+Johan217 Posted February 15, 2008 Posted February 15, 2008 1. Dynamic campaign (less story-driven) 2. Detailed comms and ATC 3. High moddability (like SF series) 4. Detailed carrier ops 5. High resolution graphics, terrain and effects 6. Detailed cockpit procedures (switchology) 7. Seat-switching in multi-seat aircraft 8. Good performance on older systems 9. Story-driven campaign (less dynamic) If there was an option about AI, it would be number 2 on my list. Another would be a powerful mission editor, capable of scripting complex events (e.g. if wingman shot down > scramble resue flight) and enforce rules of engagement on the AI. For me, the campaign is the heart of any game I play, and it is the place I spend most time in. I voted dynamic campaign at #1, because I think it provides the best gameplay. But a scripted campaign, if done well (e.g. Janes F/A-18), works well too. Detailed comms & ATC at #2, because they help so much in creating the illusion of a realistic environment. Plus, it always helps the AI if the player can command them. Moddability is not normally a concern for me, but for a community sim it is essential, I think. Carrier ops, if applicable, would be nice to see something like in DI's Super Hornet with functional deck crew; actually the same goes for land-based sims, I'd love to see functional marshallers along the taxiways. Graphics, for me, are important as far as low-level flying is concerned. Quote
+column5 Posted February 15, 2008 Author Posted February 15, 2008 After weighting the results, and throwing out the responses that didn't at least resemble the requested format ( ), here are your results for this poll: Quote
+pcpilot Posted February 15, 2008 Posted February 15, 2008 (edited) Sorry Im late, hehe. 1. High resolution graphics, terrain and effects 2. Detailed carrier ops 3. Seat-switching in multi-seat aircraft 4. High moddability (like SF series) 5. Dynamic campaign (less story-driven) 6. Detailed comms and ATC 7. Detailed cockpit procedures (switchology) 8. Story-driven campaign (less dynamic) 9. Good performance on older systems I would like to add a Mission Editor is one of the things I personally would love most. I build missions as much as I fly them. Id put a good straight-forward mission editor around number 2. Give us some tools fer cryin out loud...;0) Edited February 15, 2008 by pcpilot Quote
+MigBuster Posted February 15, 2008 Posted February 15, 2008 Pah - theres always one :close_tema: This sims gonna be a doddle to make Quote
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