+Gepard 11,295 Posted March 13, 2008 LESSON 5: The targets.ini With the end of Lesson 4 we had a much better looking terrain. But know i hear the calling "Hey in Lesson 4 you wanted to show us how to place targets and airfields!". I have, but you havent realized. Okay. Look into your Kashmir folder and you will find the file Kashmir_targets_proto.ini Open this file and you will see a lot of target areas. They were automatically created by TE by using the City List (nice powerfull tool, isnt it?). The only thing we have to do now is to fill them with targets and to test it. But before we can do it we should bring a little bit order into the chaos of the file. This i usual do with remarks. The reason is, that after finishing the terrain certainly after some time you want to improve it. But believe me in a half year or so, you has forgotten to much about the terrain, so that remarks are very, very, very .... very helpfull. Step 1: -writing remark lines the sytanx of a remark is simple. Behind // you can write down what you like. My remarks are: // --- pakistani towns // --- India towns // --- pakistani airfields // --- India Airfields Of course i place them on the right place. Step 2: - Setting the Alignment In the SFP1 world we have ENEMY and FRIENDLY. The red side is ENEMY, the blue side is FRIENDLY. Even, if you want to play for the reds, the reds are always ENEMY. - Go through every single target area and check the Alignment. Pakistani targets (Blue Side) are set to FRIENDLY. India (Red Side) targets we must change into ENEMY. Step 3: - Now we should add objects to the target areas. Step 3.1 City targets The simplest way is to copy target objects from already existing Terrains. I open file GERMANYCE_target.ini from WOE and search for a good looking target area. For the first i like Bad Hersfeld. I copy all the lines from Target[001].Type=GeneratorBuilding1 to Target[013].Heading=45 and paste them into my Target area 001 which now looks like: [TargetArea001] Name=Karachi Position=226000.000000,305000.000000 Radius=10000.000000 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=GeneratorBuilding1 Target[001].Offset=58.37,-101.06 Target[001].Heading=0 Target[002].Type=Warehouse1 Target[002].Offset=-48.28,-98.98 Target[002].Heading=180 Target[003].Type=Warehouse1 Target[003].Offset=-52.96,-11.75 Target[003].Heading=180 Target[004].Type=CommBuilding1 Target[004].Offset=112.91,-117.33 Target[004].Heading=0 Target[005].Type=watertower3 Target[005].Offset=1651.31,-1624.36 Target[005].Heading=0 Target[006].Type=watertower3 Target[006].Offset=-2309.11,-126.81 Target[006].Heading=0 Target[007].Type=AAA Target[007].Offset=1432.27,-5793.68 Target[007].Heading=90 Target[008].Type=AAA Target[008].Offset=2838.81,-3305.38 Target[008].Heading=90 Target[009].Type=AAA Target[009].Offset=2648.81,-2277.44 Target[009].Heading=90 Target[010].Type=AAA Target[010].Offset=490.40,999.24 Target[010].Heading=90 Target[011].Type=AAA Target[011].Offset=546.79,317.25 Target[011].Heading=90 Target[012].Type=AAA Target[012].Offset=1505.35,-342.73 Target[012].Heading=90 Target[013].Type=AAA Target[013].Offset=-40.89,346.09 Target[013].Heading=45 This i will do with all City targets. Step 3.2 airfield targets If you now look into GermanyCE_targets.ini for airfields, you will find, that there are two more lines in the target area header than in the normal Target areas. The lines are: AirfieldDataFile= NumSquadrons= The first line define the airfield type, the seond, the number of squadron which can placed on this airbase. The best way is now to copy an entire airbase from GermanyCE_targets into Kashmir_targets. But be carefull, we need only the lines from AirfieldDataFile= to the last Target[xxx]= The rest of the header we have already in Kashmir_targets. Now we have the city targets and the airfield targets. Step 4: -save the file as Kashmir_targets.ini (not as Kashmir_targets_proto.ini) Of course we overwrite our old Kashmir_targets.ini. Step 5: The most boring part of terrain development is testing. We must test, wheter our airbases are working properly. How we test it? Of course we fly a mission. Now it would be a random game to test each airfield, because the start position is randomly selected by the game. Thatswhy i use a help construction. - I open Kashmir_targets.ini with notepad editor - I press CTRL (STRG) +H and replace FRIENDLY with NEUTRAL - Then i go to the first Pakistani airbase P1 and set its Alignment back to FRIENDLY. - If i start now the single mission, i will start from the first Pakistani airbase (There is no other blue base left). Now i can see wheter all is okay. The best way to test the runway is to drive over the entire lenght of the runway. If you dont do it, you can suddenly face a problem like the Etzion AFB in TK's WOI terrain. Check it out, you will see what i mean. If you face a problem, then try to move the position of the base a little bit and test it again. Till you find a position, wher all is okay. -If all ist okay, then i realign the first pakistan airbase P1 to NEUTRAL and set airbase P2 to FRIENDLY. -If i have tested all pakistani bases i Press CTRL (STRG)+H and replace NEUTRAL with FRIENDLY -Then i have to do the same job with all indian airbases, but now i have to set all Alignment from ENEMY to NEURTRAL. I know is a boring, but neccessary job. Step 6: Now you can start to open TE again and begin with terrain improvements like placing rivers and roads on the map. I do this manualy. Every single river or road tile is layed out by hand. I know this is time consuming. When i have finished one river or road i will fly a test mission to see, wheter all is okay, that the rivers not climbing the hills etc. Oh yeah, its time consuming. Oh yeah, its boring. Thatswhy i will explane you how to make a planning map and the other neccessary files in LESSON 6. Share this post Link to post Share on other sites