Guest pfunkmusik Posted April 23, 2008 Posted April 23, 2008 I don't get it. I finally managed to get the sea tiles to work in the TE and now I can't get them to go away. Obviously, I've got some elevation issues. What do I need to adjust to get them corrected? Here is the Tile Object List. Someone suggested putting a 'Void' in there to keep the numbers correct. Is that what's getting me? pfunk [VVoid] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [sSea] Water=1 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=1 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [RGrass] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1 MaxAltitude=800 CheckCity=1 MinCityDistance=10 MaxCityDistance=99999999 CheckSlope=1 MinSlope=15 MaxSlope=90 Priority=1 RandomFactor=30 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [GField] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1 MaxAltitude=600 CheckCity=1 MinCityDistance=0 MaxCityDistance=100 CheckSlope=1 MinSlope=0 MaxSlope=10 Priority=2 RandomFactor=75 GroupingFactor=60 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [JForest] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=100 MaxAltitude=1500 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=1 MinSlope=0 MaxSlope=10 Priority=1 RandomFactor=100 GroupingFactor=100 ExclusionRegion=1 ExcludeMaxX=325 ExcludeMinX=0 ExcludeMaxY=325 ExcludeMinY=0 [ASnow] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1200 MaxAltitude=9999 CheckCity=1 MinCityDistance=10 MaxCityDistance=9999999 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=3 RandomFactor=100 GroupingFactor=0 ExclusionRegion=1 ExcludeMaxX=325 ExcludeMinX=0 ExcludeMaxY=325 ExcludeMinY=0 [CCity] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [MMarker] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [NMarker2] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 Quote
+Gepard Posted April 25, 2008 Posted April 25, 2008 I would set the Sea tiles min alt = 0 and the max alt = 1 Quote
Lexx_Luthor Posted April 25, 2008 Posted April 25, 2008 mmm, I do sea with min and max both zero. I'm not sure it matters if the detail spans multiple meter ranges. pf, do you have 3-way transitions with sea? A number of things can cause what looks like sea tile contamination there. Another is lack of definition of tile placement. If TE can't find a defined tile it uses the first one listed, and that may be sea in your case. I'll take a closer look later tonight. Quote
+Brain32 Posted April 25, 2008 Posted April 25, 2008 Lex is correct, tile types MUST be arranged by altitude you can not have gaps or the above happens, if you have for example: "Grass" going from 1 to 400m; but the first next type...let's say "Farm" going from 600 to 800m you will have the gap... Quote
Lexx_Luthor Posted April 25, 2008 Posted April 25, 2008 Yeps. Another form of gap is slope gap...a gap in slope checking. TileA and TileB have the same altitude ranges, but TileA slopes 0-5 and TileB slopes 7-90. There is no tile checking for slope 6. I assume these are degrees. Any combination of slope and altitude gaps must be watched for. Another tip: Priority=N with N=0,1,2,3... In case of equal definitions (not just altitude), the higher priority tile will be used instead of a lower priority tile. I see no limits on priority definition within the non-negative integers. Say TileA has Priority=N and TileB has Priority=(N+M), M=0,1,2,3.... If N+M > N, TileB will be used instead of TileA (ie...M > 0). In English: You can have priority gaps, but they don't matter. Just what number is greater than another, no matter by how much. Pf, it seems in the other thread you got this working right? Quote
Guest pfunkmusik Posted April 25, 2008 Posted April 25, 2008 Yeps. Another form of gap is slope gap...a gap in slope checking. TileA and TileB have the same altitude ranges, but TileA slopes 0-5 and TileB slopes 7-90. There is no tile checking for slope 6. I assume these are degrees. Any combination of slope and altitude gaps must be watched for. Another tip: Priority=N with N=0,1,2,3... In case of equal definitions (not just altitude), the higher priority tile will be used instead of a lower priority tile. I see no limits on priority definition within the non-negative integers. Say TileA has Priority=N and TileB has Priority=(N+M), M=0,1,2,3.... If N+M > N, TileB will be used instead of TileA (ie...M > 0). In English: You can have priority gaps, but they don't matter. Just what number is greater than another, no matter by how much. Pf, it seems in the other thread you got this working right? It, uhhh...(snicker), looks a little wierd. But, yeah. pfunk Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.