Jump to content

Recommended Posts

Posted

I've been messing around with A-7 Loadouts, and the stock game allows MER and TER on each of the 3 pylons for each wing. This can result in lots of loadouts with overlapping weapons. I started investigating on-line to see what was actually done back in the day, and from what I can tell it looks like the outer pylons often would use TER for MK82's and other similar munitions. The center pylons would sometimes use TER, and rarely a MER, but mostly just a single bomb, ARM, or something else. From what I can tell the inner pylon would usually carry a Fuel Tank, and sometimes a single bomb, but never any TER or MER, since it looks like there wouldn't be room there.

 

To all the experts out there, is this right? Anyone one have anything else to add?

 

Thanks!

Posted

I've had the same problem with the A-7, as well as the A-6 I downloaded. Most bombs work fine on the racks, but the game tries to put 6 Paveways on a MER and there's significant clipping. I'm positive that I've seen pictures of the Corsair II with racks of 6x Mk82 on inner wing HPs, so I think it should be kept in the game.

 

Is there a way to tell the game not to put LGBs on that type of rack? Maybe create a separate StationID with the same StationGroup?

Posted
I've had the same problem with the A-7, as well as the A-6 I downloaded. Most bombs work fine on the racks, but the game tries to put 6 Paveways on a MER and there's significant clipping. I'm positive that I've seen pictures of the Corsair II with racks of 6x Mk82 on inner wing HPs, so I think it should be kept in the game.

 

Is there a way to tell the game not to put LGBs on that type of rack? Maybe create a separate StationID with the same StationGroup?

 

AFAIK the AI aircraft loadouts are determined by the loadout ini from each aircraft, so if you want to avoid "unrealistic" loadouts you will have to edit those files.

 

As far as concerned the "manually" picked loadouts in the loadout screen, I would suggest that you take note of those combinations that seem unrealistic and don't load them when flying.

Posted
I've had the same problem with the A-7, as well as the A-6 I downloaded. Most bombs work fine on the racks, but the game tries to put 6 Paveways on a MER and there's significant clipping. I'm positive that I've seen pictures of the Corsair II with racks of 6x Mk82 on inner wing HPs, so I think it should be kept in the game.

 

Is there a way to tell the game not to put LGBs on that type of rack? Maybe create a separate StationID with the same StationGroup?

 

Nope, but go here to see how to fix the LGB clipping problem:

 

http://forum.combatace.com/index.php?showt...&hl=loadout

 

FastCargo

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..