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First Eagles - General Files - Weapons Mods

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8 files

  1. Wing tip streamer ribbons for FE

    As requested, I have made five streamer ribbons for First Eagles. The streamers are identified as fuel tanks and can be attached to weapons stations through the load out. 
    NOTE - Since these streamers are classed as weapons, they are not animated and do not cast shadows.
    Installation is a three part process - you will need to install the streamers as weapons in First Eagles - you will need to change the data.ini for each plane to create weapons stations for the streamers - you will need to create a load out for each plane to attach the streamers to the plane.
    Full installation instructions for both FE1 and FE2 are included with the download. 

    48 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Lewis Gun Mk2

    I modified the Lewis Gun I made for my Nieuports to make it a stand alone file, so that modders can use it with other planes. I ran the poly count to reduce file size and I made a new skin. I have included a diagram to help modders figure out the data they need to attach the gun. I have included the data file that Whiteknight made for the Lewis in his Nieuport 17 with Wing Gun. I named it "LewisGunMk2" so that it won't replace the existing Lewis Gun that others have used in their mods.
     
    My thanks to Whiteknight06604 for letting me use his Weapons Data.
     
    The picture shows the gun mounted on MontyCZ's Nieuport 17.

    112 downloads

       (1 review)

    0 comments

    Submitted

  3. First Eagles 2 Feb 2010 Gun Editor

    First Eagles 2 Feb 2010 Gun Editor

    229 downloads

       (0 reviews)

    2 comments

    Submitted

  4. First Eagles 2 Feb 2010 Weapon Editor

    First Eagles 2 Feb 2010 Weapon Editor

    238 downloads

       (0 reviews)

    0 comments

    Submitted

  5. First Eagles Dark tracer smoke

    New Tracer with Dark Smoke for First Eagles.
     
    Mod based on the illuminated tracer effect by Gbreuder & Fubar512 and inspired by Jan Tuma's excellent mod (my tweak is posted with Jan's permission)
     
    To install:
    1. Backup any existing TracerSmokeEmitter.ini and TracerSmoke.tga files in your Effects folder (I recommend changing the .ini extension to something else - I use .old - this ensures that the new effect will be used.)
     
    2. Extract the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder.
     
    3. Flay, waste lots of virtual ammo
     
    Uninstall:
    Delete TracerSmokeEmitter.ini and TracerSmoke.tga file and restore your originals

    538 downloads

       (0 reviews)

    0 comments

    Updated

  6. First Eagles Tracer with smoke

    New Tracer with Smoke Emitter for First Eagles.
     
    Mod based on excellent illuminated tracer effect by Gbreuder & Fubar512
     
    To install:
    Drop the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder. (Default C:\Program Files\ThirdWire\WWI\Effects)
     
    Uninstall:
    If you don't like it simply delete TracerSmokeEmitter.ini and TracerSmoke.tga file.
     
     
     
    Jan

    860 downloads

       (2 reviews)

    4 comments

    Submitted

  7. 37mm AAA guns for FE EXP1

    37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
     
    Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
     
    ..................................................................................................................................................................................
     
    Contents:
     
    37mm Sockelflak...Complete new model and texture provided by P10ppy
     
    37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
     
    1pdr Vickers Maxim gun
     
    The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
     
    New Tracer.tga for the guns by P10ppy
     
    Custom sound file for the guns by me.
     
    READ ME/INSTALLATION FILE
     
    Contact info/EULA for the A-Team's files.
     
    ..................................................................................................................................................................................
     
    There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
     
    ..................................................................................................................................................................................
     
    Installation:
     
    Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
     
    ..................................................................................................................................................................................
     
    THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
     
    Hope you enjoy.
     
    TS

    626 downloads

       (1 review)

    0 comments

    Submitted

  8. New Le Prieur Rockets for the FE-Addon Spad VII 180

    New Le Prieur Rockets for the FE-Addon Spad VII 180
     
    I did them in a bit of a weird way to…
    Stop the AI jettisoning them
    Give them an upward trajectory on launch
     
    Caveats
    You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
    Never seen the AI use them (did the AI use them pre Addon?)
    They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
     
    Included are a:
    New Spad_180_data.ini (with the weapon stations added)
    New Spad_180.ini (with the loadout file added)
    New Spad_180_Loadout.ini
    Le_Prieur_map.bmp
    Le_Prieur_Rocket.LOD
    Le_Prieur_Tube.LOD
     
    REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
     
    You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
    Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
    The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
    Open the WEAPONDATA.INI in a text editor and add to the bottom
     
    /////////////////////////////////////////////////
    [WeaponData025]
    TypeName=LePrieurRocket
    FullName=Le Prieur Rocket
    ModelName=Le_Prieur_Rocket
    Mass=5.000000
    Diameter=0.050000
    Length=0.356000
    SubsonicDragCoeff=0.320000
    SupersonicDragCoeff=2.769000
    AttachmentType=NATO,USAF,UK,FRANCE
    SpecificStationCode=
    NationName=FRANCE
    StartYear=0
    EndYear=0
    Availability=2
    BaseQuantity=24
    Exported=TRUE
    ExportStartYear=0
    ExportEndYear=0
    ExportAvailability=2
    WeaponDataType=1
    RailLaunched=FALSE
    RocketPod=FALSE
    Retarded=FALSE
    FinStabilized=FALSE
    SpinStabilized=FALSE
    HasGrowl=FALSE
    EffectClassName=SmallRocketEffects
    ReleaseDelay=0.000000
    WarheadType=0
    Explosives=1.040000
    FusingDistance=5.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=0
    Accuracy=90
    MaxTurnRate=0.000000
    MaxLaunchG=2.500000
    LockonChance=0
    LaunchReliability=50
    ArmingTime=0.500000
    SeekerFOV=0.000000
    SeekerGimbleLimit=0.000000
    SeekerTrackRate=0.000000
    SeekerRange=0.000000
    MinLaunchRange=0.000000
    MaxLaunchRange=0.000000
    Duration=60.000000
    CounterCountermeasure=20.000000
    NoiseRejection=10.000000
    CapabilityFlags=0x00000000
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    CLmax=0.800000
    MinFreq=0.000000
    MaxFreq=0.000000
    BoosterStart=0.000000
    BoosterDuration=2.000000
    BoosterAccel=26.000000
    BoosterEffectName=RocketFireEffect
    BoosterSoundName=Rocket
    BoosterNodeName=
    BoosterPosition=0.000000,0.012000,-0.029000
    SustainerDuration=0.000000
    SustainerAccel=0.000000
    SustainerEffectName=
    SustainerSoundName=
    SustainerPosition=0.000000,0.012000,-0.029000
    InFlightEffectName=RocketInFlightEffect
    InFlightSoundName=
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000
     
    [WeaponData026]
    TypeName=LePrieurTube
    FullName=Le Prieur Tube
    ModelName=Le_Prieur_Tube
    Mass=4.000000
    Diameter=0.020000
    Length=1.570000
    SubsonicDragCoeff=0.100000
    SupersonicDragCoeff=0.770000
    AttachmentType=NATO,FRANCE
    SpecificStationCode=
    NationName=FRANCE
    StartYear=1915
    EndYear=1919
    Availability=2
    BaseQuantity=200
    Exported=TRUE
    ExportStartYear=1914
    ExportEndYear=1919
    ExportAvailability=2
    WeaponDataType=5
    MaxFuelAmount=0.001000
    Asymmetrical=FALSE
    /////////////////////////////////////////////////
     
    Note [WeaponData0XX] should be sequential with any thing you already have there
    After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
    That should be all
     
     
    If you want to add the rockets to another craft using the Spad_180_data.ini as an example
     
    Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
     
    [TopWingMidLeft] for the Spad
    /////////////////////////////////////////////////////////////////
    SystemName[001]=leftWingRocketRail
    SystemName[002]=WingRockets02
    SystemName[003]=WingRockets04
    SystemName[004]=WingRockets06
    SystemName[005]=WingRockets08
    /////////////////////////////////////////////////////////////////
     
    [TopWingMidRight] for the Spad
    /////////////////////////////////////////////////////////////////
    SystemName[001]=RightWingRocketRail
    SystemName[002]=WingRockets01
    SystemName[003]=WingRockets03
    SystemName[004]=WingRockets05
    SystemName[005]=WingRockets07
    /////////////////////////////////////////////////////////////////
     
    In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
    The two first stations are for the non-jettisonable launch tubes (graphic only)
    The Attachment Position will vary with differing aircraft
    AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
    The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
     
    The following 8 Weapon Stations are for the rockets themselves
    Their Attachment Positions are similar to the first two EXCEPT:
    Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
    Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
    Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
    Add 0.137 too the next two (WingRockets03, WingRockets04)
    Add 0.257 too the next two (WingRockets05, WingRockets06)
    Add 0.377 too the last two (WingRockets07, WingRockets08)
     
    All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
     
    ///////////////////////////////////////////////////////////
    [LeftWingRocketRail]
    SystemType=WEAPON_STATION
    StationID=1
    StationGroupID=1
    StationType=EXTERNAL
    AttachmentPosition=-3.04,0.50,0.05
    AttachmentAngles=0.0,15.0,0.0
    LoadLimit=5
    AllowedWeaponClass=FT
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.01
    PylonDragArea=0.00
    NoJettisionTank=TRUE
    FuelTankName=LePrieurTube
     
    [RightWingRocketRail]
    SystemType=WEAPON_STATION
    StationID=2
    StationGroupID=2
    StationType=EXTERNAL
    AttachmentPosition=3.04,0.50,0.05
    AttachmentAngles=0.0,15.0,0.0
    LoadLimit=5
    AllowedWeaponClass=FT
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.01
    PylonDragArea=0.00
    NoJettisionTank=TRUE
    FuelTankName=LePrieurTube
     
    [WingRockets01]
    SystemType=WEAPON_STATION
    StationID=3
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=3.04,0.51,0.067
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets02]
    SystemType=WEAPON_STATION
    StationID=4
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=-3.04,0.51,0.067
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets03]
    SystemType=WEAPON_STATION
    StationID=5
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=3.04,0.51,0.187
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets04]
    SystemType=WEAPON_STATION
    StationID=6
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=-3.04,0.51,0.187
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets05]
    SystemType=WEAPON_STATION
    StationID=7
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=3.04,0.51,0.307
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,90.0,18.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets06]
    SystemType=WEAPON_STATION
    StationID=8
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=-3.04,0.51,0.307
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets07]
    SystemType=WEAPON_STATION
    StationID=9
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=3.04,0.51,0.427
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
     
    [WingRockets08]
    SystemType=WEAPON_STATION
    StationID=10
    StationGroupID=3
    StationType=EXTERNAL
    LoadLimit=5
    AttachmentPosition=-3.04,0.51,0.427
    AttachmentAngles=0.0,15.0,0.0
    AllowedWeaponClass=RCKT
    EjectVelocity=0.0,150.0,30.0
    AttachmentType=NATO
    ModelNodeName=
    PylonMass=0.001
    PylonDragArea=0.00
    /////////////////////////////////////////////////////////
     
    Add to the aircraft’s someAircraft.ini
    ////////////////////////////////////////////////////
    LoadoutFile=someAircraft_LOADOUT.INI
    ///////////////////////////////////////////////////////////////////
    If it doesn’t already exist
     
    Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
     
    ////////////////////////////////////////////////////////////////
    [Le Prieur]
    DefaultFor=BALLOON_BUSTING
    Loadout[01].WeaponType=LePrieurTube
    Loadout[01].Quantity=1
    Loadout[02].WeaponType=LePrieurTube
    Loadout[02].Quantity=1
    Loadout[03].WeaponType=LePrieurRocket
    Loadout[03].Quantity=1
    Loadout[04].WeaponType=LePrieurRocket
    Loadout[04].Quantity=1
    Loadout[05].WeaponType=LePrieurRocket
    Loadout[05].Quantity=1
    Loadout[06].WeaponType=LePrieurRocket
    Loadout[06].Quantity=1
    Loadout[07].WeaponType=LePrieurRocket
    Loadout[07].Quantity=1
    Loadout[08].WeaponType=LePrieurRocket
    Loadout[08].Quantity=1
    Loadout[09].WeaponType=LePrieurRocket
    Loadout[09].Quantity=1
    Loadout[10].WeaponType=LePrieurRocket
    Loadout[10].Quantity=1
    ////////////////////////////////////////////////////////////////
     
    Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
     
    Enjoy and feel free to mod it and repost it for other aircraft :yes:
     
    V

    299 downloads

       (0 reviews)

    0 comments

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