Canadair Posted March 7, 2008 Posted March 7, 2008 I am using CA_stary enhanced explosion, the target was a Zil truck in New Range from Wrench Normally this happens when a texture is missing, this square that is The Zil-157 has, in the his data ini: [GroundObjectData] DamagedModel= DestroyedModel=Truck_destroyed.LOD DestroyedEffect=VehicleFireEffect <---------------- EmptyMass=5580.00 Component[001]=Body and terrain data ini: [TargetType069] Name=SovietTruck FullName=Truck ModelName=ZIL-157.LOD TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=true GroundObjectType=ZIL-157 RepairRate=0.555 StartDetectChance=10 StartIdentifiedChance=10 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=TRUCK_DESTROYED.LOD SecondaryChance=100 I checked all the effect called by those entrues and I should have all the textures related; still I have this problem, please any idea? it is somethign stupid, I know Quote
Canadair Posted March 7, 2008 Author Posted March 7, 2008 (edited) Okei Mystery solved. I guess, but I might be wrong that in the download of enahanced explosion 2 there are two missing .tga, related to the 23mmobjecthiteffect, 23mm.tga and pinky.tga. Those two targas are in the WWII effect package by CA_stary. I noticed the problem while strafing with tornado, (23mm mauser) and having the missing texture, while with other planes there was no problem. Thus saying, question: which objects takes way those mentioned in the object data.ini, or those mentioned in the types.ini for the same object, in each terrain? Edited March 7, 2008 by Canadair Quote
+Stary Posted March 8, 2008 Posted March 8, 2008 Updated "Enhanced Explosions 2" to v2.01 -missing files included, thanks for find Canadair! 1 Quote
Canadair Posted March 8, 2008 Author Posted March 8, 2008 Updated "Enhanced Explosions 2" to v2.01 -missing files included, thanks for find Canadair! Actually I guess it had been already spotted bt crusader, quite a while ago; and it ws just a matter of checking the missing .tgas form your inis, and look for them. I ve found them in my WWII effects (by you!), but I guess a complete package is more user friendly, thanks Stary Quote
Canadair Posted March 8, 2008 Author Posted March 8, 2008 Thus saying, question: which objects takes way those mentioned in the object data.ini, or those mentioned in the types.ini for the same object, in each terrain? Does anyone know? Quote
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