+Johan217 Posted February 15, 2008 Posted February 15, 2008 1. Dynamic campaign (less story-driven) 2. Detailed comms and ATC 3. High moddability (like SF series) 4. Detailed carrier ops 5. High resolution graphics, terrain and effects 6. Detailed cockpit procedures (switchology) 7. Seat-switching in multi-seat aircraft 8. Good performance on older systems 9. Story-driven campaign (less dynamic) If there was an option about AI, it would be number 2 on my list. Another would be a powerful mission editor, capable of scripting complex events (e.g. if wingman shot down > scramble resue flight) and enforce rules of engagement on the AI. For me, the campaign is the heart of any game I play, and it is the place I spend most time in. I voted dynamic campaign at #1, because I think it provides the best gameplay. But a scripted campaign, if done well (e.g. Janes F/A-18), works well too. Detailed comms & ATC at #2, because they help so much in creating the illusion of a realistic environment. Plus, it always helps the AI if the player can command them. Moddability is not normally a concern for me, but for a community sim it is essential, I think. Carrier ops, if applicable, would be nice to see something like in DI's Super Hornet with functional deck crew; actually the same goes for land-based sims, I'd love to see functional marshallers along the taxiways. Graphics, for me, are important as far as low-level flying is concerned. Quote
column5 Posted February 15, 2008 Author Posted February 15, 2008 After weighting the results, and throwing out the responses that didn't at least resemble the requested format ( ), here are your results for this poll: Quote
+pcpilot Posted February 15, 2008 Posted February 15, 2008 (edited) Sorry Im late, hehe. 1. High resolution graphics, terrain and effects 2. Detailed carrier ops 3. Seat-switching in multi-seat aircraft 4. High moddability (like SF series) 5. Dynamic campaign (less story-driven) 6. Detailed comms and ATC 7. Detailed cockpit procedures (switchology) 8. Story-driven campaign (less dynamic) 9. Good performance on older systems I would like to add a Mission Editor is one of the things I personally would love most. I build missions as much as I fly them. Id put a good straight-forward mission editor around number 2. Give us some tools fer cryin out loud...;0) Edited February 15, 2008 by pcpilot Quote
MigBuster Posted February 15, 2008 Posted February 15, 2008 Pah - theres always one :close_tema: This sims gonna be a doddle to make Quote
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