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New Le Prieur Rockets for the FE-Addon Spad VII 180

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New Le Prieur Rockets for the FE-Addon Spad VII 180


New Le Prieur Rockets for the FE-Addon Spad VII 180

 

I did them in a bit of a weird way to…

Stop the AI jettisoning them

Give them an upward trajectory on launch

 

Caveats

You can’t launch them in groups or all at once (they seemed to be historically bulk fired)

Never seen the AI use them (did the AI use them pre Addon?)

They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…

 

Included are a:

New Spad_180_data.ini (with the weapon stations added)

New Spad_180.ini (with the loadout file added)

New Spad_180_Loadout.ini

Le_Prieur_map.bmp

Le_Prieur_Rocket.LOD

Le_Prieur_Tube.LOD

 

REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES

 

You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)

Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well

The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder

Open the WEAPONDATA.INI in a text editor and add to the bottom

 

/////////////////////////////////////////////////

[WeaponData025]

TypeName=LePrieurRocket

FullName=Le Prieur Rocket

ModelName=Le_Prieur_Rocket

Mass=5.000000

Diameter=0.050000

Length=0.356000

SubsonicDragCoeff=0.320000

SupersonicDragCoeff=2.769000

AttachmentType=NATO,USAF,UK,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=2

BaseQuantity=24

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=2

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=FALSE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=SmallRocketEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=1.040000

FusingDistance=5.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=90

MaxTurnRate=0.000000

MaxLaunchG=2.500000

LockonChance=0

LaunchReliability=50

ArmingTime=0.500000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

MinLaunchRange=0.000000

MaxLaunchRange=0.000000

Duration=60.000000

CounterCountermeasure=20.000000

NoiseRejection=10.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=0.800000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=2.000000

BoosterAccel=26.000000

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,0.012000,-0.029000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,0.012000,-0.029000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData026]

TypeName=LePrieurTube

FullName=Le Prieur Tube

ModelName=Le_Prieur_Tube

Mass=4.000000

Diameter=0.020000

Length=1.570000

SubsonicDragCoeff=0.100000

SupersonicDragCoeff=0.770000

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=1915

EndYear=1919

Availability=2

BaseQuantity=200

Exported=TRUE

ExportStartYear=1914

ExportEndYear=1919

ExportAvailability=2

WeaponDataType=5

MaxFuelAmount=0.001000

Asymmetrical=FALSE

/////////////////////////////////////////////////

 

Note [WeaponData0XX] should be sequential with any thing you already have there

After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save

That should be all

 

 

If you want to add the rockets to another craft using the Spad_180_data.ini as an example

 

Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)

 

[TopWingMidLeft] for the Spad

/////////////////////////////////////////////////////////////////

SystemName[001]=leftWingRocketRail

SystemName[002]=WingRockets02

SystemName[003]=WingRockets04

SystemName[004]=WingRockets06

SystemName[005]=WingRockets08

/////////////////////////////////////////////////////////////////

 

[TopWingMidRight] for the Spad

/////////////////////////////////////////////////////////////////

SystemName[001]=RightWingRocketRail

SystemName[002]=WingRockets01

SystemName[003]=WingRockets03

SystemName[004]=WingRockets05

SystemName[005]=WingRockets07

/////////////////////////////////////////////////////////////////

 

In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)

The two first stations are for the non-jettisonable launch tubes (graphic only)

The Attachment Position will vary with differing aircraft

AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG

The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right

 

The following 8 Weapon Stations are for the rockets themselves

Their Attachment Positions are similar to the first two EXCEPT:

Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)

Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)

Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)

Add 0.137 too the next two (WingRockets03, WingRockets04)

Add 0.257 too the next two (WingRockets05, WingRockets06)

Add 0.377 too the last two (WingRockets07, WingRockets08)

 

All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)

 

///////////////////////////////////////////////////////////

[LeftWingRocketRail]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.04,0.50,0.05

AttachmentAngles=0.0,15.0,0.0

LoadLimit=5

AllowedWeaponClass=FT

AttachmentType=NATO

ModelNodeName=

PylonMass=0.01

PylonDragArea=0.00

NoJettisionTank=TRUE

FuelTankName=LePrieurTube

 

[RightWingRocketRail]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.04,0.50,0.05

AttachmentAngles=0.0,15.0,0.0

LoadLimit=5

AllowedWeaponClass=FT

AttachmentType=NATO

ModelNodeName=

PylonMass=0.01

PylonDragArea=0.00

NoJettisionTank=TRUE

FuelTankName=LePrieurTube

 

[WingRockets01]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=3.04,0.51,0.067

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets02]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=-3.04,0.51,0.067

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets03]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=3.04,0.51,0.187

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets04]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=-3.04,0.51,0.187

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets05]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=3.04,0.51,0.307

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,90.0,18.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets06]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=-3.04,0.51,0.307

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets07]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=3.04,0.51,0.427

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

 

[WingRockets08]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=3

StationType=EXTERNAL

LoadLimit=5

AttachmentPosition=-3.04,0.51,0.427

AttachmentAngles=0.0,15.0,0.0

AllowedWeaponClass=RCKT

EjectVelocity=0.0,150.0,30.0

AttachmentType=NATO

ModelNodeName=

PylonMass=0.001

PylonDragArea=0.00

/////////////////////////////////////////////////////////

 

Add to the aircraft’s someAircraft.ini

////////////////////////////////////////////////////

LoadoutFile=someAircraft_LOADOUT.INI

///////////////////////////////////////////////////////////////////

If it doesn’t already exist

 

Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)

 

////////////////////////////////////////////////////////////////

[Le Prieur]

DefaultFor=BALLOON_BUSTING

Loadout[01].WeaponType=LePrieurTube

Loadout[01].Quantity=1

Loadout[02].WeaponType=LePrieurTube

Loadout[02].Quantity=1

Loadout[03].WeaponType=LePrieurRocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=LePrieurRocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=LePrieurRocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=LePrieurRocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=LePrieurRocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=LePrieurRocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=LePrieurRocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=LePrieurRocket

Loadout[10].Quantity=1

////////////////////////////////////////////////////////////////

 

Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft

 

Enjoy and feel free to mod it and repost it for other aircraft :yes:

 

V


 

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