Firecage 1 Posted February 16, 2008 I have been working on a few things and I wanted to tap everyone brain for ideas and infomation. I have noticed the AI is having ZERO problems keeping a target lock in clouds and the human player loses them alot. IS there a way to have the AI suffer from loss of target lock when they get a cloud between me and them? Thanks in advance for any help on this. Share this post Link to post Share on other sites
Gr.Viper 131 Posted February 16, 2008 Can't think of any "realtime" solution. But if I remember correctly ini files allow global changes of detection range for AI. I suppose it wolud be possible to create a utility that would intensify bad weater chances to nearly 100% and reduce detection abilities of AI by juggling with ini-s. Like "press a button to have real bad weather/clear weather". Tracking clouds would require TK altering code, and actually I haven't seen many sims that continiously check line of sight (Silent Hunter 3 series even allows ships see through hills on dry land). Share this post Link to post Share on other sites