help me out with this next part... I used the .cat extractor to look for for the original Gau8FireEffect, but I couldn't find it anywhere. I couldn't find any effects for that matter, other than what's already there in the effects folder. In addition, the 30mmFireEffect that I'm referencing now isn't in the effects folder either, but it still works. So I guess my question is where does the game get effects from if they aren't in the effects folder? If I knew this, I could do a fresh install of WOE and hunt down the Gau8 effect, and hopefully figure out where it went and get it back. Never mind. I found an old post about it. I guess there was never an effect in there to begin with. Quote
Outlaw7 Posted February 2, 2008 Posted February 2, 2008 I have this; I don't remember if I renamed it, or found it somewhere. Also I've attached a sound mod for the GAU-8.Avenger.wav [EffectType001] Name=Gau8FireEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=30mmFireEmitter Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=CannonSmokeEmitter1 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 [EmitterType001] Name=30mmFireEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.002000 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,130.000000,0.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.020000 ParticleLifeTimeDeviation=0.200000 ParticleWeight=0.00000 ParticleRandomness=0.010000 ParticleDragFactor=20.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.500000,0.50000,0.500000,0.500000 ParticleColor[02].Time=0.400000 ParticleColor[02].Value=0.500000,0.50000,0.390000,0.150000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.400000,0.27000,0.151000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.00000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.1800000 ParticleSize[02].Time=0.125000 ParticleSize[02].Value=0.400000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.050000 ParticleSizeDeviation=0.200000 TextureMaterial=FireMaterial [EmitterType002] Name=CannonSmokeEmitter1 EffectLevel=1 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.02000 EmissionVolume=0.060000,0.060000,0.040000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,60.000000,0.200000 EmissionVelocityDeviation=0.0500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=3.000000 ParticleLifeTimeDeviation=0.25000 ParticleWeight=-4.00000 ParticleRandomness=0.100000 ParticleDragFactor=1.000000 ParticleInheritence=0.700000 ParticleWindFactor=1.0 ParticleColorTableType=LINEAR ParticleColorStart=1.0000000,1.0000000,1.00000,0.220000 ParticleColorEnd=1.000000,1.0000000,1.00000,0.220000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=1.400000 ParticleSize[02].Time=0.200000 ParticleSize[02].Value=3.00000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=4.500000 ParticleSize[04].Time=1.000000 ParticleSize[04].Value=8.000000 BaseSizeDeviation=0.1 TextureMaterial=GauSmokeMaterial [FireMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Fire.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [GauSmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke2.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE I also have a tga file that goes with it, but it won't upload for some reason Quote
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